18 months ago

Ascendancy ThumbnailLevel 95 Boneshatter Juggernaut3.23

Life: 4,602151%
Mana: 33
eHP:
248,083
Resistances: 81%/80%/80%/72%
Evade: 30%
Armour: 112,925
DPS: 5,400,229
Speed: 5.14
Hit Chance: 100%
Config: Pinnacle, Focused, 30% Shock, Frenzy
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Ralakesh

Gear

Despot AxeNightmare BascinetGlorious PlateDragonscale GauntletsDragonscale BootsTurquoise AmuletAmethyst RingAmethyst RingLeather Belt
Divine Life FlaskQuartz FlaskGranite FlaskFulgurite TinctureJade Flask
Viridian Jewel

Gems

Brutality
Ruthless
Melee Physical Damage
Close Combat
Impale
Boneshatter of Complex Trauma
Cast when Damage Taken
Molten Shell
Lifetap
Ancestral Cry
Vulnerability
Determination
War Banner
Pride
Precision
Arrogance
Leap Slam
Frostblink
Blood Rage
Faster Attacks
Vaal Ancestral Warchief
Maim
Ancestral Protector
Multiple Totems

Tree Preview

Coated BladeCoated Blade
Detect EvilDetect Evil
Nature's ConcoctionNature's Concoction
Call to ArmsCall to Arms
Precise TechniquePrecise Technique
Armour MasteryArmour Mastery
  • +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
Attack MasteryAttack Mastery
  • Non-Vaal Strike Skills target 1 additional nearby Enemy
Axe MasteryAxe Mastery
  • 30% increased Damage while in Blood Stance
  • 15% increased Area of Effect while in Sand Stance
  • Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second
Fortify MasteryFortify Mastery
  • Melee Hits Fortify
  • -3 to maximum Fortification
Life MasteryLife Mastery
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Protection MasteryProtection Mastery
  • Your Elemental Resistances cannot be lowered by Curses
Reservation MasteryReservation Mastery
  • +1% to all maximum Elemental Resistances if you have Reserved Life and Mana
Totem MasteryTotem Mastery
  • Buffs from Active Ancestor Totems Linger for 3 seconds
Two Hand MasteryTwo Hand Mastery
  • Ruthless Hits Intimidate Enemies for 4 seconds
  • 10% increased Armour per Red Socket on Main Hand Weapon
  • 10% increased Evasion Rating per Green Socket on Main Hand Weapon
  • 40% increased Damage with Hits against Rare and Unique Enemies

Notes

Things you need to know

As much as this is a Boneshatter guide, the entire act progression is done on Sunder

Any weapon + Magic/Rare/Unique Rustic Sash + Whestone -> weapon with %increased physical damage (40-49%, 50-64%, 65-84%)
Usually used on these weapons while leveling (unless you get a good rare of similar level): Woodsplitter (lvl 13), Double Axe (lvl 23), Shadow Axe (lvl 33), Timber Axe (lvl 41), Labrys (lvl 49)

Any weapon with flat physical damage (Magic or Rare) + Granite flask + Orb of Augmentation -> Weapon with flat phys (one tier higher than before) 

You will need mana leech source when you are entering maps (ideally on a Viridian jewel, but it can appear on rings/gloves and amulet)

Wildwood - I don't recommend doing wildwood on this build early on as you will probably not have enough empty sockets to properly utilize it, I would only start doing it in white maps after obtaining decent chaos res and taking either Tinctures (Warden of Maji) or charms (Primalist) if you already have some decent ones

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Start by muling 1-2 duelist characters - kill Hillock, check vendors - we are looking for Rustic Sash, 1x Iron Ring + 1x Coral Ring and GGR 3 link for Splitting Steel, try to also get RRG and RRR for later if possible
Try to grab a Scale Vest if your links aren't in your body armour



Act 1 (Pre-Sunder)

Splitting Steel + Chance to Bleed + Faster Attacks (Chance to poison until level 8)
Ancestral Protector + Maim
War Banner
Frostblink (Level 8/9 after allocating Versatility unless you randomly have gear with Int on it - DON'T level this gem)
Leap slam + Faster Attacks + (optional Momentum)


Act 1 (Sunder switch)
Sunder + Chance to Bleed + Ruthless (or Faster Attacks)
Ancestral Protector + Maim
Leap slam + Faster Attacks + (optional Momentum)
Frostblink
War Banner
Blood and Sand (ALWAYS keep in blood stance)
Intimidating Cry


Act 2 
Sunder + Melee Physical Damage + Ruthless (or Close Combat)
Ancestral Protector + Maim
Leap slam + Faster Attacks + (optional Momentum)
Frostblink
War Banner
Blood and Sand
Intimidating Cry
Herald of Ash
Blood Rage (need dex on gear, should be Jade Amulet - DON'T level this gem)

I suggest helping Alira with the intention to respec it way later (level 90 or so), allows for easier gearing and makes mana more bearable


Act 3
Sunder + Melee Physical Damage + Fortify + (Ruthless or Close Combat)
Ancestral Warchief + Maim
Leap slam + Faster Attacks + (optional Momentum)
Frostblink
War Banner
Blood and Sand
Intimidating Cry
Determination
Blood Rage 

Replace Ancestral Protector for Ancestral Warchief (even better if you get vaal version)
Replace Herald of Ash for Determination
Have to do library for Fortify

Do Normal lab before Dominus and take Unbreakble (make sure you have decent body armour)



Act 4 
Sunder + Fist of War + Melee Physical Damage + Fortify (until you get Steadfast and fortify mastery, then switch to Brutality or Close Combat)
Ancestral Warchief + Maim
Leap slam + Faster Attacks + (optional Momentum)
Frostblink
War Banner
Blood and Sand
Intimidating Cry
Determination
Blood Rage 
Cast when damage Taken + Molten Shell (if you have spare socekts)

Level to 41 and do the weapon recipe for Timber Axe if you don't have a good rare weapon before Piety and Harvest for safety
Make sure you switch your add Fist of War to your Sunder links
These links stay all the way to Act 10 until our Boneshatter 



Map enter + Merc Lab Boneshatter switch

Boneshatter of Complex Trauma - generally better for mapping than normal Boneshatter, if you are willing to farm it in Merciless Lab you should - for full uptime single target on Complex Trauma use Multistrike (only relevant if you are doing actual bosses)
If you use Complex Trauma, you might want to keep it on lower level (14 or 16) until you get more physical mitigation

Boneshatter + Ruthless + Brutality + Close Combat + ((Melee Physical Damage + Impale)) --- Use Lifetap if you don't have source of mana leech until you get one
Cast when Damage Taken + Molten Shell (level 10) + Lifetap + Vulnerability (level 5)
Leap Slam + Faster Attacks + Lifetap + Frostblink
Ancestral Warchief + Ancestral Protector + Maim + Multitotem support --- If you have Vaal Ancestral Warchief I recommend not linking Multitotem to it
Determination
Pride
Ancestral Cry
War Banner
Blood Rage

If you only have 4 sockets on every piece and no 5 socket armour/weapon, drop Maim from your totem setup

Alternative curse setup: Use Warlord's Mark (level 5) instead of Vulnerability and put Berserker in your build but it does require one additional socket and an extra button to press

Early flasks
Quartz, Granite, Jade, Quicksilver
suffixes priority: effect of curses reduction -> effect of shock reduction -> increased armour -> attack speed

Pantheon - use Garukhan before 100% shock avoidance