2 months ago

Ascendancy ThumbnailLevel 92 Summon Reaper Necromancer3.25

Life: 4,070150%
ES: 653
Mana: 117
eHP:
120,951
Resistances: 87%/86%/86%/75%
Armour: 5,823
DPS: 304,405
Speed: 0.90
Hit Chance: 100%
Config: Boss
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Garukhan

Gear

Ezomyte Tower ShieldBone HelmetSacred ChainmailPaladin GlovesPaladin BootsTurquoise AmuletBone RingBone RingStygian Vise
Life FlaskRuby FlaskSapphire FlaskTopaz FlaskQuartz Flask

Gems

Automation
Steelskin
Withering Touch
Arrogance
Clarity
Precision
Flesh and Stone
Petrified Blood
Enduring Cry
Pride
Summon Reaper
Chance to Bleed
Melee Physical Damage
Rupture
Brutality
Meat Shield
Cast when Stunned
Desecrate
Punishment
Spirit Offering
Cast when Damage Taken
Summon Skeletons
Feeding Frenzy
Maim

Tree Preview

Armour MasteryArmour Mastery
  • You take 30% reduced Extra Damage from Critical Strikes
  • +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
Armour and Energy Shield MasteryArmour and Energy Shield Mastery
  • You take 20% reduced Extra Damage from Critical Strikes
Leech MasteryLeech Mastery
  • 10% of Leech is Instant
Minion Defence MasteryMinion Defence Mastery
  • Minions Recover 5% of Life on Minion Death
Minion Offence MasteryMinion Offence Mastery
  • 20% increased effect of Offerings
  • Minions have +250 to Accuracy Rating
  • Minions Hits have 50% chance to ignore Enemy Physical Damage Reduction
Reservation MasteryReservation Mastery
  • +1% to all maximum Elemental Resistances if you have Reserved Life and Mana

Notes

Items:
- Use Calling or Convening wands. Convoking wands aren't worth the Int. investment.
- Flasks are optional.
- Listed items are basic guidelines.
- Increases to minion damage (100%+) are stronger than increasing minion gem levels unless the increases to minion gem level are stacked quite high.
- Strength based shields have 21%+ reduced Crit. damage taken mods. Minion based shields do not.

Pantheon:
- With the tree I've chosen, then Pantheon is a must. The combo of the tree and upgraded Pantheon makes us immune to Chill, Freeze, and Shock.

Rupture:
- Rupture is tricky. It does HUGE damage with a massive decrease in DOT time. It's really not worth having more than one Rupture on an enemy at a time. A normal bleed lasts 5 seconds. 1 Rupture lasts 1.3 seconds instead. Adding a 2nd Rupture makes Rupture last only .4 seconds, with a 3rd one making Rupture last only .2 seconds. So don't focus too much on Crit. Chance. You'll occasionally get Rupture on the Reaper's Ultimate attack, but not often. It's huge for the default attacks though.
- Rupture is Bleeding. If a bleed is on an enemy, it'll start the 5-second bleed timer. If that hit also Ruptured, the bleed's duration "speeds up", at the cost of more damage. When the Rupture expires, the bleed continues at the regular bleed damage for whatever the remaining duration of the bleed would be.

Minion Life:
- There isn't any (minion life investment). For this build, I opted to give US the extra survivability instead of giving it to our minions. That means you'll need to set your expectations a bit that there will be some situations where the Reaper is going to need to be summoned repeatedly. It'll almost never happen in a boss fight, but it'll happen occasionally while mapping/delving or whatever.

Levelling:
- To discover where your gems unlock, click on the Pobb as a link and hover over your gems.
- Don't rush the tree. Take the nodes in linear order and select all nodes as they come.
- The majority of non-gear defence is in the latter half of the levelling experience. So if you're playing HC, keep that in mind as you level.