7 months ago

Ascendancy ThumbnailLevel 83 Hybrid Crit Power Siphon Assassin3.25

Life: 2,70679%
ES: 4,194101%
Mana: 182
Int: 603
eHP:
54,347
Resistances: 75%/75%/75%/75%
Evade: 74%
Evasion: 23,513
DPS: 8,827,198
Speed: 11.77
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 691%
Config: Pinnacle, Frenzy, Power
Bandit: Alira
Pantheon: Soul of Solaris, Soul of Garukhan

Gear

Accumulator WandSupreme Spiked ShieldBlizzard CrownCarnal ArmourThunderfistTwoTonedEvEsMarylene's FallacyAmethyst RingAmethyst RingAuxium
Bismuth FlaskJade Flask
Searching Eye Jewel

Gems

Power Siphon
Locus Mine
Trap and Mine Damage
Charged Mines
Discipline
Grace
Precision
Sniper's Mark
Meat Shield
Summon Chaos Golem
Phase Run
More Duration
Power Siphon
Locus Mine
Trap and Mine Damage
Charged Mines
Elemental Penetration
Added Lightning Damage

Tree Preview

Ghost DanceGhost Dance
Wicked WardWicked Ward
Wind DancerWind Dancer
Accuracy MasteryAccuracy Mastery
  • Gain Accuracy Rating equal to your Intelligence
Attributes MasteryAttributes Mastery
  • +5 to Intelligence per Allocated Mastery Passive Skill
Charge MasteryCharge Mastery
  • 100% increased Charge Duration
Elemental MasteryElemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Energy Shield MasteryEnergy Shield Mastery
  • 30% of Chaos Damage taken does not bypass Energy Shield
Evasion and Energy Shield MasteryEvasion and Energy Shield Mastery
  • 1% increased Evasion Rating per 5 Intelligence
  • Dexterity provides no inherent bonus to Evasion Rating
  • 30% increased Evasion Rating while you have Energy Shield
Life MasteryLife Mastery
  • +30 to maximum Life
Lightning MasteryLightning Mastery
  • 40% of Physical Damage Converted to Lightning Damage
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Mine MasteryMine Mastery
  • Detonate Mines is Triggered while you are moving
  • Mines cannot be Damaged
Spell Suppression MasterySpell Suppression Mastery
  • Chance to Suppress Spell Damage is Lucky
Wand MasteryWand Mastery
  • Intelligence is added to Accuracy Rating with Wands

Notes

Optimised within an inch of its life, 8.8 million DPS with 54K hitpool is decent for assassin. 

74% evade is a little low, but we do have Elusive, and that means there's a 10-30% chance to nope an attack, then a 35% block.
On top of 6.9K EHP, running away with Phase Run and being Mines in general, should be more than plenty. 

Trickster version can get 78% evade, 7.2K EHP, but also loses Elusive and 1 mil DPS; and loses the explosive Act III growth
from Ambush and Assassinate, taking longer to get online as you need all the masteries, and being slower movement. 

A perfect Mines cluster jewel could also work (Guerilla Tactics / Surprise Sabotage, with 4 nodes only), and if so, you can drop the top right Mine cluster; 
though the difference in actual full DPS is negligable, and you only save 2 points (and lose the useful Detonate on Move QoL mastery)
A large wand cluster jewel is surprisingly meh, also only about +2% overall DPS if it's perfect, though Devastator on it would be good for clear of course.

At any given time you can also drop Precision and Discipline for Wrath which rockets DPS up to 10.3 million for the cost of 700 ES and 5% accuracy vs. Pinnacle.
Probably do this for generic clear; but switch over for safety during the hard bosses. Precision should be kept on Level 7.

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GEAR
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Marylene's is 1-5 C so is fairly affordable. Auxium is similarly around 2C (It's Level 79 though).

Thunderfist is 15-20 C when price settles. 
This one's a quirky as fuck one, since it's more optimal to slot a 4-link into this (since you'd be using Added Lightning anyways) 
and then dropping Critical Strike Potency than it is to have it in a 6-link due to that insane Level 30 Added Lightning it has.
(A six-link with Elem Pen or CSP is actually 6.8 million DPS, quite a bit lower than 8.8!!). My assumption is that the flat damage
just raw outscales penetration due to all the multiple projectiles from the PS Mines.

This means you can give zero fucks about getting a 6-link chest which is nice.

Ralakesh Impatience not included by default because its multiple divines in cost. It just basically automates Charge gain entirely.
It's really unlikely to get it (expected to be 200 Divs or something insane I imagine due to reduced access to charges in general this league). 
Thankfully, mines don't give a shit about charge generation due to the wonders of Charged Mine Support. (30% chanceper detonation, detonating 6-12 mines, lol). 

Moonsorrow is a decent in slot wand for just 1C if you can't be bothered to fish for a proper crafted one. (Level 59)

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PATHING
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ACT I
11 up to the junction, get life/ES node and Trickery
Go south towards Scion, start grabbing the Mines and Mana. (19)

ACT II
Get everything in this section inc. Masteries (13 -> 24 points)
Go North, then East, grab Written In Blood Cluster & Mastery. (31)
Ignore suppression cluster for now.

ACT III
Go East, grab half mine cluster (Devastating Devices) & Mastery (6)
Go South, Soul Thief cluster, get best of Mastery or Ghost Dance for Izaro (10 -> 41)
Assassin: Ambush & Assassinate OR Trickster: Polymath

ACT IV
Clear Soul Thief and Mine Clusters (4-5) - If Trickster get Lightning Node (Arcing Blows) instead of Explosive Elements : More for Polymath.
South for Accuracy Mastery and Life and Power Charge (11 -> 52)

ACT V - VII
Back to NW junction (at any time, grab the +40 DEX/STR here btw). 
If cluster intended, North, else west. Giant Wand Cluster and
Intelligence Cluster and Wicked Ward. This is 20 odd points so 
will take you a while. (77)

Lab II 
Assassin: If Power Charge gain feels bad, Unstable Infusion. If it's fine, Mistwalker.
Trickster: If current defence feels bad, Escape Artist, if it's fine, Swift Killer.

The Rest

Package A- Feeling Squishy?
Back to the East side, grab the Evasion/ES cluster and Forces of Nature and Wind Dancer and the masteries. (16 pts)

Package B- Give ME POWER!
West of the Wand and Int clusters to get Power Charges. (12 pts)

Lab III
Whichever one was missed before.