2 years ago

Ascendancy ThumbnailLevel 90 Heavy Strike Chieftain3.21

Life: 3,30498%
ES: 20
Mana: 164
eHP:
47,264
Resistances: 78%/68%/77%/-50%
Armour: 21,245
DPS: 159,392
Speed: 2.36
Hit Chance: 100%
Config: None
Bandit: Kill All

Gear

TidebreakerFencer HelmGolden PlateBronzescale GauntletsGoliath GreavesKarui WardMokou's EmbraceTopaz RingLeather Belt
Sanctified Life FlaskMana FlaskSanctified Life FlaskSacred Life FlaskQuicksilver Flask

Gems

Precision
Arrogance
Determination
Herald of Purity
Ancestral Warchief
Multiple Totems
Lifetap
Ancestral Protector
Molten Shell
Lifetap
Leap Slam
Increased Duration
Seismic Cry
Heavy Strike
Ruthless
Multistrike
Melee Physical Damage
Vaal Ground Slam
Pulverise
Fist of War
Shockwave

Tree Preview

Resolute TechniqueResolute Technique
Armour MasteryArmour Mastery
  • +1% to all maximum Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
  • You take 30% reduced Extra Damage from Critical Strikes
Fire MasteryFire Mastery
  • Regenerate 1 Life per second for each 1% Uncapped Fire Resistance
Fortify MasteryFortify Mastery
  • Melee Hits Fortify
  • -3 to maximum Fortification
Life MasteryLife Mastery
  • +50 to maximum Life
Mace MasteryMace Mastery
  • All Damage with Maces and Sceptres inflicts Chill
  • 50% increased Stun Duration on Enemies
Physical MasteryPhysical Mastery
  • 10% more Maximum Physical Attack Damage
Recovery MasteryRecovery Mastery
  • Nearby Enemies have 50% reduced Life Regeneration Rate
Stun MasteryStun Mastery
  • 100% increased Enemy Stun Threshold
  • 200% increased Stun Duration on Enemies
Totem MasteryTotem Mastery
  • Totems Taunt Enemies around them for 1 second when Summoned
Two Hand MasteryTwo Hand Mastery
  • 10% increased Armour per Red Socket on Main Hand Weapon
  • 10% increased Evasion Rating per Green Socket on Main Hand Weapon
  • 40% increased Damage with Hits against Rare and Unique Enemies
Warcry MasteryWarcry Mastery
  • Warcries cannot Exert Travel Skills

Notes

*** Work In Progress ***

Vaal Ground Slam handles normal mobs with ease. Heavy Strike for single target DPS. Decoy/Rejuvenation Totem for bosses. 
Ascendancy, Determination, and Endurance Charges for tank. 

Tidebreaker - 2c
Vaal Molten Shell - 5c
Vaal Ground Slam - 1c

CAMPAIGN
 
Act 1 Priorities: 2H Axe/Gems -> Iron Rings -> Life Flasks -> MS Boots -> Jade Amulet & Leather Belt. 

You'll be slightly squishy in Act 1. Stay moving to avoid projectiles, use slam on grouped up mobs, and spam Decoy Totem on bosses.

Use 2H Axes until getting Skull Cracking skill at level 30 or you find a good rare mace. Axes have higher base damage/DPS at low levels. 

After Act 1, the main gear you need are weapon recipe, accuracy gloves/helmet, and ele res on gear. Vendor recipe for 2H maces is normal mace 
+ magic/rare/unique rustic sash + blacksmith whetstone. Upgrade weapon every time you get 1x transmutation and whetstone.

After getting Determination, drop Vitality. After getting Precision, drop War Banner. Before going lab, be sure to have Determination. It's crucial for 
phys damage from traps and Izaro's slams.

Once you reach level 65, get Tidebreaker. It increases your total damage 1.5 to 2 times more. 

When you get to maps and your HP is high enough (around level 70), link Precision to Arrogance, then use Herald of Purity. 

Good uniques for leveling: Karui's Ward (Dex, movespeed, accuracy). Mokou's Embrace after lab (cold res and huge attack speed)

Avoid: Totemic/Karui mauls, unless you have attack speed on weapon/gloves. They are slow (<1.2 APS). 

ASCENDANCY

I chose Chieftain just because it's a more well-rounded package - 110% fire res, free endurance charges, AoE, and totem damage. It's a 
good balance between offense/defense with no investment. But Jugg is also capable, probably a higher ceiling and investment scaling. 
Pick whatever one you want.

ACCURACY

One specific weakness of mace marauders is hit chance from lack of accuracy/dex nodes. Resolute Strikes fixes this issues.

War Banner provides enough accuracy until Act 3. Around level 30, you need acc on helmet/gloves until Precision. 

In PoB, use Configuration -> Enemy Stats -> Level to find hit chance and how much you acc need (should be > 90% hit chance).

In Filterblade use the "Normal Magic Item Progression" filter to add all equippable magic gloves/helmets, ID'ing them for accuracy. 

RESISTANCES

You get +40% all resistances on tree, 12-16% from endurance charges, and 110% fire res from ascendancy. After Act 1, drop iron rings and look 
for cold/lightning res rings from vendors. Try to cap res before Act 6, it will drop after Kitava.

KITAVA

Some unique bosses have stun immunity and ignore Decoy Totem, notably Kitava in acts 5 and 10. It's slow but doable if you change Decoy Totem
for Rejuvenation Totem. Don't stand in place too long, move from side to side. You can tank most hits once but two will kill you. Keep RT up always 
to fully heal and you shouldn't die. Intimidating Cry to double attacks. Vulnerability can also help.


GENERAL TIPS & TRICKS

Planting a 50 stage War Banner gives 2.5 seconds of Adrenaline, a huge DPS boost great for early rares/bosses. But the uptime on 
Adrenaline is so low, the 10% mana reservation is not worth it once you get Determination and Herald of Purity.