3 days ago
Level 96 Crit Lightning Tendrils of Escalation Totem Hierophant3.26
Life: 4,451127%
ES: 338
Mana: 215
eHP:
73,192
Resistances: 80%/75%/75%/52%
DPS: 41,440,756
Speed: 4.97
Hit Chance: 100%
Crit Chance: 89.44%
Crit Multi: 556%
Config:
38% Shock, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Ryslatha
Gear






















Gems
Purity of Elements
Tempest Shield
Summon Skitterbots
Awakened Unbound Ailments
Immortal Call
Cast when Damage Taken
Purifying Flame
Flame Dash
Righteous Fire of Arcane Devotion
Conductivity
Lightning Tendrils of Escalation
Spell Totem
Infused Channelling
Increased Critical Strikes
Awakened Elemental Focus
Increased Critical Damage
Vitality
Meat Shield
Minion Life
Animate Guardian
Raise Spectre
Meat Shield
Wrath
Guardian's Blessing
Enfeeble
Tree Preview



- 3% increased Damage per Endurance, Frenzy or Power Charge

- +25% to Critical Strike Multiplier against Unique Enemies

- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour

- 60% increased Critical Strike Chance against enemies with Lightning Exposure

- 8% increased Damage for each of your Aura or Herald Skills affecting you

- +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield

- 5% of Damage from Hits is taken from your nearest Totem's Life before you
Notes
!!!Levelling!!! Recommended to level early game with Orb of Storms + Lightning spell of your choice (Yes you can use transfigured Tendrils too) Recommended time to fully transition to Totem build: 1- Allocated 1st Ascendancy Pursuit of Faith (for +1 totem) 2- Allocated Ancestral Bond (for another +1 totem) -Some config are forced in custom modifiers under configuration for Mercenary load, just deactivate them if not relevant - Pros & Cons: Pros + Totem gameplay + Very fast clear for totem build + Good DPS (and uptime) for endgame because can summon totem and run around + Great survivability + Cheap to start & gear and does not require expensive uniques (Except 6L Cloak of Flames) + Can run many map mods (no leech, reflect, etc.) Cons - Totem gameplay (totems have active aggro range of only 60, 'You' is You but totem 'You' is sometimes not You, etc.) - Defense is unique dependent Offensive layers: 1. Arkhon Tools Belt + Skitterbots + Unbound Ailment New tech for 3.26, inflict persistent & permanent 20%+ Scorch (-res) , 30%+ Shock (increased damage taken) and 20%+ Chill (decreased action speed) 2. Totem DPS consistency As is with other non-selfcast / self-attack build, DPS do not drop when player character is evading. 3. Damage tech via Guardian's Blessing Aura with Raise Spectre + Animate Guardian Using Dark Marionette which reconstructs itself, Guardian blessing can be used for an additional damage aura (Zealotry or Wrath) Animate Guardian can hold multiple uniques to buff your personal damage like using Kingmaker Defensive layers: 1. Endurance Charge + Phys damage taken as Fire + Elemental ailment immunity +4 Endurance Charge from Ascendancy +1 Endurance Charge from taking Endurance node in tree for +1 maximum & using +1 minimum endurance charge on ring Phys damage taken as fire from Cloak of Flames Elemental ailment immunity from Purity of Elements 2. Block + High Life regen High block % from the following: Shield increased chance to block affix Tree Amulet anoint As the Mountain Replica Reckless Defense High life regen from the following: Passive tree Ascendancy node Ritual of Awakening Vitality aura + Watcher's Eye mod Flat life regen + increased life recovery rate from gears 3. Totem playstyle + Animate guardian defensive buff Totem playstyle (fire & forget), make Animate Guardian hold Kingmaker for +10 Fortification In 3.26, I'm making my Mercenary hold Kingmaker, but Animate Guardian can hold them if Merc do not go core (pls GGG this is a good addition, don't nuke it) Mastery, Ascendancy, Bandits & Pantheon Important Mastery : 1. Totem mastery (Totem taunt) 2. Totem mastery (5% from hits taken from totem) 3. Block mastery (+%chance to block from shield block chance) 4. Life mastery (15% increased maximum life) Ascendancy : 1. Pursuit of Faith (Mandatory to transition to totem build) 2. Conviction of Power (Damage + Defense from End charge) 3. Ritual of Awakening (Damage + regen) 2 & 3 is interchangeable, your mileage may vary, I just like phys reduction from end charge more 4. Arcane Blessing (Damage) Bandits : Kill all (1 points) Pantheon : Soul of Brine King for stun avoidance Soul of Ryslatha for life flask Gem setup: Main Skill (Lightning Tendrils Totem): Lightning Tendrils of Escalation + Spell Totem + Elemental Focus + Increased Critical Strike + Increased Critical Damage + Infused Channeling Main skill. Everything adds damage. !!!Get quality