4 days ago

Ascendancy ThumbnailLevel 97 Hybrid Crit Kinetic Blast Deadeye3.26

Life: 3,580100%
ES: 1,41340%
Mana: 115
eHP:
39,327
Resistances: 75%/75%/75%/-17%
Evade: 66%
Evasion: 11,946
DPS: 9,737,667
Speed: 6.77
Hit Chance: 100%
Crit Chance: 96.80%
Crit Multi: 505%
Config:
Boss, 25% Shock, Frenzy, Power, Custom Mods
Bandit: Kill All

Gear

Imbued WandTitanium Spirit ShieldThe FledglingNecrotic ArmourPhantom MittsPhantom BootsYoke of SufferingAmethyst RingAmethyst RingHeavy Belt
Divine Life FlaskQuicksilver FlaskDiamond FlaskSilver FlaskJade Flask
Large Cluster JewelLarge Cluster JewelThread of HopeSearching Eye JewelSearching Eye JewelSearching Eye JewelSearching Eye JewelSearching Eye JewelSearching Eye Jewel

Gems

Kinetic Blast
Elemental Damage with Attacks
Sacred Wisps
Returning Projectiles
Trinity
Increased Critical Damage
Sniper's Mark
Lifetap
Mark On Hit
Blood Rage
Momentum
Shield Charge
Faster Attacks
Spellslinger
Hydrosphere
Tornado
Automation
Steelskin
Sigil of Power
More Duration
Precision
Wrath
Frostblink

Tree Preview

Tattoo of the Tawhoa Shaman
5% chance to Poison on Hit
Accuracy MasteryAccuracy Mastery
  • +500 to Accuracy Rating
  • -2 to Accuracy Rating per Level
Attack MasteryAttack Mastery
  • 5% increased Attack Speed per Enemy in Close Range
Bleeding MasteryBleeding Mastery
  • 80% increased Critical Strike Chance against Bleeding Enemies
Elemental MasteryElemental Mastery
  • Hits have 15% chance to treat Enemy Monster Elemental Resistance values as inverted
Leech MasteryLeech Mastery
  • 5% of Leech is Instant
Life MasteryLife Mastery
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Mark MasteryMark Mastery
  • 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
Wand MasteryWand Mastery
  • Wand Attacks fire an additional Projectile

Notes

Leveling guide: https://pobb.in/48gQClJF_Nyi

Warden is only for single target damage (T17 or ubers) I wouldn't play warden in t16 or t16.5 content.

fill out suffixes with resist, chaos is lowest priority.

Light radius setup is extremely good if it's cheap on league start, by far the best thing you can do until late t16s.

Flat on wand can be anything, lightning is best but doesn't matter in the early/mid game all that much.

Attributes: Can be a rough early. Str is that not that important, you can always lower the lvl of your shield charge/steelskin(or replace with immortal call). Just make sure you reach int/dex requirements.

---Basic wand crafting---
1) Spam essence of wrath until t2 or better crit chance or attack speed.
Other options (and probably cheaper, but cost gold/dust).
Recomb flat lightning damage/t1 atk speed together (crit chance also works, but atk speed is better)
2) multimod and your done
Pretty effective wand for anywhere around 3-4d.

For starter wands, you can just use screaming essence on the new bases "cannot roll caster mods" You just want 1 high flat, attack speed and crit chance.

Necrotic armour: is just spamming dense fossils until desirable ES/evasion, 400+ is good for early and 500+ for endgame.

Ring uniques: Can use taming or death rush, both are good. Taming isn't that high value on wander because you already have so much inc damage.

Helmet: Fledgling is the best for the deadeye setup for map clearing, a rare blizzard crown is also quite strong if Fledgling is too expensive.

Shield: high % block and higher % spell dmg, the base doesn't matter that much. Can easily make this with recombs.

Rings: spam torment until desirable mods, fracture would help here (can get any fracture really, life, resist, attack speed)
Endgame GG ring would be multi essence on suffix (would need fracture t1 flat or fracture multi essence).

Gloves: Thunderfist is pretty euivalant to that of a 6l. If kinetic rain is good, than putting a 4l kinetic rain in your gloves and 6l KB will be the way to go.
Otherwise just use rare gloves with life/resist/attack speed. - Rage implicit is really important for damage, should be the 1st eldritch implicit you should go for on any item.

Amulet: Life/multi/flat damage is pretty good, you do want a str or str hybrid base to help fill your requirements.
For deadeye yoke of suffering is by far the best option - If you're warden, stick to a rare amulet.

Jewels: ilvl 68 for t2 or ilvl 83 for t1 mods - Needs to be "Searching eye"
Spam reforge attack until desired mods, can usually get 3 decent attack mods.