2 months ago

Ascendancy ThumbnailLevel 92 MoM Raise Spectre Necromancer3.25

Life: 4,654142%
ES: 2,150
Mana: 8341%
eHP:
153,955
Resistances: 78%/84%/78%/75%
Armour: 15,617
DPS: 19,202,602
Speed: 1.53
Hit Chance: 100%
Config:
5% Shock, 15x Wither, Custom Mods
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Gruthkul

Gear

Convoking WandAegis AuroraPraetor CrownThe CovenantCrusader GlovesBones of UllrThe Jinxed JujuBone RingBone RingDarkness Enthroned
Eternal Life FlaskBasalt FlaskRumi's ConcoctionQuicksilver FlaskQuartz Flask
Ghastly Eye JewelGhastly Eye JewelLarge Cluster JewelSmall Cluster JewelPoison with blindPoison with tauntGhastly Eye JewelGhastly Eye JewelGhastly Eye Jewel

Gems

==== Main Skills ============================
Multistrike
Minion Damage
Void Manipulation
Unbound Ailments
Unleash
Summon Raging Spirit
Raise Spectre
Summon Phantasm
Minion Life
Animate Guardian
Summon Chaos Golem
Feeding Frenzy
Summon Stone Golem
==== Utility =================================
Despair
Convocation
Flame Dash
Shield Charge
Desecrate
Flesh Offering
==== Auras ================================
Purity of Elements
Tempest Shield
Precision
Vitality
======= Damage Config Group ====================
Summon Phantasm
Summon Skeletons
Raise Spectre
Summon Phantasm
Minion Life
Raise Spectre
Summon Phantasm
Minion Life
Temporal Chains
==========================================
=Hungry Loop Links (Optional if using ring)
Animate Guardian
Minion Life
Feeding Frenzy
Meat Shield
Melee Splash

Tree Preview

Eldritch BatteryEldritch Battery
Mind Over MatterMind Over Matter
Block MasteryBlock Mastery
  • +1% Chance to Block Spell Damage per 5% Chance to Block Attack Damage
Energy Shield MasteryEnergy Shield Mastery
  • Regenerate 2% of Energy Shield per second
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Minion Defence MasteryMinion Defence Mastery
  • Minions Recover 5% of Life on Minion Death
  • Minions have +8% to all maximum Elemental Resistances
Shield MasteryShield Mastery
  • +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield

Notes

You can find the full and very detailed written guide here: https://maxroll.gg/poe/build-guides/poison-srs-necromancer-league-starter

=== CAP RES & DEX & INT WITH GEAR ===
Spectres: Use Carnage Chieftains from act 2 until you get Arena master & Pale Seraphim OR Perfect Forest warrior & Perfect guardian turtle (ask in /global 6666 for spectres)
(ask in /global 6666 for Arena master & Pale)

Early league start 2 spectre limit

1. Arena master (Drox map) (Or carnage chieftain)
2. Pale seraphim (Beyond mechanic)  (Replace this with Perfect forest warrior (damage) or Perfect guardian turtle(defense) as soon as possible)

Finished Early setup 3 spectre limit

1. Perfect Forest warrior (Damage) 
2. Perfect guardian turtle (Phys Defense)
3. Judgemental Spirit (Not perfect) OR Perfect Judgemental Spirit (Can be expensive)

Do not use Hulking miscreation with SRS builds. (Even if it adds 5m+ sDPS in the Early PoB)
SRS summoned after the Hulking Miscreation casts its damage and attack speed increase buff do not benefit from the buff. (Or they die/despawn shortly after)
This means most of your SRS never see any benefit, PoB does not account for this resulting in overinflated numbers. So DO NOT use Hulking Miscreation as it provides minimal dps, quality of life, or defenses in comparison to the other spectres in the build.
As a comparison I killed Uber Uber Elder in a 4min fight with the Early setup using a Judge, when I swapped it with a Hulking the fight took 4min 30s. (Judge gives around 2.5m LESS POB DPS compared to Hulking)
(It is however awesome for an Animate weapon or Pure Golem build)

Over cap your resistances with +15 to negate elemental exposure.

If you get a white gem slot you can easily gem swap with Enduring cry or another gem when you do bosses. (This is a must for HC)

Minion skill GEM LEVEL is much more important than QUALITY:  21/0 >>>> 20/20    Spectres/dps golems/phantasm/AG/SRS

You want one ghastly eye jewel with taunt on hit and one with blind on hit 

You want "minions have a chance to poison on hit" on all your ghastly eye jewels to reach 100% chance to poison with minions. This is a massive damage increase.

