12 months ago

Ascendancy ThumbnailLevel 100 Crit Flicker Strike Raider3.22

Life: 3,38065%
Mana: 216
eHP:
114,599
Resistances: 75%/75%/75%/52%
Evade: 81.4%
Supp: 93.75%
Armour: 12,047
Evasion: 21,426
DPS: 97,636,520
Speed: 17.73
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 543%
Config: Pinnacle, 30% Scorch, 6% Brittle, 20% Sap, Frenzy, Power
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Gruthkul

Gear

VoidforgeAbyssusFarrul's FurKaom's SpiritDarkray VectorsAshes of the StarsPrecursor's EmblemAmethyst RingStygian Vise
Jade FlaskTaste of HateProgenesisLion's RoarBottled Faith
Ghastly Eye JewelThe InterrogationLarge Cluster JewelForbidden FleshForbidden FlameWatcher's EyeLethal PrideViridian Jewel

Gems

Vaal Flicker Strike
Divergent Rage
Awakened Multistrike
Awakened Melee Physical Damage
Awakened Elemental Damage with Attacks
Trinity
Vaal Ancestral Warchief
Divergent Mark On Hit
Enhance
Anomalous Assassin's Mark
Berserk
Phantasmal Ancestral Protector
Anomalous Precision
Enlighten
Anomalous Herald of Purity
Hatred
Divergent Steelskin
Divergent Cast when Damage Taken
Increased Duration
Anomalous War Banner
Flame Dash
Divergent Urgent Orders
Anomalous Enduring Cry
Anomalous Faster Casting
Aspect of the Cat

Tree Preview

Honoured Tattoo of the Pa
Melee Hits Fortify Limited to 1 Attribute Notable Tattoo
Armour and Evasion MasteryArmour and Evasion Mastery
  • Every 4 seconds, Regenerate Life equal to 1% of Armour and Evasion Rating over 1 second
  • 8% increased Evasion Rating per Frenzy Charge
  • 8% increased Armour per Endurance Charge
Attack MasteryAttack Mastery
  • Non-Vaal Strike Skills target 1 additional nearby Enemy
Charge MasteryCharge Mastery
  • 100% increased Charge Duration
Critical MasteryCritical Mastery
  • +25% to Critical Strike Multiplier against Unique Enemies
Elemental MasteryElemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Leech MasteryLeech Mastery
  • 10% of Leech is Instant
Physical MasteryPhysical Mastery
  • 10% more Maximum Physical Attack Damage
Recovery MasteryRecovery Mastery
  • Life Recovery from Regeneration is not applied
  • Every 4 seconds, Recover 1 Life for every 0.1 Life Recovery per second from Regeneration
Spell Suppression MasterySpell Suppression Mastery
  • Chance to Suppress Spell Damage is Lucky
Two Hand MasteryTwo Hand Mastery
  • 3% chance to deal Triple Damage

Notes

Gear
-Basically all resists have to come from ring and belt slots.
-Rings could be better; Circle of Guilt and/or +1 frenzy rings are a huge boost if you can manage resists.
-You can run an Uul-Netol's Vow with Close Combat and push more DPS.
	-Requires tree adjustments.
	-Losing the skill quality from Ashes of the Stars makes the build feel worse to play

Tree/Skills
-You can drop a couple of points and pick up Call to Arms if the cast time on Enduring Cry annoys you.
-More mana than needed from the tree / medium cluster for aura cost reduction.
	-You can run a  medium cluster to pickup Petrified Blood at the cost of DPS.
	-Running aura cost reduction medium cluster to pick up skitter bots seems like a DPS loss.
-Brittle and the Watcher's Eye is providing 7.8% to base crit. Very little is actually needed. 

Playstyle Tips
-You are going to press a lot of buttons. I use 8 key binds regularly.
-Bind Enduring Cry to mouse1. 
-You can spam Ancestor Totem to build Gale Force stacks. It's only 2 mana.

DPS / eHP (no legacy items)
-DPS varies wildly based on what content you are doing and what cooldowns are up.
	-Absolute worst case: No totems, no flasks, no Berserk = 21mil
	-Worse case: No flasks or Vaal skills = 50mil (There is no real reason not to have Berserk and Ancestor totem)
	-Absolute best case: Everything is up = 198mil 
-"You won't have 50 rage when using Berserk" ; You don't need to sustain Rage for more than a couple seconds when you are doing that much damage
-eHP depends a lot on flasks and Steelskin.
-Herald of Purity taunt can reduce enemy damage by 10% but Enduring Cry also taunts. It's useful, but not reliable. 
-No ailment immunity and low chaos res.
-High regen and life leech. You heal to full every 4 seconds, even if you aren't hitting anything.

Content 
-Very fast for blasting maps.
-T16 max juiced maps are doable but you might take some deaths.
-Can run most any map modifiers / no regen and charge steal are doable, but obnoxious.
-Simulcron 30 is doable. Usually take a couple deaths unless you are very careful.
-All pinnacle bosses (Maven is fine unless you get super bad RNG on beams).
-Haven't attempted ubers.
-Can run labs very quickly, but you'll want to drop Abyssus and make some tweaks for Eternals.
-Haven't tried Sanctum.
-Haven't tried Ubers.