
5 months ago
Level 94 Hybrid Crit Whirling Slash Invoker0.3
Life: 1,5085%
ES: 2,838218%
Mana: 869
eHP:
16,520
Resistances: 75%/75%/75%/0%
Evade: 49%
Evasion: 7,282
DPS: 1,170
Speed: 4.92
Hit Chance: 100%
Crit Chance: 24.90%
Crit Multi: 300%
Config:
15% Shock, Frenzy, Power, Custom Mods
Loadout
Gear

















Gems
Whirling Slash
Rapid Attacks III
Rage III
Knockback
Pinpoint Critical
Rigwald's Ferocity
Barrage
Rapid Casting II
Perpetual Charge
Heightened Charges
Cooldown Recovery II
Prolonged Duration II
Combat Frenzy
Charge Profusion II
Siphon Elements
Remnant Potency III
Harmonic Remnants II
Cold Mastery
Charge Regulation
Wind Dancer
Knockback
Punch Through
Maim
Blind II
Cast on Critical
Flame Wall
Spark
Projectile Acceleration III
Pierce III
Boundless Energy II
Elemental Invocation
Spark
Projectile Acceleration III
Blindside
Retreat III
Efficiency II
Elemental Expression
Pinpoint Critical
Blindside
Cooldown Recovery II
Exploit Weakness
Freeze
Elemental Expression
Tree Preview
Notes
0.4 Cast-on-Crit Spark Twister Invoker League Starter Loot Filter: https://www.pathofexile.com/account/view-profile/SnooBAE85-3311/item-filters (League Start) WASD mode is optimal for Whirling Slash and or Tempest Flurry gameplay Passive point allocation is color-coded. Red designates weapon set 1 only (priority speed). Green designates weapon set 2 only (priority damage). >>>>>>>>>>>>>> CAMPAIGN START <<<<<<<<<<<<<<<<< Gem priority top-to-bottom, left-to-right Acts 1 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Rotation: Barrage -> Whirling Slash(x3) -> (OPTIONAL: Parry / Fangs of Frost) Twister 3 socket: Twister + Retreat I + Prolonged Duration I 3 socket: Whirling Slash + Rapid Attacks I + Rage I 3 socket: Barrage + Rapid Casting I + Prolonged Duration I 3 socket: Fangs of Frost + Ice Bite + Rapid Attacks I 2 socket: Parry + Prolonged Duration I 1 socket: Disengage Movement: Whirling Slash + Disengage + Sprint Act 2-3 (Hollow Palm + I am the Thunder) >>>>>>>>>>>>>>> Rotation: (OPTIONAL: Hand of Chayula -> Ice Strike(x4) -> Tempest Bell) Barrage -> Whirling Slash(x3) -> Twister 3 or 4 socket: Twister + Retreat II + Prolonged Duration I + Salvo 3 or 4 socket: Whirling Slash + Rapid Attacks II + Rage II + Innervate 3 or 4 socket: Barrage + Rapid Casting I + Perpetual Charges + Heightened Charges 3 or 4 socket: Hand of Chayula + Freezing Mark + Elemental Weakness + Rapid Attacks I 3 or 4 socket: Ice Strike + Rapid Attacks I + Ice Bite + Freeze 3 or 4 socket: Tempest Bell + Overabundance I + Cold Exposure + Armour Break II 2 socket: Combat Frenzy + Charge Profusion I Movement: Whirling Slash + Sprint Act 4 & Interludes (Hollow Palm + I am the Thunder) >>>>>>> Rotation: (OPTIONAL: Hand of Chayula -> Ice Strike(x4) -> Tempest Bell) Barrage -> Whirling Slash(x3) -> Twister 4 or 5 socket: Twister + Retreat II + Prolonged Duration I + Salvo + Projectile Acceleration II 4 or 5 socket: Whirling Slash + Rapid Attacks II + Rage II + Innervate + Knockback 4 or 5 socket: Barrage + Rapid Casting II + Perpetual Charges + Heightened Charges + Cooldown Recovery II 4 socket: Hand of Chayula + Freezing Mark + Elemental Weakness + Rapid Attacks I 4 or 5 socket: Ice Strike + Rapid Attacks I + Ice Bite + Freeze + Pursuit II 4 or 5 socket: Tempest Bell + Overabundance I + Cold Exposure + Armour Break II + Pursuit III 2 socket: Combat Frenzy + Charge Profusion I 3 socket: Herald of Ice + Magnified Area II + Elemental Armament II + Elemental Focus Movement: Whirling Slash + Sprint >>>>>>>>>>>>>> QUEST REWARDS <<<<<<<<<<<<<<<<< Venom Draught: 30% increased Elemental