12 months ago

Ascendancy ThumbnailLevel 100 Hybrid Crit Winter Orb Occultist3.21

Life: 3,96548%
ES: 2,24851%
Mana: 124
eHP:
22,781
Resistances: 75%/75%/75%/75%
DPS: 125,833,192
Speed: 9.50
Hit Rate: 5.95
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 625%
Config: Pinnacle, 15% Shock, Frenzy, Power
Bandit: Kill All
Open

Gear

Void BatteryVoid BatteryBlizzard CrownVaal RegaliaSorcerer GlovesFugitive BootsBadge of the BrotherhoodUnset RingTwoStoneFLDarkness Enthroned
Divine Life FlaskBottled FaithThe Wise OakDiamond FlaskQuicksilver Flask
Hypnotic Eye JewelHypnotic Eye JewelLarge Cluster JewelLarge Cluster JewelLarge Cluster JewelMedium Cluster JewelMedium Cluster JewelMedium Cluster JewelMedium Cluster JewelMedium Cluster JewelMedium Cluster JewelWatcher's EyeGlorious VanityCobalt JewelCobalt JewelCobalt JewelCobalt JewelViridian JewelViridian JewelViridian JewelViridian Jewel

Gems

Clarity
Divergent Summon Skitterbots
Enlighten
Anomalous Frostbite
Elemental Weakness
Sniper's Mark
Arcanist Brand
Anomalous Herald of Ice
Divergent Hatred
Anomalous Zealotry
Enlighten
Phantasmal Winter Orb
Anomalous Ice Bite
Divergent Power Charge On Critical
Infused Channelling
Anomalous Inspiration
Awakened Greater Multiple Projectiles
Anomalous Vortex
Divergent Bonechill
Anomalous Arcane Surge
Flame Dash
Vaal Righteous Fire
Cast on Death
Portal

Tree Preview

Pain AttunementPain Attunement
Charge MasteryCharge Mastery
  • 3% increased Damage per Endurance, Frenzy or Power Charge
Critical MasteryCritical Mastery
  • +25% to Critical Strike Multiplier against Unique Enemies
Life MasteryLife Mastery
  • 10% more Maximum Life if you have at least 6 Life Masteries allocated
  • +50 to maximum Life
Reservation MasteryReservation Mastery
  • 8% increased Damage for each of your Aura or Herald Skills affecting you
  • Auras from your Skills have 10% increased Effect on you

Notes

Winter Orb - Sanctum

Videos - 1. Pob Explained - https://youtu.be/_W3UJcTBQtA
              2. Endgame build in Action (100ish Divine) - https://youtu.be/83QbEQ8Dzro

Winter orb is a great sanctum farmer as it allows you to deal damage while moving and you can freeze things consistently




Winter Orb has a few main sections of upgrade and getting started

Keybindings - Important for Quality of Life
			1. Vortex - On left Click - You want Vortex to go off on cooldown
			2. Winter Orb - On Right Click - This Is our main Skill and a Channeling skill
					A. Channel to Max to start map and then small charges as you run through pacts to keep it up
			3. Arcanist Brand - Put on a key you can easily click onto a Boss/Rare/Unique Mob.  I personally put it on Middle Click


First 3 things you want to get after leveling to 68

1. 2 Void Batteries
2. Badge of the Brotherhood

After you get your 2 voids and Badge that alone is enough to make low juice mapping a breeze.  The next big upgrade is dependent on if you want
more damage or if you want more survivability.  

The Glorious Vanity - Doryani's is a huge upgrade in surviviabilty.
		A. Do not take Pain Attunement without Glorious Vanity as it does nothing for the build without the Corrupted Soul Keystone Change. 
Cluster Jewels - Big upgrade in damage (Especially the Mediums)


Cluster Jewels - What Kind / What Order / How many???