Dont use AG until total combined gem level for AG is at least lvl 18, "total combined gem level" =  +1 skills from wand/helmet/shield

If you start mapping with bought or traded low level(1) minion gems you will have a very bad time.

Wake of destruction shock effect is 15% but the uptime is very unreliable so shock effect is set to 5% instead

As soon as you finish hungry loop your AG will become very tanky and improve clear speed. 

Swap to Solaris pantheon if you are going to fight end-game bosses that are mostly alone (Shaper/Eater/Exarch/Sirus/Maven)

!T17 MAPS! Skip the abomination map boss until you have at least medium budget setup. (They can destroy your permanent minions and AG in seconds if you are unlucky)

Note: March of the legion with Suppression or +1 max endurance charge corruption to run Vaal haste is a very viable option for this build in the Mid & Late game.

Try to keep around 10-30 mana unreserved even if it means not maxing vitality aura.

LOW BUDGET NOTE

For Hardcore Use Garb of the Ephemeral on your AG body to become crit immune and use Windscream instead of Wake of Destruction. (AG will become less tanky vs chaos dmg, but rather him than you dying tho)

Testudo is a very cheap anoint you can get early for high attack block chance, block recovery and 30 life each time you block an attack.
You want to anoint Melding later when you have the Mind Over Matter keystone and Aegis Aurora

Helmet implicit can be "+1 maximum lightning resistance" instead of despair curse effect.

You can use bones of ullr instead of rare boots with +1 spectre level, use a corrupted pair if possible. (+2 socketed minion gems or +1 socketed gems or +1 maximum endurance charges)

Dont level precision, clarity and vitality to high.

Use Vaal Discipline for Uber boss fights instead of vaal haste.

Before doing Ubers getting a medium cluster jewel with blessed rebirth will improve damage since it prevents your SRS from dying. (Remove Righteous Army nodes)

Early 6L Covenant can do Uber Atziri/eater/cortex(depends on mods)/Sirus/exarch if you play well and Shaper, Uber uber elder & Maven  if you play very well  (But I recommend to finish Hungry loop before doing Uber Maven to improve AG survivability)
(If you play Hardcore, get at least the Mid gear for a massive increase in survivability)
Difficulty Ubers: Atziri<<<<Cortex(Depends on mods)<Eater<<Exarch<Sirus<Shaper<Elder=Maven
Uber shaper+elder+Exarch+Sirus can wipe your minions at the Early game setup. (Make sure AG gem is lvl 21 before doing ubers)
Vs Uber Sirus respec into protection mastery to get corrupted blood immunity.

MEDIUM BUDGET NOTE

For Hardcore Use Garb of the Ephemeral on your AG body to become crit immune and skip the double curse gloves. (AG will become less tanky vs chaos dmg, but rather him than you dying tho)
You can use it in softcore as well but you need to use normal asenath instead of double curse variant.

Use Perfect judgemental spirit now.

Covenant corruption can be

+2 duration gems
+2 minion gems
+1 socketed gems

Get any decent corruption on Aegis.

LATE BUDGET NOTE

Blind on hit jewel is no longer needed.

Get a double corrupted Aegis or a single good corruption

Best one is +2 socketed minion or Duration gems which you do not want to skip.

Second corruption can be any of the following

1. +2 socketed duration or minion gems (Offensive) (Very expensive)
2. +1 socketed gems (Offensive) (Very expensive)
3. 50% reduced crit damage taken (Defensive) (If you have this mod you could skip the crit reduction mod on your watchers eye and get one of the other mods below)  (Very expensive)
4. +1 maximum resistances (Defensive) (Very expensive)
5. Any dmg taken reduction mod Cold/light/chaos/fire (Defensive)
6. 4-6% increased maximum life (Defensive)

Watchers eye third mod or replace crit reduction (If it is expensive) with one of these:

(1)	(5-8)% additional Physical Damage Reduction while affected by Determination
(2/3)	You take x% reduced extra damage from critical strikes
(2/3)	Purity of elements - +1 to Maximum elemental resistances

(3)	(600-1000) to Armour while affected by Determination
(3)	(5-8)% Chance to Block Attack Damage while affected by Determination
(3)	Purity of elements - Chaos resistance