a day ago
Level 91 CI Elementalist3.26
Life: 1
ES: 6,539
Mana: 278
eHP:
37,626
Resistances: 75%/75%/76%/72%
DPS: 1,128,555
Speed: 4.04
Hit Chance: 44%
Config:
25% Shock, 12x Wither, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Tukohama
Gear
























Gems
Vortex
Cruelty
Arcane Surge
Hypothermia
Controlled Destruction
Vaal Cold Snap
Creeping Frost
Bonechill
Cruelty
Clarity
Purity of Elements
Malevolence
Summon Flame Golem
Summon Stone Golem
Summon Chaos Golem
Summon Lightning Golem
Frostbite
Elemental Weakness
Arcanist Brand
Frostblink
Convocation
Steelskin
Primal Aegis
Tree Preview




- Recover 5% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit

- 100% increased Energy Shield from Equipped Helmet

- 12% increased Mana Reservation Efficiency of Skills

- Enemies Poisoned by you cannot deal Critical Strikes
Notes
Ascendancy points are calculated in the configs until pob is updated with correct values: Same with golems buffs. Ascend points are flexible, experiment. There are patchnotes for a bunch of passive tree buffs for cold damage / cold dot so I will implement those in the pob whenever that is released. I did not include the buffs to vortex, they were substantial. Did not include arcane surge buffs. How to follow the guide? Cold DoT Leveling trees -> 1 large cluster (big respec) (should be very cheap for this gear) (2 watchstones) -> 2 large cluster (stuff is getting expensive) (all non uber bosses, (maybe) some ubers) -> 3 large cluster (it's pretty hard to push cold dot dps, so we are jumping through hoops for righteous fire) (it's expensive endgame setup) (the only super important corrupts are the helmet, each one adds 15% dps) (t17 and ubers probably) Forbidden Rite Leveling trees -> 1 large cluster -> fr poison minimalist (1 of the three minimalist trees, if the megalos are cheap do that one) -> fr poison 1000% or fr poison flexible (if megalo are cheap do 1000%) Disclaimers _________________________________________________________________________________________________________________________________________________________________________ the cold dot build has a LOT of buttons to press. Important _________________________________________________________________________________________________________________________________________________________________________ If one of the golems is disabled in the config, you can summon 2 of your most important golem (higher chance for it to always be alive). But keep in mind of your max golems available. I did not factor in the golem levels into these buffs. So all the mods that say at level 20 are going to be a decent amount higher. (dot mult, inc dmg, acc, mana reg, life reg) Flexible setup looks to be better unless you are making use of all 5 golems. The golems do lose a chunk of hp on flexible though, so that might cause some problems in endgame content. Supposedly you can use use golems with their alt gem counterparts. So stone golem of safeguarding might be a strong investment. Kill Alira for early elemental resistance. Switch to passive point for endgame setup. If you are running the low life setups that only have 75% chaos res and 30% chaos damage taken from es before life, try not to add any extra damage as chaos modifiers on enemies. For cold DoT, there is a new mastery that gives 1% cold dot mult for 4% overcapped cold res. If you can stack a lot of cold resistance this is an insanely strong node. Questions and Answers _________________________________________________________________________________________________________________________________________________________________________ Why are you using the searing / exarch implicits (While a Unique Enemy is in your Presence)? - Because we have enough damage that every content in the game will melt, only thing that is tanky will be bosses and rogue exiles probably. The dps doesn't look that great. - Check the config, uber pinnacle is probably enabled since the build goes past the dot cap. Uber pinnacle adds a 70% less damage taken mod. My golems are dieing. - Allocate grave intentions I don't have enough passive points? Which nodes can I give up? - fr poison 1k effect - faith and steel cluster - fr poison flexible - poison mastery 20%dps - fatal toxins - faith and steel cluster - 3 large cluster - divine judgement and preceding nodes Mana costs look bad in the pob - So the way mana works is as you cast your regen is actively applying. And you won't actually be sitting in place for a real long time for any content. - Anything that takes awhile to kill is going to be the big bosses with phases. The second you start moving your mana is full again. - Also I underestimated the lightning golem's mana regen it is granting us. Mana costs feel bad in game - Okay here's some solutions: - Use the reduced mana cost ring. - Swap out an aura for clarity. - Use arcane surge with forbidden rite. Stuff that might be worth looking into. __________________________________________________________________________________________________________________________________________________________________________ wilmas lightning golem scaling? Golem calclations below __________________________________________________________________________________________________________________________________________________________________________ trade link for settlers primordial bond megalo (over 7k results) https://www.pathofexile.com/trade/search/Settlers/vyK589DcE Summoning multiple golems. I'm not exactly sure how it works. It's going to be real easy to hit 5 max golems and therefore all 5 different type of buffs. With other pieces I think we can hit over 10 golems. This is particularly potent at 150% increased damage per golem sources of max golem ascend point +2 passive tree +1 hordes gem +2 each gem? based on wiki it looks like only +2 max clayshaper x2 +2 anima stone +1 primordial chain +3 so +11 max golems https://www.poewiki.net/wiki/Golem golem base buffs chaos golem - 17% chaos resistance - 16% damage over time multiplier at level 20 flame golem - 29% increased damage at level 20 - 20% increased area of effect ice golem - 40% increased critical strike - +420 accuracy at level 20 lightning golem - 10% increased attack and cast speed - 18 mana regenerated at level 20 stone golem - 20% increased defences - 105 life regenerated per second at level 20 #buffs factoring effect 100% effect (ascendency) 80% passive tree 23% quality 120% 4 primordial eminence jewel 400% 10 primordial bond megalomaniacs 200% 5 primordial bond large clusters 30% searing exarch body armour 30% ashes of stars 24% level 4 enhance total = 1007% ~ 11x chaos golem +187% chaos resistance +176% to Damage over Time Multiplier fire golem 319% increased damage 220% increased area of effect ice golem 440% increased critical strike chance +4620 to accuracy rating lightning golem 110% increased attack and cast speed 198 mana regenerated per second stone golem 1155 life regenerated per second 220% increased defences damage increases 150% per golem @ 7 golems (5 buff golems, 2 carrion horde golems) 1150% increased damage large cluster minion damage + spiritual aid (2 nodes per large cluster) 13.5*10 = 135% increased damage golem life primordial bond x 15 = 25%x15 = 375% golem life #shaper of flames Enemies Ignited by you have 40% of Physical Damage they deal converted to Fire List of buffs piece by piece liege of the primordial 100% golem effect + 2 golems skill tree passives 80% golem effect + 1 golem primordial bond megalo x 10 400% golem effect 100% damage per golem primordial bond large cluster x 5 200% golem effect 50% damage per golem primordial eminence jewel x 3 90% golem effect searing exarch body armour 35% golem effect ashes of stars 30% golem effect dialla + max level awakened enhance + empower + 9 golem levels + 70% quality = 70% golem effect gem quality 23% golem effect searing exarch boots 47% golem effect for a single type large cluster minion damage + spiritual aid 13.5*10 = 135% increased damage anima stone + 1 golem