9 months ago

Ascendancy ThumbnailLevel 98 Smite Slayer3.25

Life: 4,304104%
ES: 14
Mana: 101
eHP:
179,273
Resistances: 75%/75%/75%/65%
Evade: 87%
Armour: 58,827
Evasion: 60,020
DPS: 9,353,017
Speed: 7.93
Hit Chance: 100%
Config: Pinnacle, 18% Shock, Frenzy
Bandit: Kill All

Gear

Eternal SwordSpiny Round ShieldConquest HelmetConquest LamellarChimerascale GauntletsChimerascale BootsVoice of the StormAmethyst RingTwoStoneFLPerseverance
Divine Life FlaskQuicksilver FlaskGranite FlaskJade FlaskPrismatic Tincture
Large Cluster JewelLarge Cluster JewelSmall Cluster JewelForbidden FleshForbidden FlameWatcher's EyeLethal PrideCrimson JewelCrimson Jewel

Gems

Flame Dash
Precision
Automation
Molten Shell
More Duration
Leap Slam
Faster Attacks
Brutality
Blood Rage
Vaal Smite
Awakened Added Lightning Damage
Awakened Elemental Damage with Attacks
Volatility
Multistrike
Inspiration
Wrath
Enlighten
Determination
Grace
Elemental Weakness

Tree Preview

Tattoo of the Ramako Archer(x7)
5% increased Global Accuracy Rating
Precise TechniquePrecise Technique
Armour and Evasion MasteryArmour and Evasion Mastery
  • 8% increased Evasion Rating per Frenzy Charge
  • 8% increased Armour per Endurance Charge
Charge MasteryCharge Mastery
  • 3% increased Damage per Endurance, Frenzy or Power Charge
Elemental MasteryElemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Evasion MasteryEvasion Mastery
  • +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
Leech MasteryLeech Mastery
  • 10% of Leech is Instant
Life MasteryLife Mastery
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Reservation MasteryReservation Mastery
  • Auras from your Skills have 10% increased Effect on you
  • 8% increased Damage for each of your Aura or Herald Skills affecting you
Sword MasterySword Mastery
  • 8% chance to gain a Frenzy Charge when you Hit a Unique Enemy