14 months ago

Ascendancy ThumbnailLevel 99 Glacial Hammer Juggernaut3.22

Life: 4,617144%
Mana: 19
eHP:
219,822
Resistances: 80%/79%/79%/75%
Supp: 100%
Armour: 76,550
DPS: 10,443,681
Speed: 5.95
Hit Chance: 100%
Config:
Pinnacle, 50% Shock, Frenzy, Custom Mods
Bandit: Kill All
Pantheon: Soul of Solaris, Soul of Garukhan

Gear

FrostbreathCardinal Round ShieldHeatshiverGlorious PlateTanu AhiDragonscale BootsYoke of SufferingAmethyst RingAmethyst RingStygian Vise
Divine Life FlaskGranite FlaskQuartz FlaskTaste of HateQuicksilver Flask
Murderous Eye JewelLarge Cluster JewelMurderous Eye JewelMurderous Eye JewelMurderous Eye Jewel

Gems

Glacial Hammer
Ruthless
Trinity
Elemental Damage with Attacks
Hypothermia
Vaal Ancestral Warchief
Multiple Totems
Leap Slam
Precision
Arrogance
Ancestral Protector
Cast when Damage Taken
Warlord's Mark
Vaal Molten Shell
Lifetap
Frostblink
Ancestral Cry
Vengeance
Rage
Hatred
Determination
Herald of Ice
Divergent Blood Rage

Tree Preview

Call to ArmsCall to Arms
MagebaneMagebane
Precise TechniquePrecise Technique
Attack MasteryAttack Mastery
  • Non-Vaal Strike Skills target 1 additional nearby Enemy
Cold MasteryCold Mastery
  • Enemies permanently take 5% increased Damage for each second they've ever been Frozen by you, up to a maximum of 50%
Elemental MasteryElemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Life MasteryLife Mastery
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
  • +50 to maximum Life
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Mark MasteryMark Mastery
  • 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
Reservation MasteryReservation Mastery
  • +1% to all maximum Elemental Resistances if you have Reserved Life and Mana
Totem MasteryTotem Mastery
  • Buffs from Active Ancestor Totems Linger for 3 seconds

Notes

FAQ

TRAUMA GAINS 1 STACK PER ATTACK (worded so it doesn't stack multiple times with multistrike basically)

30 STACKS? HOW?
	-Trauma support lasts for 6.9 seconds, boneshatter trauma lasts for 6 seconds
	-We scale duration on the tree (45%)
	-4.55(attack speed)*10(duration of stacks) = 45 trauma stacks 
	-If you are killing yourself with damage, take Leech Recoup mastery!

DIVERGENT BLOOD RAGE + WARLORD'S MARK FOR ATTACK LEECH
	-before then you can grab the leech near duelist or annoint clever thief

DEFENSIVE OPTIONS
	-Fourth Vow + Divine Flesh
	-Eternal Damnation + very high Armor Glorious (probably preferable?)
	-I don't think Loreweave is worth it on Juggernaut

WHY NO CHILL MASTERY?
	-Glacial Hammer already chills

YOU FREEZE BOSSES 100% WITH GLACIAL HAMMER
	-390% more freeze on gem
	-100% more freeze from new ruthless
	-lots of freeze duration on gem
	-heatshiver will be 100% uptime
	-some bosses have a minimum action speed that they can be reduced too - in this case they are considered frozen if you deal enough damage / enough freeze damage for heatshiver

HOW DO YOU GET RAGE?
	-Cwdt Warlord's Mark
	-It goes off constantly with no CD because you deal self damage
	-Stunning mobs give you a constant source of rage while mapping
	
RAGE TECH
	-Vengeance(alt quality even more) + Rage + Self-hit from trauma to generate rage

ROTBLOOD(ring) + CHAINS OF EMANCIPATION(belt)
	-Turn curse on/off to generate 50 rage per cast
	-Allows you to run Berserk

-MANA RINGS
	-mana rings solves most of your mana cost later
	-early on you can run the 30% life cost mastery to help

INVERT MASTERY
	-Very good if you aren't using curses + exposure
	-Scales really well with Pen and is very nice early

TRINTY+ HEATSHIVER OR COLD PEN OR FASTER ATTACKS
	-trinity works as long as you are able to freeze
	-as mentioned above you always freeze, so therefore trinity should be up 100% of the time	
	-before heatshiver you use cold pen over trinity
	-Faster attacks might *FEEL* better for mapping and be similar dps

WHY NO MULSTRIKE?
	-it doesn't apply trauma on the subsequent attacks (only the first attack applies trauma)
	-big trauma loss and ends up being a bad link

PANOPTICON
	-makes buff uptime way more consistent and you can put them down while mapping for linger
	-this is very good for making totems tankier also

LEVELING
	-You can take melee phys nodes at start and use Ground Slam into Sunder
	-PRECISE TECHNIQUE if you can make it work! (hinekora's sight helps early on if you can grab one)
	-Ideally you don't go Glacial Hammer until you get Tribal Fury + Call to Arms (for Ancestral Cry)

2H LEVELING
	-Better before you get uniques
	-Switch to 1H if you get Frostbreath or Brightbeak
	-2H mace early on, ideally Piledriver base (Mallet, Sledgehammer, Steelhead ect) the fast one

CLUSTER JEWEL to replace fortify nodes end-game
	-overlord gives fortify on hit	
	-the other notables are all very big

SELF CHILL ENDGAME?
	-Call of the Void + Winterweave would give self-chill to this build which scales trauma stacks really nicely
	-Will need some mana reservation to fix mana on boots or jewels
	-Remove Thick Skin (avoid ailments)

FROSTBEAK
	-Dualwielding Frostbreath + Brightbeak instead of using a shield will drastically increase attack speed + trauma stacks
	-You will need to obviously mitigate the damage with stuff like Arctic Armor and endurance charges + phys taken as ele

REPLICA FROSTBREATH WORKS AS A TEMP ITEM IF YOU WANT TO PLAY IN SSF

BEFORE YOU USE TRAUMA**
	-Make sure you take INexorable node (endurance charges) + Determination and Untiring Ascendancy node

ASCENDANCY ORDER
	-Undeniable first to fix accuracy and attack speed, also makes it easy to get Precise Technique
	-Untiring to fit in Trauma Support
	-Unstoppable or Unbreakable, unstoppable for stun/freeze immune or unbreakable for some mitigation