1. Early on you start with 1 Cluster - 
		A. Large Cluster -  2 Notable 8/9 Passive Cluster - Cold Damage - Do not spend a ton on this cluster as you will replace it pretty easily later
						1. Notables that we want and that work
								A. Blanketed Snow - is the best as it allows us to freeze easier and gives a very big boost in damage
								B. Blast Freeze - Very Strong Defensively as it allows us to proliferate our freezes
								C. Prismatic Heart - Allows to gain some Damage while helping with resistances
                                D. Wide Spread Destruction - Another damage notable that gives us a little bit more AOE as well
								E. Doryani's Lesson - This is the most expensive one to get but is a great survivability notable as it gives us Leech

		B. 2 Medium Cluster - 2 Notable 4/5 Passive Cluster - Most of these are pretty cheap or very easy to roll as well
						1. Notables that we want and that will work
							A. Area of Effect Cluster
								A. Vast Power - This is the very first one you want to get because it greatly scales our AOE
								B. Magnifier - Gives us more Aoe and Multiplier
								C. Towering Threat - Gives us more Aoe and More Life
                            B. Critical Strike Cluster - Only requires a ILVL - 50  - Can Roll on ILVL 49 or lower for budget reforgest (Many less mods)
                                A. Pressure Points - This is a huge damage boost especially the more of them we stack - Gives Double Damage and Crit
								B. Quick Getaway - This is a nice critical boost while giving movement - Can Reforge Speed and Guarantees Everytime
                                C. Basics of Pain - Another very big damage boost - Gives us Crit and Damage 
								D. Magnifer - Another Damage Boost - Gives us Multipler and AOE

After we get so far into the Tree We add a 2nd Cluster and we still follow the same setup minus AOE Medium.  We only need one of these to cap
the amount of AOE we will need to ensure all projectiles overlap.  The 3rd Cluster is our absolute last investment as it takes away a good part of the
tree to fit and is purely a damage booster.  If you are happy with the damage you have and want to stay more survivable stay with a 2 passive
cluster setup.   Also note if you are lackign on AOE (power charges) You can run a second Vast power cluster instead of 3 Ciritcal Strike clusters.

Anoint - We have a few annoints to use.  It is very dependent on what stage of gear you are at.
						1. Charisma - This is used to fit all Auras in.  This is after you have all your needed Gear
						2. Disciple of the Slaughter - Expensive Option but gives most damage and frenzy charge generation while mapping.
						3. Arcane Potency - Critical Strike Chance and Critical Multiplier - Another Budget Damage
						4. Divine Judgement - Budget Damage

Watcher's Eye - Multiple good mods. Some better than other but none of the mods are bad.  Try to get any combo of 2/3 depending on budget.
						1. Damage Penetraes #% Cold Resistance while affected by Hatred
                        2. Critical Strikes Penetrate #% of Enemy Elemental Resistances while Affected by Zealotry
                        3. #% Increased Cold Damage while Affected by Hatred
						4. Conscreated Ground you Create While Affected by Zealotry Causes Enemies to take #% Increased Damage
                        5. Adds # To # Cold Damage while Affected by Hatred
                        6. #% Increased Cast Speed While Affected by Zealotry
                        7. #% To Critical Strike Chance while Affected by Hatred (only if lacking Crit Chance)
                        8. #% Increased Critical Strike Chance Against Enemies on Consecrated Ground (Only if lacking Crit Chance)

								           Created an easy filter for Watcher's Eye
                            https://www.pathofexile.com/trade/search/Sanctum/g54j63OsQ


Gearing/Upgrading - After our initial Gearing of the Badge and the 2 Voids we will upgrade our gear in the following order.
						1. Boots - This is the most important piece as it makes Badge worth wearing
								A. Budget Boots - Evasion/Energy Shield Base
										1. Elusive on Critical Strike - Must have NO EXCEPTIONS
										2. Open Prefix/Crafted Prefix - Onslaught on kill - Huge Quality of Life
										3. Life/Resistances
								B. Endgame - Budget Boots
										1. Elusive on Critical Strike
										2. Onslaught on Kill
										3. Tailwind if Crit Recently
										4. Life /Resistances
								C. Endgame - Expensive Boots
										1. Elevated Elusive
										2. Elevated Tailwind
										3. Onslaught on kill / Elevated Onslaught on Kill
										4. Life / Resistances

