3 weeks ago

Ascendancy ThumbnailLevel 100 CI Detonate Dead of Chain Reaction Necromancer3.25

Life: 1
ES: 5,732
Mana: 172
Int: 522
eHP:
355,606
Resistances: 90%/90%/90%/-31%
Armour: 20,028
DPS: 39,698,900
Speed: 13.01
Hit Chance: 100%
Config:
Pinnacle, 15% Shock, Frenzy, Custom Mods
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Tukohama

Gear

Convoking WandAegis AuroraHubris CircletIncandescent HeartSoul AscensionSin TrekEyes of the GreatwolfUnset RingUnset RingMageblood
Oriath's EndSilver FlaskSapphire FlaskBismuth FlaskGranite Flask
Natural AffinityLarge Cluster JewelSmall Cluster JewelMelding of the FleshThread of HopeWatcher's EyeViridian Jewel

Gems

Detonate Dead of Chain Reaction
Intensify
Awakened Spell Echo
Inspiration
Awakened Elemental Focus
Awakened Fire Penetration
Detonate Dead of Chain Reaction
Intensify
Awakened Spell Echo
Inspiration
Awakened Elemental Focus
Awakened Fire Penetration
Desecrate
Arcanist Brand
Arcane Surge
Inspiration
Ball Lightning of Static
Purifying Flame
Cast when Damage Taken
Culling Strike
Tempest Shield
Flesh and Stone
Arctic Armour
Enlighten
Clarity
Frenzy
Cremation
Frost Bomb
Punishment
Sigil of Power
Frost Shield
Frostblink of Wintry Blast
Discipline
EnemyExplode

Tree Preview

Chaos InoculationChaos Inoculation
Divine ShieldDivine Shield
Elemental OverloadElemental Overload
Ghost ReaverGhost Reaver
Glancing BlowsGlancing Blows
RunebinderRunebinder
Zealot's OathZealot's Oath
Armour and Energy Shield MasteryArmour and Energy Shield Mastery
  • You take 20% reduced Extra Damage from Critical Strikes
Attributes MasteryAttributes Mastery
  • +5 to Intelligence per Allocated Mastery Passive Skill
Caster MasteryCaster Mastery
  • Spells which can gain Intensity have +1 to maximum Intensity
Elemental MasteryElemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Energy Shield MasteryEnergy Shield Mastery
  • 100% increased Energy Shield from Equipped Helmet
Fire MasteryFire Mastery
  • Critical Strikes do not inherently Ignite
  • 100% increased Damage with Hits against Ignited Enemies
Leech MasteryLeech Mastery
  • 10% of Leech is Instant
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
  • 10% reduced Mana Cost of Skills
Shield MasteryShield Mastery
  • +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield

Notes

points of upgrade in the suggestion loadout:

so these are my suggestions on what to improve divided into categories "skills" "items" etc. u can see the effect by swapping between the "default" and "suggestions" loadout in the top right menu in pob.
the improvements are: 18 mil more dps, 11k more phys max hit, 48k more ele max hit, chill immunity, corrupted blood immunity, more insta leech and reaching leech cap faster.

Skills:
- get gems to lvl 21 and awakened gems to lvl 6 etc (other minor gem lvl/quality adjustments)


Items:
- ur current wand is rly bad and doesnt give much dmg at all,  so i suggest replacing it with a wand more similar to what the notes state in my CDD build pob. i created a suggestion wand in this pob

- i copy pasted the endgame helmet from my pob, try to get something similar. high ES on the helmet is very important since we have a talent tree node that gives us 100% increased ES from helmet slot

- try to get soul ascension gloves with 10+ max souls, with a corruption that gives 2+ to aoe or duration gems (or both), its important so our corpses can have high life and thus let us deal more dmg

- the boots are fine cuz of the implicit 10 ele pen, but that leaves u vulnerable to chill effects. so its up to u on which u prefer (rare boots give more ele res as well, so if ur lacking that in the future i suggest switching)

- as u mentioned, annoint with settling ash for "covered in ash" effect. 

- rings are fine but u do lose out on a lot of ES by not having rolled "% increased ES" on either of them (also try to craft - 7 mana cost on both of them for better mana sustain)


flasks:
- flasks are good, only suggestion is to try and roll them to have 70% increased effect


jewels:
- the large cluster should have the mods i suggest in the build guide, they give great offense and ele leech (which is very important, without it the corpse explosion part of our dmg doesnt leech)

- a thread of hope with only -10 ele res will help too (gives u 6 more ele res which is something)

- watchers eye, if u can find one with clarity: mana as extra ES that would give u a big boost in total ES

- u have no corrupted blood immunity, i suggest getting it on a natural affinity jewel since they tend to not be too expensive relative to our other jewels


general notes:

- always try to be "on top of" enemies u are fighting if u can since we get tankier that way through flesh and stone, sigil of power and deal more dmg with settling ash

- i updated the configs to let pob better calculate ur dmg and defense