9 months ago
Level 92 Crit Spectral Helix Assassin3.16
Life: 5,890189%
ES: 980
Mana: 55
Pool: 6,870
Resistances: 75%/75%/75%/9%
Evade: 82%
PDR: 18%
Supp: 100%
Armour: 11,318
Evasion: 31,637
DPS: 1,772,270
Speed: 4.70
Hit Chance: 99%
Crit Chance: 99.00%
Crit Multi: 100%
Config:
Sirus, Focused, 15x Wither, Custom Mods
Bandit: Kill All
Gear
Gems
Whirling Blades
Despair
Faster Attacks
Spectral Helix
Unbound Ailments
Added Chaos Damage
Nightblade
Void Manipulation
Vicious Projectiles
Flame Dash
Multiple Totems
Ancestral Protector
Withering Touch
Plague Bearer
Determination
Defiance Banner
Precision
Vaal Grace
Vaal Molten Shell
Cast when Damage Taken
Increased Duration
Withering Step
Tree Preview
Ghost Dance
Perfect Agony
Claw Mastery
- 20% chance to Blind Enemies on Critical Strike
- Skills Supported by Nightblade have 40% increased Effect of Elusive
- Enemies Poisoned by you cannot deal Critical Strikes
Dagger Mastery
- Elusive also grants +40% to Critical Strike Multiplier for Skills Supported by Nightblade
Damage Over Time Mastery
- 15% increased Duration of Ailments on Enemies
- 15% increased Skill Effect Duration
Evasion Mastery
- Grace has 25% increased Mana Reservation Efficiency
Life Mastery
- +50 to maximum Life
- 10% increased maximum Life
- 10% reduced Life Recovery rate
Poison Mastery
- 20% increased Poison Duration
Reservation Mastery
- 15% increased Mana Reservation Efficiency of Skills
Spell Suppression Mastery
- Critical Strike Chance is increased by chance to Suppress Spell Damage
Notes
SHITTY THINGS TO CONFIG PROPERLY - elusive effect, inc elusive effect from claw, the varying effect from withering step and nightblade resets and effect of all these on dot multi via Perfect Agony - full life vs low life vs neither - helix # of hits - EHP from elusive - Focus uptime (especially taking into account player skill and timing) Levelling 1-12 - mule Splitting Steel with a Duelist start, link with Onslaught and Chance to Bleed Early links Splitting Steel - Onslaught - Chance to Poison / Chance to Bleed Key Act 1 Vendor Gems - Precision - Whirling Blades - Smoke Mine - Spectral Helix - Withering Step - Steelskin 12-55 - Spectral Helix - Onslaught - Nightblade - Chance to Poison (swaps to Added Chaos after Normal Lab) - First lab = Noxious Strikes Key Act 2 Vendor Gems - Herald of Agony (Before Poison-cap from tree) - Herald of Ash (Before Auras) - Faster Attacks - Blood Rage - Nightblade Support Key Act 3 Vendor Gems - Assassin's Mark (Before Normal Lab. After Normal lab go Despair) - Plague Bearer - Grace - Purity of Elements (depends) 55+ - Spectral Helix poison nightblade setup fulltime now. Vicious Projectiles/Void Manipulation are lowest priority supports - Second lab = Toxic Delivery Obviously there are a billion other things to look for depending on early wisdom/transmute and socket availability. Auras I probably go Grace + Purity of Elements for levelling. War Banner insane if you get it. Definitely buy after A6 if you have sockets. Steelskin until maps. Smoke mine or frostblink for movement skill of choice early. Pair with attack based movement skill most fitting (shield charge/blink arrow)