3 years ago
Level 95 LL Crit Doom Blast Occultist3.17
Life: 100%
ES: 5,275
Mana: 123
Int: 600
eHP: 49,303
Resistances: 75%/80%/76%/54%
Block: 75%
Spell Block: 75%
Armour: 31,473
DPS: 8,276,771
Speed: 1.26
Crit Chance: 100.00%
Crit Multi: 448%
Config:
Shaper, Power, 15x Wither, Custom Mods
Bandit: Kill All
Gear
















Gems
Wither
Spell Totem
Increased Duration
Multiple Totems
Determination
Arrogance
Clarity
Shield Charge
Frostblink
Faster Attacks
Enfeeble
Temporal Chains
Anomalous Arcane Surge
Divergent Assassin's Mark
Zealotry
Enlighten
Portal
Tempest Shield
Discipline
Purity of Elements
Anomalous Despair
Awakened Void Manipulation
Power Charge On Critical
Increased Critical Damage
Impending Doom
Tree Preview
- +5 to Intelligence per Allocated Mastery Passive Skill
- 20% increased Effect of Withered
- You take 30% reduced Extra Damage from Critical Strikes
- Enemies you Curse are Hindered, with 15% reduced Movement Speed
- Regenerate 2% of Energy Shield per second
- Discipline has 25% increased Mana Reservation Efficiency
- 15% increased Mana Reservation Efficiency of Skills
- 30% increased Life Reservation Efficiency of Skills
- Auras from your Skills have 15% increased Effect on you
Notes
CONSIDER:
Drop Int nodes for crit multi (drop hinder in hex aoe wheel to get last point for 25 multi aginst uniques)
Wormblaster cheese against big bosses lol (average hit of 21 mil with the crit thingy?)
Brittle ground means drop inc. crit strikes for power charge on crit
Note that having 4 curses even though our curse limit is 3 is on purpose; on single targets we can use the fourth curse to override the despair curse and proc doom blast early.
Order is important in the gloves! Enfeeble needs to be the first curse since that's the one we care about the least in a single target situation (can swap with temp chains).
The other two are interchangable
Chest:
Spam dense (or dense + scorched)
Lock prefixes
Reforge crit (pray for t1)
If t1 and 3 open lines then just multimod
If two inf mods yeet a maven orb onto it lmao
Otherwise ex slam and craft to finish
If loads of money can go for lock prefixes aisling -> craft final
~5-7ex if lucky?
Ring:
Dense/fundamental fossils until something good, just want res and attributes, consider multmod
~1ex (coinsider just buying -- can get that weird ring with more suffixes), craft eleron
Amulet:
Essence spam delirium until happy, multmod -- want ele res and attributes in suffixes, prefixes are useless
Can lock suffix ref defense if have ex
~1ex
Exxy version is sancitified + aetheric + glyphic + ??? fossil spam on fractured base
Regardless of method craft eleron (note it's a prefix not a suffix)
Belt:
Base is ilvl 84+
Alt spam until inc flask charges gained
regal pray for prefix or useful suffix (tier doesn't matter), if you highroll you hit es
Craft flask charge duration
Reforge more likely until t1 duration and t2 flask charges gained and divine duration to max
Should take around 20 or so goes.
Lock suffixes Reforge defense pray for ES. Armor is okay but kinda ugly
~3ex
Cheap version is spam essence of woe until in charges gained and run with that for a bit (or just buy) (about 1ex or so)
~9ex version if you hate yourself is to buy 2.5k essences of woe and spam them until you hit....LOL nice one
Boots: (GET BRITTLE GROUND LETS YOU DROP CRIT STRIKES GEM FOR POWER CHARGE ON HIT)
Probs just dense + speed fossils
OR
Ref speed
OR
Just buy lmao
~1ex
Use Eldrich currency to finish suffixes
Shopping list
Buy xp for enlighten ~2-3ex? -- done
Buy Anomalous Arrogance ~1ex
Buy Divergent Ass Mark 15c -- done
Buy Awakened Void manip 50c -- done
Anomalous Arcane Surge 30c -- done