						2. Chest - This is the second most imporant piece to upgrade as it supports Badge and gives us Frenzy's on Bosses
								A. Budget Chest - Energy Shield Base
										1. Chance to Gain Frenzy Charge on Hit - Must Have NO EXCEPTIONS
										2. Life/Resistances
							    B. Endgame - Budget Chest
										1. Chance to Gain Frenzy Charge on Hit
										2. You Can Apply Additional Curse
										3. Spell Critical Strike Chance
										4. Life/Resistances
								C. Endgame - Expensive Chest
										1. Elevated Chance to Gain Frenzy Charge on Hit
										2. You can Apply Additional Curse
										3. Elevated Spell Ciritcal Strike Chance
										4. Maximum amount of Energy Shield
										5. Life / Resistances

						3. Gloves - This is the next piece to upgrade as it gives us a nice boost in Damage
								A. Budget Gloves
										1. Increased Damage with Hits Against Chilled Enemies
										2. Life/Resistances
								B. Endgame - Budget Gloves
										1. Increased Damage with HIts Against Chilled Enemies
										2. Searing/Eater Implicits - Chance to Unnerve enemies / Inflict Cold Exposure on Hit
										3. Life/Resistances
								C. Endgame - Expensive Gloves
										1. Increased Damage with HIts Against Chilled Enemies
										2. Searing/Eater Implicits - Chance to Unnerve enemies / Inflict Cold Exposure on Hit (Elevating Exposure)
										3. +2 Level of Socketed AOE Gems - Veiled Mod
										4. Increased Damage while Leeching
										5. Life/Resistances
						
						4. Rings - The next piece up as it gives us damage and survivability
								A. Budget Rings - Curse on hit Rings (Elemental Weakness/Frostbite)
										1. Frostbite on hit - This is the best Quality of life as it increases our chance to freeze
										2. Life/Resistances/Attributes
								B. Endgame - Budget Rings
										1. Frostbite/Elemental Weakness on hit
										2. Channeling Skills Have - Mana Cost
										3. Gain Life per Enemy Hit with Spells
										4. Life/Resistances/Attributes
								C. Endgame - Expensive Rings
										1. Maximum Power Charge Synthesized
										2. Channeling Skills Have - Mana Cost
										3. Cold Damage per Frenzy Charge - Huge Damage
										4. Critical Strike Chance/Multi
										5. Life/Resistance/Attributes

						5. Helmet - This Gives a nice upgrade on Endgame Bosses - (Heatshiver - great on things you can freeze)
								A. Budget Helmet - Heatshiver
										1. Enchant
										2. Resistance Rolls
								B. Endgame - Budget Helm - Heatshiver
										1. Enchant
										2. Plus 1 Power Charge
										3. Resist Rolls
								C. Endgame - Expensive Helmet - Blizzard Crown - Double Influenced
										1. Enchant - 2 Max Stages
										2. Max Power Charge
										3. Elevated Nearby Enemies have -12% Cold Resistances
										4. Life/Resistances

						6. Belt - Personal Preference
								A. Pure Damage - Darkness Enthrone
										1. Cold Damage While Dual Wielding
										2. Cold Damage to Spells
								B. Head Hunter - Zoomy/Map
										1. Self Explanatory
										2. Iconic
								C. MageBlood - Requires a lot of changes.
										1. More Defense
										2. More Speed
										3. Easier Crit Cap
			
Any Questions you can always go to Mr9Lives channel on Twitch.  Many helpful people in the channel that willing to help with the build
or any build for that matter.