Ailment Threshold Tawhoa's Test: +5 to Dexterity Tasalio's Test: +5 to Intelligence Ngamahu's Test: +5 to Strength Seven Pillars: +15% Global Defences >>>>>>>>>>>>>> ADDITIONAL LEVELING TIPS <<<<<<<<<<<<<<<<< Whirling Slash is assigned weapon set 1 (priority speed) and Twister for weapon set 2 (priority damage), as represented in the passive tree. This means you either need two spears or the same spear set to both. You can assign one weapon to both weapon sets in the UI. Whirling Slash is Mana-intensive at higher levels. Level 1 is all you need for this gem. Twister is incredible for leeching. Try having one roll of Life Leech and Mana Leech on gear at all times. Use the weapon socket as a filler if necessary. The combination of Parry + Fangs of Frost provides a burst damage window and Chilled ground for cold-themed Twister. Powerful for sure, but in the early stages of the Campaign it's not really worth adding to the rotation except on bosses. Except briefly when Frost Nexus becomes available as a Tier 2 gem option. The ascendancy notable, I am the Blizzard, is the first major turning point of the build and is best taken before utilizing Hollow Palm. This combined with the Hollow Palm keystone brings maximum utility to Ice Strike. The Hollow Palm keystone brings some complexity to the build, weaving in a fast-action Ice Strike for quick Freezes and optional Tempest Bell on longer fights. Unarmed attacks replace spears in weapon set 1, temporarily moving Whirling Slash into weapon set 2 with Twister. Hand of Chayula with Freezing Mark and Elemental Weakness is strong both in the open and on bosses. Great to use as a combat opener. The Dance with Death keystone brings fluidity to the build, transforming Whirling Slash into a two-in-one skill for both quick movement and setting up Twister. Wake of Destruction is the first serious gear upgrade. It removes all issues of creating Elemental grounds for Twister and is borderline necessary to transition away from Hollow Palm and into the final stages of the build. Energy Shield on gear begins to take priority when transitioning from the campaign to atlas progression, as represented in the passive tree. Call of the Brotherhood is a follow-up upgrade that pairs very well with Wake of Destruction, further pushing Twister into cold-theme while also granting easy Shocks. This combination unlocks the full potential of Elemental Invocation and Combat Frenzy. And it dramatically simplifies the rotation. The major passive tree respec into crit should take place at some point in atlas progression well after the campaign is completed. This marks the final turning point of the build, away from Hollow Palm and into Cast-on-crit Spark. This is also when Whirling Slash moves back into weapon set 1. Tangletongue is the final upgrade that truly brings the build online, making virtually every Twister hit a critical strike. This unlocks the full potential of Cast on Critical. The Resonance keystone changes how Frenzy Charges are acquired and shouldn't be allocated until after the crit swap. Paired with Armour Break IV and enough physical damage, Twister will produce ample Frenzy Charges in high and low-density areas, and even at times on boss fights. >>>>>>>>>>>>>> ADDITIONAL EARLY ENDGAME TIPS <<<<<<<<<<<<<<<<< 212 spirit is required to have all spirit gems active in the Early Endgame variant, and is scaled via Lead me through Grace... Don't forget to quality up Cast on Critical. If you're not hitting the mark, drop Elemental Invocation for the time being. >>>>>>>>>>>>>> ADDITIONAL LATE ENDGAME TIPS <<<<<<<<<<<<<<<<<