a day ago
Level 100 Chieftain3.26
Life: 3,333132%
eHP:
237,626,000
Resistances: 90%/90%/90%/75%
Armour: 28,832
DPS: 3,154,003
Hit Chance: 5%
Config: None
Bandit: Kill All
Pantheon: Soul of Lunaris
Gear





























Gems
EnemyExplode
EnemyExplode
----- Main Skills -----
Cast when Stunned
Empower
Awakened Swift Affliction
Awakened Burning Damage
Detonate Dead of Scavenging
Flame Wall
-------- Auras --------
Enlighten
Tempest Shield
Vitality
Petrified Blood
Eternal Blessing
Malevolence
----- Travel Skill -----
Shield Charge
Faster Attacks
Frostblink
----- Utility Skills -----
Vaal Breach
Faster Casting
Cast when Stunned
Storm Brand
Flame Surge
Cast when Stunned
Punishment
Enfeeble
Penance Mark
Tree Preview
Tattoo of the Hinekora Storyteller(x8)
+3% to Chaos Resistance
Tattoo of the Ngamahu Firewalker(x6)
+6% to Fire Resistance
Tattoo of the Ngamahu Warmonger(x3)
5% chance to Ignite
Tattoo of the Ngamahu Warrior(x12)
5% increased Fire Damage
Tattoo of the Tasalio Scout
4% increased Effect of your Marks




- +1% Chance to Block Spell Damage per 5% Chance to Block Attack Damage

- Regenerate 1 Life per second for each 1% Uncapped Fire Resistance

- You count as on Low Life while at 55% of maximum Life or below

- 20% increased Life Reservation Efficiency of Skills
Notes
Recommended gems to prioritize for leveling during campaign:
5x Flame Wall (Target: 21/0 first, then 21/20 if possible)
1x Tempest Shield (Target: 20/20)
Recommended gems to prioritize for labrynth:
Random transfigured gem of the same color:
(Green) Detonate Dead
Random transfigured version:
Frostblink -> Frostblink of Wintry Blast
Remember to use gold to optimize your passive tree before level 70 as gold costs start increasing drastically past that point.
You can "craft" the Fluid Motion jewel by corrupting viridian jewels of any item level.
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FAQ
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What kind of build is this?
This build is a very tanky ignite-prolif mapper. It's meant to facetank and clear map content with little to no button presses. It leaguestarts as RF Chieftain, and you could transition out of Pohx RF to try it out.
Can this build kill ubers?
The endgame version of this build should be able to face tank and clear Uber Searing Exarch and Uber Eater of Worlds easily, and with good mechanics (uber) uber elder and uber cortex.
Uber Maven and Uber Sirus will prove too difficult for this build due to phasing/soft enrage mechanics, regardless of investment.
Can this build clear T17 maps?
T17 mapping should be easy, however bosses with phasing mechanics (ie: anything but Fortress) can be tedious. Vaal Breach can make these bosses significantly easier but it's still up to RNG if you miss the Hinekora explode.
What content is it good for?
In general, anything that spawns hordes of tighly-packed monsters like strongboxes, shrines, expedition, blight, abyss, breach, harbinger, ritual, ultimatum, beyond, mirror of delirium, harvest, and delve (200-600 depth).
With enough investment this build can eventually excell at more difficult content such as wave 15 simulacrum, T17 mapping, 100% delirious mapping, and even complete 36 out of 40 league challenges.
What content is it bad with?
The build struggles to ramp damage on command. As such, time-sensitive content, or enemies that constantly phase out of combat, end up being a struggle. This includes bossing, betrayal, legion, incursion, and sanctum.
What map mods should this build avoid?
The only mod that stops this build is "Monsters have 100% chance to avoid elemental ailments" as it removes over 90% of the build's damage. Other mods may combo together to make things harder but nothing else will brick a map.
Why not use Righteous Fire in the endgame versions?
The main reason to drop RF is to maximize the number of map mods that this build can run. RF is great for leveling and atlas completion up to T16s, but eventually it's best drop it when starting a dedicated farming strategy.
Also, because Hinekora's Death Fury is not a spell it is not affected RF so there's less reason to run it.
When can this build switch over to a cast-when-stunned (CWS) setup?
Whenever you get access to Immutable Force jewel and a Valyrium ring it becomes safe to switch over to CWS. The build can feel very tanky even without Bloodnotch as long as you push over 50% block and spell block, but without
high enough stun recovery it will feel impossible to play with. Clusters are not mandatory but AoE clusters in particular can help kill solo bosses and rare enemies more consistently.
Where does the build damage come from? How is a ~500k DPS build supposed to clear endgame Uber/100% delirious content?
Flame wall only contributes to about 5-15% of the total DPS against enemies. The biggest source of damage for this build is an ignite from Hinekora's Death Fury, a corpse explosion effect with a 5% chance to activate from killing any enemy.
When Hinekora's Death Fury is triggered, the resulting ignite will be refreshed over and over using the Penance Mark skill until the enemy eventually dies.
Why not take Fire Trap over Flame Wall?
The dexterity requirements for Fire trap are very difficult to meet while leveling, so it's hard to justify in the early game. It's also a trap skill and as such cannot be triggered by cast-when-stun support for the lategame versions of the build.
Ultimately, It ends up being useful only through a very small time window, so it's better not to worry about it.
How am I supposed to get so many off-colors in a Royal Plate / Brass Dome?
Using a corrupted armor lets you use tainted chromatic orbs. Tainted chromes can roll any combination of socket colors and ignore the heavy bias from attribute requirements.
Alternatively, force 3 sockets then use omens of blanching to get up 3 white sockets, then use the benchcraft method to craft up to 4 or 5 off-color sockets (blue or green), then finish with omen of the jeweler + connection and 6-link.
How important is the +1 additional curse? Doesn't this build have a limit of 2 curses but applies 3 in total?
The +1 additional curse modifier allows you to maintain a 100% uptime with Enfeeble while allowing you to alternate between Punishment and Penance Mark by manual casting Penance Mark.
Penance mark is usually not needed at all outside of bosses, so having 2 automated defensive curses that lower all enemy damage ends up being ideal.
Can this build run elemental reflect maps?
Yes. The only skills that can reflect elemental damage in this build would be Flame Surge, or a travel skill like Lightning Warp. If those skills are kept at level 1 you should not take significant damage from reflect.
Do avoid adding flat damage to spells on your weapon to keep elemental reflect damage to a minimum.
Why use a low level flame surge at all?
To proc hit effects, including life gained on hit (Watcher's Eye), penance mark, culling strike, and more importantly: burning ground.
Why use Detonate Dead of Scavenging and not the regular or chain version?
DD of Scavenging cannot reflect elemental damage as it lacks the spell-hit component that the other two versions have. It's also useful to trigger a big ignite while waiting for a Hinekora corpse explosion.
If not available, you could instead support flame wall with (awakened) elemental focus and ignore DD entirely, but I've personally find the extra AoE damage from DD to be very useful to proc on-hit effects.
What's the point of Kitava's Teaching?
Because Kitava's Teaching life recovery is instant, it can be useful when running maps with "reduced life recovery rate" as it will ignore the mod and give your character a stable source of recovery that is not regeneration.
With Vaal Breach you can further spawn corpses on command, allowing you to ignore the drawbacks for quite a while.
How important is Vaal Breach?
It's mostly down to quality of life. Penance mark is good enough to clear all content, including *some* ubers, but If you are planning on killing T17 maps bosses then having vaal breach will make your fights less tedious.