3 hours ago

Ascendancy ThumbnailLevel 99 Hybrid Crit Frenzy Whisperer3.28.alternate

Life: 3,66586%
ES: 1,49615%
Mana: 4,538
eHP:
73,148
Resistances: 87%/87%/87%/77%
Evade: 58%
Evasion: 10,302
DPS: 143,529,808
Speed: 3.05
Hit Chance: 100%
Crit Chance: 90.18%
Crit Multi: 434%
Config:
Focused, 10% Shock, Frenzy, Power, Custom Mods
Bandit: Kill All

Loadout

Gear

Prophecy WandHarmonic Spirit ShieldMind of the CouncilNecrotic ArmourPhantom MittsPhantom BootsCitrine AmuletAnathemaVermillion RingMageblood
Quicksilver FlaskRuby FlaskSapphire FlaskTopaz Flask
Rain of SplintersWarrior's TaleThe Light of MeaningCobalt Jewel

Gems

Ballista Totem
Kinetic Fusillade
Concentrated Effect
Less Duration
Greater Volley
Increased Critical Damage
Elemental Damage with Attacks
Bane
Punishment
Elemental Weakness
Conductivity
Assassin's Mark
Arcane Cloak
Automation
Efficacy
More Duration
Precision
Arrogance
Eternal Blessing
Wrath
Frenzy
Culling Strike
Power Charge On Critical
Shield Charge
Faster Attacks
Frostblink

Tree Preview

Mind Over Matter
40% of Damage is taken from Mana before Life Limited to 1 Keystone Tattoo
Tattoo of the Ramako Makanga
Skills fire an additional Projectile
Tattoo of the Ramako Scout
6% increased Evasion Rating
Tattoo of the Rongokurai Turtle(x2)
You take 5% reduced Extra Damage from Critical Strikes
Ghost DanceGhost Dance
MagebaneMagebane
Perfect AgonyPerfect Agony
Charge MasteryCharge Mastery
  • Cannot be Shocked while at maximum Power Charges
Critical MasteryCritical Mastery
  • +25% to Critical Strike Multiplier against Unique Enemies
Duration MasteryDuration Mastery
  • 10% less Skill Effect Duration
Spell Suppression MasterySpell Suppression Mastery
  • Chance to Suppress Spell Damage is Lucky
Wand MasteryWand Mastery
  • Wand Attacks fire an additional Projectile

Notes

Build summary:
1. screen clear
2. giga dam
3. supp cap easily
4. freeze immune (brine king)
5. chill immune (booties)
6. shock immune (charge mastery)
7. mind over matter
8. ghost shrouds (not counted in ehp)
9. pseudo avoidance with block/evasion (~40% block + ~70% evasion = 82% avoidance)


What new stuff are we leveraging in tota?
1. additional projectile tattoo
2. warrior's tale (double tattoo effect)
3. keystone swaps x2
4. generic tattoos

Concerns:
1. totems might be too paper without manifestation (might consider pathing/annointing instead of prodigal)
2. mana regen low? 
	a. leech might be good enough, but I think it'll be clunky
	b. mana regen suffixes
	c. "breathe deep" instead of there is more
3. unsure power of leech on character with frenzy (could be good could be bad)
4. kinda what dynamo / battle rouse
	a. could be future angle pathing by left and going lethal pride/unnatural?
5. totem placement speed might be a little low, could go zeal/placement speed pathing on watchtowers

Upgrades:
1. "there is more" can easily be replaced with frenzy+pcoc, tattoo ranger/templar ascendency looking solid (2 proj deadeye, ritual of awakening/+1 totem templar)
a. if mana/life sustain is good, go deadeye 2 proj
b. if sustain bad, go templar ritual of awakening
2. warrior's tale the proj / tattoo attributes in region at ghost dance
3. tattoo MoM / ancestral bond keystone swap for perfect agony/CI keystones (only use 1, I think MoM to save 6 passives lmao)

next to do:
1. levelling pobs
2. plan for lvl 1-31
3. practice run on ranger start into swap at library

padding:
1. conditionals for arcane cloak (even without it's kinda crazy)
2. focus dd day 5 pob