6 months ago

Ascendancy ThumbnailLevel 92 Crit Spectral Helix Assassin3.16

Life: 5,890189%
ES: 980
Mana: 55
Pool: 6,870
Resistances: 75%/75%/75%/9%
Evade: 82%
PDR: 18%
Supp: 100%
Armour: 11,318
Evasion: 31,637
DPS: 1,772,270
Speed: 4.70
Hit Chance: 99%
Crit Chance: 99.00%
Crit Multi: 100%
Config:
Sirus, Focused, 15x Wither, Custom Mods
Bandit: Kill All

Gear

The Wasp NestIronwood BucklerSinner TricorneBattle LamellarDragonscale GauntletsAtziri's StepUngil's HarmonySapphire RingTwoStoneCLStygian Vise
Divine Life FlaskGranite FlaskJade FlaskDiamond FlaskSilver Flask
Murderous Eye Jewel

Gems

Whirling Blades
Despair
Faster Attacks
Spectral Helix
Unbound Ailments
Added Chaos Damage
Nightblade
Void Manipulation
Vicious Projectiles
Flame Dash
Multiple Totems
Ancestral Protector
Withering Touch
Plague Bearer
Determination
Defiance Banner
Precision
Vaal Grace
Vaal Molten Shell
Cast when Damage Taken
Increased Duration
Withering Step

Tree Preview

Ghost DanceGhost Dance
Perfect AgonyPerfect Agony
Claw MasteryClaw Mastery
  • 20% chance to Blind Enemies on Critical Strike
  • Skills Supported by Nightblade have 40% increased Effect of Elusive
  • Enemies Poisoned by you cannot deal Critical Strikes
Dagger MasteryDagger Mastery
  • Elusive also grants +40% to Critical Strike Multiplier for Skills Supported by Nightblade
Damage Over Time MasteryDamage Over Time Mastery
  • 15% increased Duration of Ailments on Enemies
  • 15% increased Skill Effect Duration
Evasion MasteryEvasion Mastery
  • Grace has 25% increased Mana Reservation Efficiency
Life MasteryLife Mastery
  • +50 to maximum Life
  • 10% increased maximum Life
  • 10% reduced Life Recovery rate
Poison MasteryPoison Mastery
  • 20% increased Poison Duration
Reservation MasteryReservation Mastery
  • 15% increased Mana Reservation Efficiency of Skills
Spell Suppression MasterySpell Suppression Mastery
  • Critical Strike Chance is increased by chance to Suppress Spell Damage

Notes

SHITTY THINGS TO CONFIG PROPERLY
- elusive effect, inc elusive effect from claw, the varying effect from withering step and nightblade resets and effect of all these on dot multi via Perfect Agony
- full life vs low life vs neither
- helix # of hits
- EHP from elusive
- Focus uptime (especially taking into account player skill and timing)


Levelling
1-12      - mule Splitting Steel with a Duelist start, link with Onslaught and Chance to Bleed
Early links Splitting Steel - Onslaught - Chance to Poison / Chance to Bleed

Key Act 1 Vendor Gems
- Precision
- Whirling Blades
- Smoke Mine
- Spectral Helix
- Withering Step
- Steelskin

12-55    - Spectral Helix - Onslaught - Nightblade - Chance to Poison (swaps to Added Chaos after Normal Lab)
             - First lab = Noxious Strikes

Key Act 2 Vendor Gems
- Herald of Agony (Before Poison-cap from tree)
- Herald of Ash (Before Auras)
- Faster Attacks
- Blood Rage
- Nightblade Support

Key Act 3 Vendor Gems
- Assassin's Mark (Before Normal Lab. After Normal lab go Despair)
- Plague Bearer
- Grace
- Purity of Elements (depends)


55+       - Spectral Helix poison nightblade setup fulltime now. Vicious Projectiles/Void Manipulation are lowest priority supports
             - Second lab = Toxic Delivery

Obviously there are a billion other things to look for depending on early wisdom/transmute and socket availability.
Auras I probably go Grace + Purity of Elements for levelling. War Banner insane if you get it. Definitely buy after A6 if you have sockets.
Steelskin until maps. Smoke mine or frostblink for movement skill of choice early. Pair with attack based movement skill most fitting (shield charge/blink arrow)