3 weeks ago

Ascendancy ThumbnailLevel 96 Crit Lightning Arrow Shadow3.25

Life: 3,67586%
ES: 27
Mana: 107
eHP:
33,400
Resistances: 75%/75%/75%/8%
Evade: 78%
Evasion: 30,839
DPS: 8,004,569
Speed: 6.43
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 482%
Config:
80% Shock, Frenzy, Power, Custom Mods
Bandit: Kill All

Gear

Spine BowBroadhead Arrow QuiverThe FledglingHyrri's IreSlink GlovesHarpyskin BootsHyrri's TruthAmethyst RingAmethyst RingStygian Vise
Diamond FlaskSilver FlaskJade FlaskQuicksilver FlaskSulphur Flask
Searching Eye JewelLarge Cluster JewelMedium Cluster JewelMedium Cluster JewelLethal Pride (PLACEHOLDER)Searching Eye JewelSearching Eye Jewel

Gems

Lightning Arrow
Elemental Damage with Attacks
Inspiration
Trinity
Increased Critical Damage
Returning Projectiles
Sniper's Mark
Mark On Hit
Cast when Damage Taken
Immortal Call
Anger
Grace
Enlighten
Precision
Power Charge On Critical
Frenzy
Manaforged Arrows
Lifetap
---- For single target:
Artillery Ballista
Added Cold Damage
Elemental Damage with Attacks
Focused Ballista
Increased Critical Strikes
Faster Attacks
Storm Rain
Manaforged Arrows
Lifetap
Increased Critical Damage
Concentrated Effect
Elemental Damage with Attacks

Tree Preview

Bow MasteryBow Mastery
  • Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance
  • Increases and Reductions to Projectile Speed also apply to Damage with Bows
Critical MasteryCritical Mastery
  • 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
Elemental MasteryElemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Leech MasteryLeech Mastery
  • 10% of Leech is Instant
Life MasteryLife Mastery
  • +30 to maximum Life
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Reservation MasteryReservation Mastery
  • 8% increased Damage for each of your Aura or Herald Skills affecting you
Spell Suppression MasterySpell Suppression Mastery
  • Chance to Suppress Spell Damage is Lucky

Notes

Path of Exile: Legacy of Phrecia Event
-------------------------------------------------

The helmet:
Early on it will be expensive because it comes from a heist boss, 
and we don't know yet how easy obtainable it is going to be with the idols.
Heatshiver is a really good option!

Med clusters have 2 options:
- One is used x2 when you don't have 100% crit yet
- The other is for more damage when you cap your crit without the clusters 

Crit swap checklist:
- Decent base crit chance on bow
- Automated flasks + Diamond flask + crit mod in any flask
- Enough points in the tree for crit nodes
- Unspecc Precise Technique

Single Target options:
Both are fine, the manaforge setup works everywhere though it has a life cost
In the other hand, the ballistas are solid but you have to place them
Barrage skill swap for LA can also be done for pinnacle bosses

Level 1-12 skill:
You cannot use LA until you get to the marveil cave,
I like to use Galvanic arrow until that.
Rain of arrows is another popular option for the whole campaign,
in this case, since we have 100% LtoC I would prefer to stick to LA
and GMP

Anointments: 
- Always angry (prismatic, azure, silver)
- Fangs of Frost (sepia, sepia, silver)
- Throatseeker (amber, violet, opalescent)
- Mark the prey - Cheap (sepia, indigo, black)

Bow Settlers Enchantment: 
- Flat Damage
- Attack speed
- No reflect QoL 

::GEAR::

Bow: 
- As much base elemental damage as you can
- Attack speed
- Crit
- Endgame option: crit multi or +1-2 arrows

Quiver:
- Proj speed
- Life
- AS
- Base ele damage
- Inc damage
- End game option: +1 arrows

Rare helmet (rat's nest good option early too): 
- Life & Res
- High evasion
- Int
- Accuracy
- Spell suppression

Rare chest (corrupted 5-6L early):
- Life & Res
- High evasion
- Spell suppression

Rare gloves:
- Life & Res
- Base damage
- Attack speed 

Rare boots:
- Movement speed 25+
- Life & Res
- Spell suppression

Rare amulet:
- Life & Res
- Attributes
- Crit multi
- Inc ele damage with attacks
- Inc X ele damage
- Accuracy

Rings (tamings are a good option too! But expensive at first):
- Life & Res
- Inc ele damage with attacks
- Flat damage
- Attack speed
- Inc X ele damage

Belt:
- Life & Res
- Inc ele damage with attacks
- Strength
- Flask effect (just nice)

Jewels (CB immunity on any jewel):
- Flat damage
- Crit multi
- % life
- Attack speed
- Res & att you might need 
- all different ways to Increase damage

Unique jewels (options):
- Lethal pride with double damage, % life, gain as, inc damage, etc
- Watcher's Eye with anger/precision multi, grace % evade, clarity mana cost?, precision attack speed, anger fire pen. Plenty of options.