21 hours ago

Ascendancy ThumbnailLevel 94 Volcanic Fissure of Snaking Marauder3.25

Life: 6,437125%
Mana: 132
eHP:
112,977
Resistances: 85%/84%/85%/75%
Armour: 43,906
DPS: 5,387,278
Speed: 2.32
Hit Chance: 100%
Config:
15% Shock, Frenzy, Custom Mods
Bandit: Kill All
Pantheon: Soul of Solaris, Soul of Ralakesh

Gear

Despot AxeGiantslayer HelmetRoyal PlateLeviathan GauntletsLeviathan GreavesJade AmuletAmethyst RingAmethyst RingStygian Vise
Divine Life FlaskPrismatic TinctureRuby FlaskSapphire FlaskTopaz Flask
Ghastly Eye JewelLarge Cluster JewelMedium Cluster JewelMarauder: Ancestral CommanderCrimson JewelCrimson JewelCrimson Jewel

Gems

Volcanic Fissure of Snaking
Trinity
Overexertion
Pulverise
Elemental Damage with Attacks
Autoexertion
Intimidating Cry
Seismic Cry
Battlemage's Cry
Punishment
Frostblink
Rallying Cry
Urgent Orders
Infernal Cry
Lifetap
Herald of Purity
Blood and Sand
War Banner
Blood Rage
Leap Slam
Faster Attacks
Cast when Damage Taken
Molten Shell

Tree Preview

Resolute TechniqueResolute Technique
Armour MasteryArmour Mastery
  • +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
Axe MasteryAxe Mastery
  • Gain 2 Rage on Hit with Axes
Charge MasteryCharge Mastery
  • 100% increased Charge Duration
Elemental MasteryElemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Fortify MasteryFortify Mastery
  • Melee Hits Fortify
  • -3 to maximum Fortification
Life MasteryLife Mastery
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
  • Skills Cost Life instead of 15% of Mana Cost
Rage MasteryRage Mastery
  • Warcries grant 1 Rage per 5 Enemy Power, up to 5
Two Hand MasteryTwo Hand Mastery
  • 40% increased Damage with Hits against Rare and Unique Enemies
Warcry MasteryWarcry Mastery
  • Warcries cannot Exert Travel Skills
  • Warcries have a minimum of 10 Power

Notes

LAB POINTS

Call of the Ancestors (warcry recovery)
Ancestral Endurance (3 endurance)
Ancestral Defiance (defiance node)
Toughened Skin (action speed can't be slowed + double body armour)


QUICK NOTES ABOUT BUILD

	-Only use Trinity when you have gloves with conversion. (this will be 5th or 6th link and you drop the fire convert node then)
	-Momentum feels nice for campaign for attack speed, but melee physical or pulverise would be more damage.
	-Make sure to target behind bosses for Volcanic Fissure of Snaking, you can hit 3 times (with quality) - auto targeting is less consistent.
	-Normal Lab farming for Volcanic Fissure is about 1 in 11 runs, it might be easier to buy it if in trade league, however you can also just level as Sunder until Merc lab if you want.
	-Before you get clusters, leech is a problem for Volcanic Fissure, there is no easy to access attack leech nearby on the tree. Clever Thief is a cheap annoint that grants attack and mana leech.
	-Dealing with mana early is mostly mana potion + cannibalistic rite and mastery, life mastery for "15% skills mana cost as life instead" is also nice early. If you really don't want to deal with mana at all, consider using Lifetap until you get leech.

AXE VS MACE

	-Most of the game this build uses Axes, they have a lot more attack speed and passives are generally better than maces.
	-The rune enchant "Gain 50% of weapon physical as extra damage of each element" is a game changer however, it adds a TON of damage endgame, though this costs 4 power runes.
	-Once you get the enchant Maces become quite a bit better, but it's more of a minmax endgame build option.