16 months ago

Ascendancy ThumbnailLevel 95 Scourge Arrow Pathfinder3.23

Life: 4,266100%
ES: 52
Mana: 247
eHP:
46,167
Resistances: 77%/75%/75%/75%
Evade: 59%
Evasion: 6,427
DPS: 180,706
Speed: 8.69
Hit Rate: 17.37
Hit Chance: 91%
Config: Pinnacle, 15% Shock, Frenzy, 15x Wither
Bandit: Kill All
Pantheon: Soul of Arakaali

Gear

Thicket BowPrimal Arrow QuiverLion PeltLightning CoilSlink GlovesDragonscale BootsAmber AmuletAmethyst RingAmethyst RingHeavy Belt
Divine Life FlaskTopaz FlaskTaste of Hate
Dying Sun
Large Cluster JewelMedium Cluster JewelStormshroudCobalt JewelCrimson JewelSearching Eye Jewel

Gems

Vaal Grace
Anger
Haste
Enlighten
Flame Dash
Manaforged Arrows
Lifetap
Arrow Nova
Manaforged Arrows
Lifetap
Scourge Arrow
Berserk
Unbound Ailments
Mirage Archer
Greater Volley
Elemental Damage with Attacks
Caustic Arrow
Unbound Ailments
Vicious Projectiles
Manaforged Arrows
Lifetap
Storm Rain
Despair

Tree Preview

Accuracy MasteryAccuracy Mastery
  • +500 to Accuracy Rating
  • -2 to Accuracy Rating per Level
Bow MasteryBow Mastery
  • 20% increased Area of Effect while wielding a Bow
  • +100 to Accuracy Rating per Green Socket on Equipped Bow
Evasion MasteryEvasion Mastery
  • +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
Life MasteryLife Mastery
  • +50 to maximum Life
  • Skills Cost Life instead of 30% of Mana Cost
Poison MasteryPoison Mastery
  • Poisons you inflict deal Damage 20% faster
Reservation MasteryReservation Mastery
  • Auras from your Skills have 10% increased Effect on you

Notes

**POB ISN'T CORRECT DPS, THIS IS JUST MY CURRENT GEAR/SET-UP** (it's not updated yet and is super annoying to POB accurately)


DAY 1 THOUGHTS AND NOTES

	-Lifetap is big on manaforged
	-Rog + expedition for decent early bow

LEAGUE MECHANIC

	-Follow the yellow wisps to reach the warden sub ascendancy
	-You can find the poisonberry tincture as early as Act 2 from her	
	-First points are for finding her, you can take the early MS if you want, but I went with "coated tincture"
	-Second points are for collecting 4000 yellow wisps (it's easier than it sounds) and I went with Natural Concotions, you can take Barkskin here though (it helps a TON for HC especially)
	-Third points are for finding/killing three treants (I noticed I got it after defeating the unique boss with frost projectiles)

NEW GEMS

	-These are pretty easy to get, you can spam lab and reliably get every gem you want in SSF even
	-Poison CA is nice, probably want to use it after you get "poison prolif" from 2nd ascendancy
	-Toxicspores TR is also just better for our build with manaforged, both of these have 40% chance to poison
	-New "Stormrain of the Fence" is a nice button that you can press for more damage (requires aiming, but does a ton of damage, Max 2 arrows)
	-Scourge Arrow of the Menace has better clear speed, but you need 55% proj speed and 40% chance to poison from gear, this also seems to have less single target than CA, but later Nimis scaling is probably very good
	-Yes Weapon Elemental Damage with Attacks scales with poison, with the tincture

CURRENT SET-UP

	-You might have noticed a weird set-up compared to the early league POB, this is just because I have two 4-links right now, so I am making up for some lost damage by using another manaforged set-up
	-If you are struggling on DPS, make sure you upgrade your bow, its highest priority for DPS
	-Plaguebearer is probably worth using, I am lazy and haven't but its good for single target
	

DAY 2+3 CHANGES

STORM RAIN

	-New "Stormrain of the Fence" is a nice button that you can press for more damage (requires aiming, but does a ton of damage, Max 2 arrows)
	-Stormrain of the Conduit seems to be worth using when you have less projectiles, but more +proj will scale the normal Storm Rain to be better I think in the end (it has beams traveling to your character instead)

MANAFORGED SET-UP END GAME

	-Current plan end-game is to use both Toxic Rain AND Storm Rain in the same 6-link later on
	-This should save links and most likely is better than SR having one extra damage link

POISON CHANCE

	-A lot of people keep misunderstanding this but you need 100% chance with the tincture
	-The tincture just enables your elemental damage to be ABLE to poison
	-Storm Rain and Scourge Arrow if you use it both need an additional 40% chance to poison over the Caustic Arrow and Toxic Rain tgems (they have 40% built in)
	-You can get 70% from the skilltree, so we need to get 30% from other sources. Herald of Agony gives us 20%
	-2 jewels with 5% chance to poison each
	-Gloves with 10% chance to poison
	-Elder quiver with (up to) 20% chance to poison
	-Bow with (up to) 30% chance to poison

SCOURGE ARROW VS CAUSTIC ARROW

	-Been asked this A LOT, but Scourge Arrow has better clear, but worse single target compared to Caustic Arrow
	-Scourge Arrow + Nimis is probably pretty insane later?
	-You'll want Return Projectiles until Nimis but you need 55% increased projectile speed for it to be able to return properly

CURSES AND SOME END-GAME IDEAS

	-Asenath's Gentle Touch with despair corrupted will feel the best for mapping, but it requires more supression on tree and/or other gear (you lose mastery)
	-Snakepit + Frenzy scaling could be a way to go for Scourge Arrow and Storm Rain if you choose that route (way easier poison chance)


DAY 4 CHANGES (and ideas for later!)

	-Dropped Quicksilver for Dying Sun, and Determination for Haste
	-Movespeed could be solved later by potentially removing one manaforged set-up and combining together in 6-link, and then running no sockets in boots for 30% ms from Maji
	-Loss of Determination feels noticeable worse defensively with just 82% phys taken as but still tanky overall, Haste helps make up for the loss of QS for now
	-Super end-game can maybe run Avoid Ailment implicit boots + Ancestral Vision over Stormshroud to gain back 12% MS on the Topaz flask (which scales with flask effect)

THE MANAFORGED SET-UPS

	-After lots of testing, I can say with 100% certainty that Toxic Rain manaforged seems to be not worth it
	-We scale AOE for Caustic Arrow and it feels great, but this has a side effect of making TR a lot worse
	-Scourge Arrow of Menace as a replacement feels quite a bit better on the DPS and helps clear too
	-Links are SA, Manaforged, Lifetap, and Arrow Nova (feels better for single target over GMP) if you 5-link Unbound or Return Projectiles (with 55% proj speed), 6-link Vicious Projectiles or Return Projectiles

RAGE TINCTURE OP

	-Rage on hit tincture which is % chance to gain rage on hit against Rare or Unique enemy - seems COMPLETELY broken
	-This has no CD so the fact that we are spamming manaforged attacks constrantly makes us able to gain basically 50 rage stacks instantly on single target
	-On bosses with multiple targets, even 100% uptime on Berserk seems possible, assuming you can keep attacking

DEFENSE SCALING LATER??

	-Lots of options for defenses later, I'm thinking one main option is to go for Transcendence + 100% phys taken as (phys to ele watcher / microdistillerly belt / korrell helm prefix) + Eternal Damnation
	-Another option is Doppelganger Guise + Divine Flesh - but I have no experience with this one