8 days ago
Level 97 Crit Firestorm of Pelting Scion3.25
Life: 6,854170%
ES: 967
eHP:
97,083
Resistances: 90%/82%/82%/73%
Armour: 20,528
Speed: 3.64
Hit Chance: 100%
Crit Chance: 97.84%
Crit Multi: 334%
Config: Power
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Tukohama
Gear
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Gems
Firestorm of Pelting
Awakened Elemental Focus
Intensify
Awakened Fire Penetration
Spell Echo
Empower
Firestorm of Pelting
Awakened Elemental Focus
Intensify
Increased Critical Damage
Awakened Fire Penetration
Spell Echo
Firestorm of Pelting
Awakened Elemental Focus
Intensify
Awakened Fire Penetration
Spell Echo
Concentrated Effect
Firestorm of Pelting
Awakened Elemental Focus
Intensify
Awakened Fire Penetration
Awakened Spell Echo
Awakened Empower
Firestorm of Pelting
Elemental Focus
Intensify
Increased Critical Damage
Fire Penetration
Spell Echo
Cast when Damage Taken
Immortal Call
More Duration
Summon Chaos Golem
Cast when Damage Taken
Shield Charge
Righteous Fire
Empower
Vitality
Determination
Eternal Blessing
Assassin's Mark
Petrified Blood
Flame Dash
Enduring Cry
Tree Preview
Tattoo of the Kitava Blood Drinker
0.5% of Attack Damage Leeched as Life
Tattoo of the Rongokurai Turtle
You take 5% reduced Extra Damage from Critical Strikes
Tattoo of the Tukohama Shaman(x16)
Regenerate 0.3% of Life per second
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- You take 30% reduced Extra Damage from Critical Strikes
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- 10% more Maximum Life if you have at least 6 Life Masteries allocated
- Skills Cost Life instead of 15% of Mana Cost
- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
- +30 to maximum Life
- You count as on Low Life while at 55% of maximum Life or below
- You count as on Full Life while at 90% of maximum Life or above
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- Life Recoup Effects instead occur over 3 seconds
Notes
Simulated Ascendancy At each build point I have allocated extra passives that include a scion-simulated legacy jewel. E.g. the hypothetical level 100 build has 128 points (123 base + 5 ascendancy) and an extra 4 used to similtate the ascendancy major nodes. Stats and resistances I have used surplus gear from my 3.25 settlers templar flametank; they don't balance resistances or stats properly with the LoP event scion flametank. Prioritize life and abyssal sockets on equipment, ideally armour equipment apart from the infernal mantle, and use jewels to make up for resistance deficiencies. Unless you can easily gain strength much higher than intelligence and like the extra life, you will probably want to make strength=intelligence in the endgame to gain the secondary benefit of the Rational Doctrine jewel. Use 0.3% regen nodes on strength passives and 5% damage taken from critical hits +3 chaos resistance on int passives to balance them. Dexterity is used for Assassin's Mark only. Use whatever level your dexterity allows. The build has 40 dexterity base, enough for level 8 Assassin's Mark. You need 70 for level 21, and you gain a mere 1% crit multiplier per level.which gives you 13% increased critical strike multiplier. Only aim for high dextrity if you can get it without sacrificing affixes, that could have been used for a damage affix instead. Equipment For helmet, gloves, and boots the chase goal is high-armour items with high life, an abyssal socket, life regeneration rate, and a high resistance; For boots movement speed as well. For rings high life, high damage taken recouped as life - ideally a Reflected item that doesn't have too great downsides For amulet, high life and any other useful stats - ideally a Reflected item with really high life that doesn't have too great a downside If you can get a minimum frenzy charge craft on your rings, do so; It provides more damage than a minimum power charge enchant due to being multiplicative with the more damage your power charges provide The ideal belt is an Elder stygian vise with great life, maximum life%, and life recovery% For weapon, a Divinarius is always handy, but a good rare with that also has high cast speed is much better since this build is all about stacking firestorms and furthermore the increased AOE radius of Divinarius is a drawback Firestorm of pelting main skill Firestorm does ~11% more damage per spell level until level 30, and ~ 5.7% more damage with each level above 30. Thus stacking spell levels until you get a level 30 firestorm is very powerful, and it is still worthwhile beyond that. In general, you should use Elemental Focus - Intensify - Increased Critical Damage - Spell Echo - Fire Penetration supports You may want to replace Increased Critical Damage in two cases. Use Concentrated Effect if you want to focus your firestorm for maximum single target damage. Use Empower