on Lightning Tendrils to improve clear, but not strictly necessary early game!!! Animate Guardian Animate Guardian + Meatshield + Minion Life Animate Guardian setup, gear will be covered in gear section below Guardian Blessing Aura Raise Spectre + Meatshield + Guardian Blessing + Zealotry / Wrath Use Dark Marionette corpse to raise (respawns every 4s after death) Press aura to activate blessing, aura keeps active as long as least 1 Dark Marionette is alive at any given time If aura is turned off (both Marionette died together), just wait for them to respawn then turn again !!!Keep Guardian Blessing at level 1 to minimize DOT damage!!! !!!Zealotry or Wrath depending on mods on Watcher's Eye, Wrath is slightly stronger than Zealotry!!! Utility Righteous Fire of Arcane Devotion, Conductivitiy, Flame Dash RF of arcane devotion for more cast speed, Conductivity to self-cast on enemies, Flame Dash for movement skill CWDT CWDT + Immortal Call + Purifying Flame Standard Guard skill. Purifying Flame for life regen from consecrated ground Aura Vitality , Purity of Elements , Tempest Shield , Summon Skitterbots + Unbound Ailment Vitality for life regen, Purity of Elements for resistance + elemental ailment immunity, Tempest Shield for spell block Summon skitter bots + unbound ailment for persistent scorch, shock, chill !!!Make sure unbound ailment is not linked to Tempest Shield as it will raise the reservation!!! !!!You can use Clarity instead of Tempest Shield during leveling while your mana problem is not solved (passive tree will solve it)!!! My Gear + Explanation: Wand / Sceptre: Spellcaster rolls (crit, cast speed, damage). +1 level of lightning and/or spell skill gem is great. Progressively upgrade into endgame version. Offhand: Wand / sceptre for levelling > Rare Shaper shield Early game you can skip using shield and use another wand/sceptre for damage. Endgame change to shield Shield mod = Inc. chance to block + Life + Life regen + Shaper +1 maximum totem !!!Using Shaper's Exalted Orb can deterministically add shaper totem mods if only Prefix slot is open!!! Helmet: Rares > Double Influence Rare Life + Life regen + Res Best implicit: Phys taken as fire + cast speed Body Armour: Tabula > Corrupted Tabula (+2 AOE) > Cloak of Flames > Corrupted Cloak of Flames (+2 AOE) You can decide when to transition to Cloak of Flames based on your budget Gloves: Rares > Double Influenced Rare Life + %Life regen rate + Life Regen + Res Best implicit : chance to Unnerve & inflict Lightning Exposure Boots: Rares > Double Influenced Rare Life + Movement speed + %Life regen rate + Life Regen + Res Best implict : %life regen rate & damage per endurance charge Belt: Arkhon Tools BIS. Gives much needed dex & intelligence, %mana reservation efficiency & inc. skitterbots ailment. Enable scorch from skitterbots Rings: Kikazaru + Rare > Taming + Rare Kikazaru is great during levelling Endgame change to Taming for resistance + damage Rare ring to roll Life + cast speed + res + (crafted) min endurance charge !!!+1 minimum end charge craft on ring only work with Endurance node passive tree for +1 maximum end!!! Amulet: Replica Dragonfang's Flight +Level to Lightning Tendrils, %reservation efficency & lowered attribute requirement Best anointment: As the Mountain for block chance Jewels: - Militant Faith under High Templar Dominus for Inner Conviction (area / channelling / elemental damage per devotion roll, make sure no allocated notable is changed) - Watchers Eye with Vitality increased life recovery rate + Wrath / Zealotry damage mod - Replica Reckless Defense for block - Large Cluster Jewel - Lightning for damage - Medium Cluster Jewel (Ancestral Guidance for min based action speed and regen + Sleepless Sentries for Onslaught) - Life + crit multi jewel !!!Animate Guardian!!! Weapon: Dying Breath > Kingmaker (damage + fortification) Helmet: Leer Cast / Crown of Tyrant / Nearby enemies have Malediction (damage / less damage) Glove: Corrupted with Enfeeble on hit implicit Boots: Windscream (+1 curse to enable Enfeeble) Body armor: Gruthkul's Pelt (life regen) !!!Mercenary (3.26)!!! Amulet: Perquil's Toe (allies hit is lucky) Belt: Kaom's Binding (nearby deal phys as fire) Ring: Call of the Void (chill) Body armor: Doryani's Prototype (reduce lightning res) !!!Make sure to modify custom modifiers under configuration for how you equip your animate guardian & mercenaries!!! Flasks: 1.Bleed life flask 2.Quicksilver Flask (Flexible suffixes - %life regen (crafted) / %reduced curse effect / %crit chance) 3.Diamond Flask 4.Ruby Flask 5.Bottled Faith (Best DPS, also flexible slot, can use whatever you want) Get gain charges on hit prefix for all utility flask