2 years ago

Ascendancy ThumbnailLevel 100 Bladefall Trap Chieftain3.21

Life: 4,536166%
ES: 525
Mana: 30
eHP:
216,706
Resistances: 82%/79%/79%/80%
Armour: 93,660
DPS: 124,840,480
Speed: 3.23
Hit Chance: 100%
Config:
Pinnacle, Focused, Frenzy, Power, Custom Mods
Bandit: Kill All

Gear

Thicket BowVile Arrow QuiverPig-Faced BascinetThe Fourth VowSlavedriver's HandLegacy of FuryOnyx AmuletCircle of AnguishTwoStoneFLArn's Anguish
Eternal Life FlaskGranite FlaskBasalt FlaskBottled FaithQuicksilver Flask
Large Cluster JewelMedium Cluster JewelForbidden FleshEnergised ArmourForbidden FlameWatcher's EyeGlorious VanityCobalt Jewel

Gems

Arcanist Brand
Wave of Conviction
Flammability
Lifetap
Rejuvenation Totem
Trap
Empower
Divergent Cluster Traps
Multiple Traps
Divergent Charged Traps
Flame Dash
Combustion
Arcane Surge
Culling Strike
Infernal Cry
Herald of Purity
Enlighten
Purity of Elements
Determination
Herald of Ash
Vaal Molten Shell
Cast when Damage Taken
Vitality
Arrogance
Bladefall
Trap
Divergent Charged Traps

Tree Preview

Call to ArmsCall to Arms
Eternal YouthEternal Youth
Armour MasteryArmour Mastery
  • You take 30% reduced Extra Damage from Critical Strikes
Armour and Energy Shield MasteryArmour and Energy Shield Mastery
  • 10% of Physical Damage from Hits taken as Chaos Damage
Elemental MasteryElemental Mastery
  • Exposure you inflict applies at least -18% to the affected Resistance
Fire MasteryFire Mastery
  • 40% of Physical Damage Converted to Fire Damage
  • Fire Exposure you inflict applies an extra -5% to Fire Resistance
Life MasteryLife Mastery
  • +50 to maximum Life
Reservation MasteryReservation Mastery
  • +1% to all maximum Elemental Resistances if you have Reserved Life and Mana
  • Auras from your Skills have 10% increased Effect on you
Totem MasteryTotem Mastery
  • Skills that would Summon a Totem have 30% chance to Summon two Totems instead

Notes

9220 base totem life
5 traps per cast
2 totem per trap
100% to spawn 2 totem instead of 1
/140% added damage effectiveness on bladefall
790285 added physical damage to spells for calc reasons