if you have high critical damage multipliers from jewels and you have a level 5 awakened empower, or a level 4 empower (or awakened) if your armour has the +1 socketed gems corrupted. Whether it is a damage gain or loss depends on your total crit multiplier and the level of firestorm without the empower since extra levels gained up to 30 are worth more than those gained after. Run your build with imported profile through POB to know for sure once you are in the endgame. Awakened order of importance when shopping: Elemental Focus > Fire Penetration > Empower (if you use it) > Spell Echo Infernal Mantle Corruption +1 socketed > +2 AOE ~ +2 duration if you have Empower in your Firestorm link +2 AOE ~ +2 duration > 1 socketed if you don't This is because the +1 to Empower gives +1 to the Firestorm skill gem, so +1 socketed is equivalent to +2 to the skill gem and +1 to the non-Empower support gems. The AOE and duration both give +2 to the skill gem, and AOE also provides +1 to Intensify. Flasks 1. I recommend you pick 5 out of Quartz, Ruby, Diamond, Silver, Quicksilver, Granite, Basalt, and Progenesis(unique, big spenders only). Only use Basalt if you are also using Granite. 2. Ensure all magic flasks gain 3 charges when you are hit prefix 3. Enchant all flasks with used when charges hit full - you may want to trigger them on adjacent usage or when not active if you have Progenesis to give it higher uptime 4. Make sure that you have the following suffixes. It is unimportant which flask they are on 37.5% reduced effect of curses on you during effect (or higher) - this ensures you have 100%+ reduced effect of curses on you Regenerate 3% of life per second during effect (Catarina craft) - I generally put this on a Ruby Flask (if I use one) since it lasts longer 5. The other three flasks should have high-tier suffixes chosen from: x% increased armour x% increased critical strike chance x% Increased movement speed during effect x% of spell damage leeched as energy shield during effect 15% of Damage taken from Hits is leeched as Life during effect (Catarina craft) - this ensures leeching even if you are running through groups of mobs without stopping to cast firestorms Watcher's Eye mod priority: 1. Increased Life Recovery when affected by Vitality 2. Additional Physical Damage Reduction while affected by Determination 3. Anything else useful that requires Vitality or Determination Rational Doctrine The best synthesis implicits are 2-4% global critical strike multiplier, increased cast speed, increased cast speed while holding a shield, and 0.2% of spell damage leeched as energy shield Rational Doctrine and Consecrated Ground Use a sulphur flask for Consecrated Ground until you buy a Rational Doctrine jewel or get one from Uber Venarius. Consecrated ground provides you with 6.25% life regen before life recovery modifiers and 62.5% reduced effecitveness of curses on you. With at least 37.5% explicit on one of your flasks, you'll be effectively immune to all curses without increases curse effectiveness. If you match strength and intelligence you'll create Profane Ground on enemies too, helping you to crit but this isn't essential unless you choose to use Leadership's Price instead of Death Rush, and I have no idea how Leadership's Price will work out in practice until I test it. Miitant Faith build PERSON: Dominus to get MORE damage from power charges NUMBER: One that does NOT change the five notables: Overcharge, Endurance, Devotion, Light of Divinity, Holy Dominion MODS: +2% elemental resistances (18% to all) and either +4% elemental damage or +4% area damage as well (+28% damage) Stormshroud You need 100% shock avoidance to become immune to all ailments. Sources: 1. Abyss jewels with chance to avoid elemental ailments 2. Boots with the Eater of Worlds implicit chance to avoid elemental ailments 3. Boots with Searing Exarch impliict chance to avoid being frozen. Only use this if using 1+2 is too hard, as it is better to use the boots SE implicit on maximum fire resistance Megalomaniac variant Use it if 1) You are bad at remembering to use Enduring Cry and want Enduring Composure to keep topping up endurance charges, or 2) You like the QOL of endurance charges always being built up while Immortal Cry is active or, more generally, for the convenience Get a Megalomaniac with Enduring Composure and one or two other great cluster jewel passives - anything that adds maximum life% or regeneration; I am particularly fond of Peace Amidst Chaos. Here is a link to a trade search in standard for jewels that have EC and two other useful nodes. Set the appropriate league and tinker away. https://www.pathofexile.com/trade/search/Standard/9gMnjK4TK Set the count to 1 for a wider selection that only has one extra. In this case you might want to exclude some of the less valuable nodes such as