3 weeks ago
Level 96 Crit Lightning Arrow Shadow3.25
Life: 3,67586%
ES: 27
Mana: 107
eHP:
33,400
Resistances: 75%/75%/75%/8%
Evade: 78%
Evasion: 30,839
DPS: 8,004,569
Speed: 6.43
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 482%
Config:
80% Shock, Frenzy, Power, Custom Mods
Bandit: Kill All
Gear






















Gems
Lightning Arrow
Elemental Damage with Attacks
Inspiration
Trinity
Increased Critical Damage
Returning Projectiles
Sniper's Mark
Mark On Hit
Cast when Damage Taken
Immortal Call
Anger
Grace
Enlighten
Precision
Power Charge On Critical
Frenzy
Manaforged Arrows
Lifetap
---- For single target:
Artillery Ballista
Added Cold Damage
Elemental Damage with Attacks
Focused Ballista
Increased Critical Strikes
Faster Attacks
Storm Rain
Manaforged Arrows
Lifetap
Increased Critical Damage
Concentrated Effect
Elemental Damage with Attacks
Tree Preview

- Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance
- Increases and Reductions to Projectile Speed also apply to Damage with Bows

- 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes

- Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted

- 10% of Leech is Instant

- +30 to maximum Life

- 12% increased Mana Reservation Efficiency of Skills

- 8% increased Damage for each of your Aura or Herald Skills affecting you

- Chance to Suppress Spell Damage is Lucky
Notes
Path of Exile: Legacy of Phrecia Event ------------------------------------------------- The helmet: Early on it will be expensive because it comes from a heist boss, and we don't know yet how easy obtainable it is going to be with the idols. Heatshiver is a really good option! Med clusters have 2 options: - One is used x2 when you don't have 100% crit yet - The other is for more damage when you cap your crit without the clusters Crit swap checklist: - Decent base crit chance on bow - Automated flasks + Diamond flask + crit mod in any flask - Enough points in the tree for crit nodes - Unspecc Precise Technique Single Target options: Both are fine, the manaforge setup works everywhere though it has a life cost In the other hand, the ballistas are solid but you have to place them Barrage skill swap for LA can also be done for pinnacle bosses Level 1-12 skill: You cannot use LA until you get to the marveil cave, I like to use Galvanic arrow until that. Rain of arrows is another popular option for the whole campaign, in this case, since we have 100% LtoC I would prefer to stick to LA and GMP Anointments: - Always angry (prismatic, azure, silver) - Fangs of Frost (sepia, sepia, silver) - Throatseeker (amber, violet, opalescent) - Mark the prey - Cheap (sepia, indigo, black) Bow Settlers Enchantment: - Flat Damage - Attack speed - No reflect QoL ::GEAR:: Bow: - As much base elemental damage as you can - Attack speed - Crit - Endgame option: crit multi or +1-2 arrows Quiver: - Proj speed - Life - AS - Base ele damage - Inc damage - End game option: +1 arrows Rare helmet (rat's nest good option early too): - Life & Res - High evasion - Int - Accuracy - Spell suppression Rare chest (corrupted 5-6L early): - Life & Res - High evasion - Spell suppression Rare gloves: - Life & Res - Base damage - Attack speed Rare boots: - Movement speed 25+ - Life & Res - Spell suppression Rare amulet: - Life & Res - Attributes - Crit multi - Inc ele damage with attacks - Inc X ele damage - Accuracy Rings (tamings are a good option too! But expensive at first): - Life & Res - Inc ele damage with attacks - Flat damage - Attack speed - Inc X ele damage Belt: - Life & Res - Inc ele damage with attacks - Strength - Flask effect (just nice) Jewels (CB immunity on any jewel): - Flat damage - Crit multi - % life - Attack speed - Res & att you might need - all different ways to Increase damage Unique jewels (options): - Lethal pride with double damage, % life, gain as, inc damage, etc - Watcher's Eye with anger/precision multi, grace % evade, clarity mana cost?, precision attack speed, anger fire pen. Plenty of options.