8 months ago

Ascendancy ThumbnailLevel 100 Crit Cyclone of Tumult Juggernaut3.26

Life: 3,39378%
Mana: 38
eHP:
63,864
Resistances: 90%/90%/90%/77%
Armour: 71,817
DPS: 584,943
Speed: 5.20
Hit Chance: 100%
Crit Chance: 78.99%
Crit Multi: 314%
Config: None
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Garukhan

Gear

Eventuality RodGiantslayer HelmetRoyal PlateLeviathan GauntletsLegacy of FuryAshes of the StarsPolaric DevastationCircle of GuiltMageblood
Divine Life FlaskDiamond FlaskTopaz FlaskSapphire FlaskRuby Flask
Large Cluster JewelMedium Cluster JewelForbidden FleshForbidden FlameSublime VisionThe Light of Meaning

Gems

Herald of Ash
Determination
Herald of Purity
Blood Rage
Tectonic Slam of Cataclysm
Endurance Charge on Melee Stun
Awakened Melee Physical Damage
Pulverise
Autoexertion
General's Cry
Cyclone of Tumult
Infused Channelling
Lifetap
Endurance Charge on Melee Stun
Awakened Elemental Damage with Attacks
Awakened Melee Physical Damage
Cast when Damage Taken
Lifetap
Desecrate
Assassin's Mark
Frostblink
Lifetap
Mark On Hit

Tree Preview

Runegraft of Treachery
15% increased Reservation Efficiency of Skills Auras from your Skills which affect Allies also affect Enemies Limited to 1 Runegraft of Treachery
Tattoo of the Tukohama Shaman(x11)
Regenerate 0.3% of Life per second
Avatar of FireAvatar of Fire
Armour MasteryArmour Mastery
  • +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
Critical MasteryCritical Mastery
  • +25% to Critical Strike Multiplier against Unique Enemies
Elemental MasteryElemental Mastery
  • Exposure you inflict applies at least -18% to the affected Resistance
Fire MasteryFire Mastery
  • Critical Strikes do not inherently Ignite
  • 100% increased Damage with Hits against Ignited Enemies
  • 40% of Physical Damage Converted to Fire Damage
  • Regenerate 1 Life per second for each 1% Uncapped Fire Resistance
Fortify MasteryFortify Mastery
  • Melee Hits Fortify
  • -3 to maximum Fortification
Life MasteryLife Mastery
  • Skills Cost Life instead of 15% of Mana Cost
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Protection MasteryProtection Mastery
  • Corrupted Blood cannot be inflicted on you
Rage MasteryRage Mastery
  • Warcries grant 1 Rage per 5 Enemy Power, up to 5
  • +7 to Maximum Rage
  • Inherent loss of Rage is 20% faster
Staff MasteryStaff Mastery
  • 3% increased maximum Life per Red Socket on equipped Staff
  • 5% increased maximum Mana per Blue Socket on equipped Staff
Two Hand MasteryTwo Hand Mastery
  • Attacks with Two Handed Weapons deal 60% increased Damage with Hits and Ailments
  • 10% reduced Attack Speed