a day ago

Ascendancy ThumbnailLevel 100 Crit Frost Blades Duelist3.25

Life: 3,766100%
Mana: 74
eHP:
167,173
Resistances: 75%/75%/75%/75%
Evade: 77%
Armour: 22,719
Evasion: 22,402
DPS: 37,195,436
Speed: 9.77
Hit Chance: 100%
Crit Chance: 96.86%
Crit Multi: 508%
Config:
50% Shock, Frenzy, Power, Custom Mods
Bandit: Alira
Pantheon: Soul of Solaris, Soul of Gruthkul

Gear

Jewelled FoilKiloava's BlusterHeatshiverConquest LamellarWyvernscale GauntletsWyvernscale BootsFury ValveThe TamingAmethyst RingStygian Vise
Basalt FlaskPrismatic TinctureGranite FlaskDiamond FlaskSilver Flask
Murderous Eye JewelLethal PrideViridian JewelViridian Jewel

Gems

Frost Blades
Multistrike
Added Cold Damage
Elemental Damage with Attacks
Ruthless
Close Combat
Assassin's Mark
Mark On Hit
Lifetap
Enduring Cry
Urgent Orders
Vaal Molten Shell
Cast when Damage Taken
Whirling Blades
Blood Rage
Hatred
Herald of Ice
Flesh and Stone
Vaal Lightning Strike
Rage
Returning Projectiles
Culling Strike
Bladestorm
Frostblink
Bonechill

Tree Preview

Tattoo of the Ramako Shaman
+2% chance to Suppress Spell Damage
Tattoo of the Tasalio Warrior
5% chance to Blind Enemies on Hit with Attacks
Tattoo of the Valako Shieldbearer(x2)
+1% Chance to Block Attack Damage
Accuracy MasteryAccuracy Mastery
  • 50% more Accuracy Rating at Close Range
Armour and Evasion MasteryArmour and Evasion Mastery
  • 8% increased Evasion Rating per Frenzy Charge
  • 8% increased Armour per Endurance Charge
Attack MasteryAttack Mastery
  • Non-Vaal Strike Skills target 1 additional nearby Enemy
Bleeding MasteryBleeding Mastery
  • 80% increased Critical Strike Chance against Bleeding Enemies
Charge MasteryCharge Mastery
  • 100% increased Charge Duration
Cold MasteryCold Mastery
  • 40% of Physical Damage Converted to Cold Damage
Critical MasteryCritical Mastery
  • 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
Elemental MasteryElemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Leech MasteryLeech Mastery
  • 10% of Leech is Instant
Life MasteryLife Mastery
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Shield MasteryShield Mastery
  • 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
Spell Suppression MasterySpell Suppression Mastery
  • Prevent +3% of Suppressed Spell Damage
Sword MasterySword Mastery
  • 8% chance to gain a Frenzy Charge when you Hit a Unique Enemy

Notes

Leveling:
Can use anything you want if you don't like FB (obviously)
Use Wrath+Trinity+ Ele Weakness in A3/A4 (Use Poacher's Mark in A2)
Can use Precise Technique early
Swap to Crit in A6-A8, change to Ass. Mark


VAAL PACT (totally optional)
If you use Vaal Pact you will REALLY want Corrupted Blood immunity on a jewel too - 
You can also then drop your Life flask for another utility flask (Basalt or Sulphur)
You can still leech regularly (i.e. non-instantly) from your PROJECTILE hits, as VP only affects MELEE leech


BLEED:
The "Cornered Prey" wheel is insanely strong, and we want to take advantage of it.
Before you get Heatshiver, you shouldn't go full phys conversion anyway, so you will have no issues bleeding.
When you go Heatshiver and take the 40% phys-to-cold mastery, you will only be able to bleed with your VLS
(VLS does not have 100% ele conversion and thus still deals some phys damage)
(you can only bleed with phys damage)
Keep this in mind, save your VLS for map bosses, stagger the 2 uses so the bleed uptime stays high
I.E. - 1st VLS down, stays up for 6 seconds, last projectiles hit after maybe ~8 seconds, bleed stays up for 5 more seconds, thats ~12 seconds of bleed uptime
		2nd VLS down, another ~12 seconds of uptime
		Maybe ~24 seconds of bleed uptime total from 2x VLS uses


Finesse and Lethalty Flex points:
Use Finess and the left/right pathing sides of Lethality as flex points to make 1 point change adjustments as you gain points/make changes


GAMBLER NODES:
I will be going for the Res Inversion node first (second) - this means taking the -25% res penalty node at first lab.
To counter this, I may use Purity of Elements while leveling to help with resistances until later on.
The Weathered Hunter, Survivalist, One with Nature, and Cloth and Chain nodes can all help with resist early too
Then the double/triple damage and avoid stun/ailments nodes can be taken in whichever order you prefer


Ailment Immunity:
Ailment avoidance Day 1: 
50% Risk Aversion (Gambler)
20% from Thick Skin wheel (4 pts)
25% Chest craft (ASAP unveil)
5+% Boot craft (or Boot implicit (Eater Ichors))

Avoid Ailments w/ Kiloava's Bluster (shield)
50% Risk Aversion
20% Thick Skin
25% Chestcraft
15% Kiloava's Bluster (Replaces avoid on boots)

Boots-only option: 
50% Risk Aversion
20% Thick Skin
30% from Essence of Loathing (Deafening) on Boots


Stun Immunity:
Day 1:
50% Risk Aversion (Gambler)
28% Heart of Oak (2 pts)
25% Chest craft (ASAP unveil)

Mix-and-match options:
50% Risk Aversion
28% Heart of Oak
25% Chest craft (unveil)
10% Avoid Stun Tattoos (Tasalio Tideshifter)
50% Avoid Stun Flask Suffix


Heatshiver and Trinity:
BEFORE you get Heatshiver you can use Trinity/Wrath and a pure elemental sword for better early damage.
Heatshiver needs pure phys/cold damage to maximize freeze potential and added fire damage - be using Hatred, a pure phys/cold sword, and 40% phys-to-cold mastery when you equip Heatshiver
NOT Trinity with Heatshiver
If you have any questions about Trinity at all, watch this video:
https://www.youtube.com/watch?v=cE4Seyyg7to&t=25s


Accuracy Capping:
Early: Take the +500 and Mastery early, this should keep you accuracy capped until later, when you need a glove suffix + Blind + close range mastery

Do Not Use: Hits Can't be Evaded is NOT worth giving up a weapon prefix for


Fury Valve:
Best-in-slot amulet for all Non-bossing content
Before you get one, don't rely on your amulet for too many attributes/resists that you won't have when you equip Fury Valve (applies to other items too)
Get another amulet with max damage for Boss-Swap content (Yoke, rare w/ dmg)


The Taming:
Made by combining 3 Bereks rings (Pass + Grip + Respite)
Pass and Grip are very common, Respite is rarer but can be farmed with Spark and the Flame diviination cards in Atoll+Plateau. 
Use Elemental Catalysts if your resists are fine, if you need resists use Prismatic Catalysts.


VLS
VLS is a rage generator and bonus damage for single targets / loose trash clear (optional)
With a Rage on Hit Lethal Pride node, you can sustain your rage easily after generating it quickly with VLS - Also required for Bleeding if Heatshiver, use it for max bleed uptime