7 months ago
Level 92 Ground Slam Berserker3.25
Life: 4,765115%
Mana: 52
eHP:
15,754
Resistances: 82%/80%/80%/16%
Armour: 10,476
DPS: 2,332,147
Speed: 1.95
Hit Chance: 100%
Config: Pinnacle
Bandit: Kill All
Gear

















Gems
Enduring Cry
Intimidating Cry
Second Wind
Rallying Cry
Seismic Cry
Herald of Purity
Ground Slam
Brutality
Lifetap
Pulverise
Melee Physical Damage
Flesh and Stone
Pride
Blood and Sand
Blood Rage
Berserk
Arrogance
Vitality
Leap Slam
War Banner
Tree Preview



- +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour

- Melee Hits Fortify
- -3 to maximum Fortification

- +30 to maximum Life
- Skills Cost Life instead of 15% of Mana Cost

- Hits that Stun Enemies have Culling Strike
- All Damage with Maces and Sceptres inflicts Chill

- 12% increased Mana Reservation Efficiency of Skills

- 10% more Maximum Physical Attack Damage

- +7 to Maximum Rage
- Inherent loss of Rage is 20% faster
- Warcries grant 1 Rage per 5 Enemy Power, up to 5

- +1% to all maximum Elemental Resistances if you have Reserved Life and Mana

- Warcries have a minimum of 10 Power
- Recover 15% of Life when you use a Warcry
- Remove all Damaging Ailments when you Warcry
Notes
Whetstone Recipe 2h mace/axe + blue (magic) or yellow (rare) rustic sash + blacksmith stone to vendor = weapon with inc phys. Craft on attack speed or flat phys or augment to have a decent weapon, do this alot during story. Use low lvl essences on rustic sashs, do not use bindings or orb of alchemys. Grabbing Versatility node early is nice for Marauder (MS + int + dex) it helps alot with needed attributes for skills. We also need accuracy early. Once we get RT and more dex/int we can respec it. Ground Slam lvl 2 - lvl 12, then Sunder until act 9 or maps. At maps, switch to ground slam (ideally with vaal ground slam or ground slam of earthshaking) or earthshatter or earthquake.