8 months ago
Level 94 Molten Strike of the Zenith Juggernaut3.25
Life: 4,575167%
Mana: 70
eHP:
103,379
Resistances: 76%/75%/75%/-49%
Evade: 83%
Armour: 63,180
Evasion: 41,397
DPS: 9,311,692
Speed: 3.97
Hit Chance: 100%
Config:
Pinnacle, Frenzy, Custom Mods
Bandit: Kill All
Pantheon: Soul of Solaris, Soul of Garukhan
Gear

















Gems
Molten Strike of the Zenith
Elemental Damage with Attacks
Greater Multiple Projectiles
Returning Projectiles
Fire Penetration
Immolate
Determination
Blood and Sand
Grace
Precision
Sniper's Mark
Mark On Hit
Lifetap
Leap Slam
Faster Attacks
Rage
Molten Shell
Automation
Blood Rage
Berserk
Anger
Guardian's Blessing
Raise Spectre
Tree Preview
Tattoo of the Ramako Archer(x3)
5% increased Global Accuracy Rating



- Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating
- Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour
- 8% increased Evasion Rating per Frenzy Charge
- 8% increased Armour per Endurance Charge

- Non-Vaal Strike Skills target 1 additional nearby Enemy

- Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted

- Critical Strikes do not inherently Ignite
- 100% increased Damage with Hits against Ignited Enemies

- Melee Hits Fortify
- -3 to maximum Fortification

- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
- Skills Cost Life instead of 15% of Mana Cost

- 12% increased Mana Reservation Efficiency of Skills

- Nearby Enemies are Intimidated while you have Rage

- Auras from your Skills have 10% increased Effect on you

- +0.3 metres to Melee Strike Range with Swords