2 days ago
Level 95 Hybrid Crit Exsanguinate Mine Elementalist3.26
Life: 3,63781%
ES: 2,46427%
Mana: 37
eHP:
76,473
Resistances: 87%/76%/76%/75%
Armour: 28,959
DPS: 21,061,044
Speed: 12.68
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 477%
Config:
15% Shock, Frenzy, Power, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Shakari
Gear























Gems
Exsanguinate
High-Impact Mine
Minefield
Charged Mines
Empower
Trap and Mine Damage
Vaal Reap
High-Impact Mine
Minefield
Charged Mines
Awakened Empower
Trap and Mine Damage
Automation
Detonate Mines
Shield Charge
Faster Attacks
Flame Dash
Purity of Fire
Enlighten
Hatred
Determination
Frost Bomb
Bear Trap
Assassin's Mark
Herald of Purity
Summon Skitterbots
Primal Aegis
Tree Preview

- 100% increased Charge Duration

- 40% of Physical Damage Converted to Cold Damage

- +25% to Critical Strike Multiplier against Unique Enemies

- Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted

- 12% increased Mana Reservation Efficiency of Skills

- Regenerate 2.5% of Life per Second if you've Detonated a Mine Recently
- Each Mine applies 2% increased Damage taken to Enemies near it, up to 10%
- Each Mine applies 2% reduced Damage dealt to Enemies near it, up to 10%

- +1% to all maximum Elemental Resistances if you have Reserved Life and Mana
Notes
Swap Chain Support for Trap And Mine Damage against tough bosses.
Optionally can swap Exsanguinate for Reap (need Vaal Reap to get blood charges) for even more damage.
************** Havoc's campaign lvling guide for Witch: **************
https://maxroll.gg/poe/build-guides/witch-leveling-build-guide
It's possible to switch to Exsanguinate Mines at lvl31 (High Impact Mine and Minefield support), maybe wait for 38 to get Charged Mines support.
************* About reworked Shaper of Flames and Mercenary's Kaom's Binding **************
Due to a technicality PoB doesn't update Phys Max Hit when using the proper mod "Nearby Enemies Convert 65% of Their Physical Damage To Fire"
Since I am not using a source of "phys damage taken as fire", it's ok to translate it to that instead.
They are multiplicative with each other: conversion -> phys dmg taken as -> mitigation (armour)
So if you use both (Cloak of Flames, Dawnbreaker, ...) you have to update the configuration by calculating the total percentage yourself.
I find it not worth it in my opinion, given we reach a high percentage in either only one is enough.
************** Origin of special item mods **************
Belt Mine Throwing Speed: Essence Of Zeal
Gloves Phys To Cold Conversion prefix: Crafting Bench, Veiled or Incursion
Sceptre Mine Throwing Speed: Veiled/Crafting Bench