20 hours ago
Level 32 Rolling Magma Witch3.25
Life: 67140%
Mana: 125
eHP:
701
Resistances: 25%/10%/10%/-22%
DPS: 22,903
Speed: 1.97
Hit Chance: 100%
Config: None
Bandit: Alira
Gear
Gems
Rolling Magma
Elemental Proliferation
Combustion
Holy Flame Totem
Frostblink
Arcane Surge
Shield Charge
Momentum
Flame Wall
Herald of Thunder
Summon Skitterbots
Wave of Conviction
Flammability
Tree Preview


- Critical Strikes do not inherently Ignite
- 100% increased Damage with Hits against Ignited Enemies
Notes
This is my plan for 3.26 of Path of exile.
We start out as the normal witch leveling with rolling magma, but for a smoother(less placement reliable) leveling experience there is a swap to storm brand when possible.
Then swapping to armagedon brand in act 3 after killing general Gravicius.
Finally when there is enough currency/levels, there is a swap to Penance brand of Dissipation.
Probably going to spend as much time as possible doing heist, so campaign will be slow after act 5.
Reggex:
b-b-|-b-b|b-.-b|b-b|nne|r-.-b|b-r-|g-b-r|g-r|r-g
Weapon Progression
Level 2 Driftwood Wand x2
This is your starting wand!
In most scenarios, it's not worth crafting whatsoever.
Level 6 Goat's Horn x2
Consider using any Alchemy & Essence for more damage
Level 10 Goat's Horn + Shield
Use during Zone Progression to travel quickly
Temporarily swap the Shield for a Goat's Horn on Bosses
Act 3 Level 24 Craft Flat Fire Damage to Spells on your Wand(s)
Requires 4 to 8 Transmutes
Use your Wand & Shield while travelling through zones
Temporarily swap the Shield for any high damage Wand on Bosses
Act 7 Craft T2 Flat Fire Damage to Spells on your Wand(s) (Optional)
Requires 2 to 4 Alchemy
Act 6 to Act 10+ Rare High Damage Wand or Sceptre (Optional)
Any Magic or Rare Wand or Sceptre that improves your damage
Muling:
Ranger for momentum gem + potentional iron ring + burning arrow for topaz ring + stuff from hillock