9 hours ago

Ascendancy ThumbnailLevel 97 Hybrid Crit Firestorm of Pelting Inquisitor3.25

Life: 7,355190%
ES: 3,69819%
eHP:
155,284
Resistances: 88%/80%/80%/75%
Armour: 19,410
Speed: 3.08
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 485%
Config: Power
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Tukohama

Gear

Platinum SceptreRathpith GlobeGeneral's HelmetInfernal MantleSpiked GlovesVaal GreavesJade AmuletVermillion RingVermillion RingStygian Vise
Quartz FlaskRuby FlaskDiamond FlaskGranite FlaskQuicksilver Flask
Ghastly Eye JewelGhastly Eye JewelHypnotic Eye JewelGhastly Eye JewelVoicesMegalomaniacWatcher's EyeGlorious VanityStormshroudCobalt JewelCobalt JewelCrimson JewelCrimson JewelViridian Jewel

Gems

Armageddon Brand of Volatility
Cast when Damage Taken
Power Charge On Critical
Summon Chaos Golem
Cast when Damage Taken
Frost Shield
Determination
Righteous Fire
Eternal Blessing
Assassin's Mark
Flame Dash
Shield Charge
Firestorm of Pelting
Spell Echo
Awakened Elemental Focus
Empower
Increased Critical Damage
Intensify
Petrified Blood
Vitality
Enduring Cry

Tree Preview

Tattoo of the Hinekora Storyteller
+3% to Chaos Resistance
Tattoo of the Rongokurai Turtle(x2)
You take 5% reduced Extra Damage from Critical Strikes
Tattoo of the Tukohama Shaman(x14)
Regenerate 0.3% of Life per second
Blood MagicBlood Magic
Eternal YouthEternal Youth
Pain AttunementPain Attunement
Armour MasteryArmour Mastery
  • You take 30% reduced Extra Damage from Critical Strikes
Life MasteryLife Mastery
  • You count as on Low Life while at 55% of maximum Life or below
  • Skills Cost Life instead of 15% of Mana Cost
  • 10% more Maximum Life if you have at least 6 Life Masteries allocated
  • +30 to maximum Life
  • You count as on Full Life while at 90% of maximum Life or above
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Protection MasteryProtection Mastery
  • Corrupted Blood cannot be inflicted on you
Recovery MasteryRecovery Mastery
  • Life Recoup Effects instead occur over 3 seconds

Notes

942 - (+1) for 20% life, 2.37% regen, 8% crit multi, 9% crit chance, 11% area dmg, 14% fire res, 4% ES, 3% avoid elemental ailment, further (+1) for 33% dmg/0.2% fire leech - GOOD, EXTREMELY EXPENSIVE; The extra node can be used to get HINDER or STR/100 DMG implicit on gloves rather than fire leech
3451 - (+1) for 13% life, 0.8% regen,13% cold res, 9% light res, 3% cast speed, 29% armour, 9% ES, 0.3% ES leech, further (+1) for 10% life, 0.8% regen - GOOD AND EXPENSIVE
4083 - (+1) for 17% life, 1.2% regen, 13% light res, 40% armour, 4% phys mit, 2% spellblock, 3% ES - GOOD ALL ROUNDER
599 - (+1) for 17% life,  1.0% regen, 12% spell dmg, 14% fire res, 36% armour, 3% phys mit - DECENT, often cheap starter jewel
6749 - (+1) for 2% life, 10% crit multi, 10% fire damage, 74% armour, 8% phys mit - For full armour mitigation, but sacrifices so many other stats