7 months ago

Ascendancy ThumbnailLevel 92 Ground Slam Berserker3.25

Life: 4,765115%
Mana: 52
eHP:
15,754
Resistances: 82%/80%/80%/16%
Armour: 10,476
DPS: 2,332,147
Speed: 1.95
Hit Chance: 100%
Config: Pinnacle
Bandit: Kill All

Gear

TidebreakerRoyal BurgonetAstral PlateSpiked GlovesVaal GreavesOnyx AmuletTopaz RingBreach RingRustic Sash
Silver FlaskLion's RoarQuicksilver FlaskEternal Mana FlaskHallowed Life Flask
Crimson JewelCrimson JewelViridian Jewel

Gems

Enduring Cry
Intimidating Cry
Second Wind
Rallying Cry
Seismic Cry
Herald of Purity
Ground Slam
Brutality
Lifetap
Pulverise
Melee Physical Damage
Flesh and Stone
Pride
Blood and Sand
Blood Rage
Berserk
Arrogance
Vitality
Leap Slam
War Banner

Tree Preview

Resolute TechniqueResolute Technique
Unwavering StanceUnwavering Stance
Armour MasteryArmour Mastery
  • +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
Fortify MasteryFortify Mastery
  • Melee Hits Fortify
  • -3 to maximum Fortification
Life MasteryLife Mastery
  • +30 to maximum Life
  • Skills Cost Life instead of 15% of Mana Cost
Mace MasteryMace Mastery
  • Hits that Stun Enemies have Culling Strike
  • All Damage with Maces and Sceptres inflicts Chill
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Physical MasteryPhysical Mastery
  • 10% more Maximum Physical Attack Damage
Rage MasteryRage Mastery
  • +7 to Maximum Rage
  • Inherent loss of Rage is 20% faster
  • Warcries grant 1 Rage per 5 Enemy Power, up to 5
Reservation MasteryReservation Mastery
  • +1% to all maximum Elemental Resistances if you have Reserved Life and Mana
Warcry MasteryWarcry Mastery
  • Warcries have a minimum of 10 Power
  • Recover 15% of Life when you use a Warcry
  • Remove all Damaging Ailments when you Warcry

Notes

Whetstone Recipe
2h mace/axe + blue (magic) or yellow (rare) rustic sash + blacksmith stone to vendor = weapon with inc phys. 
Craft on attack speed or flat phys or augment to have a decent weapon, do this alot during story. 
Use low lvl essences on rustic sashs, do not use bindings or orb of alchemys.

Grabbing Versatility node early is nice for Marauder (MS + int + dex) it helps alot with needed attributes for skills. We also need accuracy early. 
Once we get RT and more dex/int we can respec it.

Ground Slam lvl 2 - lvl 12, then Sunder until act 9 or maps.

At maps, switch to ground slam (ideally with vaal ground slam or ground slam of earthshaking) or earthshatter or earthquake.