8 months ago
Level 97 MoM Divine Ire Totem Hierophant3.24
Life: 3,87199%
ES: 508
Mana: 3,287263%
eHP:
98,334
Resistances: 75%/75%/75%/71%
Evade: 24%
Armour: 11,753
DPS: 13,382,824
Speed: 8.82
Hit Rate: 0.88
Hit Chance: 100%
Config:
Pinnacle, 65% Shock, 20% Sap, Frenzy, Power, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Garukhan
Gear
Gems
---------- ENDGAME ----------
Divine Ire
Spell Totem
Physical to Lightning
Concentrated Effect
Awakened Lightning Penetration
Cruelty
Arcane Cloak
Arcane Surge
Increased Duration
Automation
Decoy Totem
Multiple Totems
Flame Dash
Determination
Wave of Conviction
High-Impact Mine
Charged Mines
Sigil of Power
Creeping Frost
Conductivity
Arcanist Brand
Wrath
Divine Blessing
Inspiration
Summon Volatile Anomaly
Divine Ire
Spell Totem
Physical to Lightning
Concentrated Effect
Awakened Lightning Penetration
Cruelty
Tree Preview
Ancestral Bond
Elemental Overload
Iron Will
Magebane
Mind Over Matter
Caster Mastery
- 6% increased Cast Speed for each different Non-Instant Spell you've Cast Recently
Duration Mastery
- 10% more Skill Effect Duration
Elemental Mastery
- Exposure you inflict applies at least -18% to the affected Resistance
Evasion Mastery
- +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
Life Mastery
- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Lightning Mastery
- +15% to Maximum Effect of Shock
- Increases and reductions to Maximum Mana also apply to Shock Effect at 30% of their value
Mana Mastery
- 12% increased Mana Reservation Efficiency of Skills
Reservation Mastery
- Auras from your Skills have 10% increased Effect on you
Totem Mastery
- 5% of Damage from Hits is taken from your nearest Totem's Life before you
Notes
Build made by Tatiantel2 If you have any questions/suggestions - feel free to ask in chat on Twitch (streaming every day): https://www.twitch.tv/tatiantel2 This is the min-maxed pob of the Divine Ire Totems guide. Link to the main guide, where you can find leveling trees and gems, useful info in the Notes and FAQ: https://pobb.in/mr1FR4taymr0 For Algor Mortis gloves we need the enemy to be on chilled ground - that's why we use Creeping Frost (through Arcanist Brand). It creates chilled ground that lasts 8 seconds (with extra skill effect duration we have on tree) and chases enemies.