23 months ago
Level 97 Crit Frost Blades Raider3.19
Life: 4,847139%
ES: 136
Mana: 23
eHP: 70,428
Resistances: 75%/75%/75%/75%
Evade: 60%
Supp: 100%
Armour: 18,223
Evasion: 9,255
DPS: 8,236,690
Speed: 5.89
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 469%
Config:
Pinnacle, 50% Shock, Frenzy, Power, Custom Mods
Bandit: Kill All
Pantheon: Soul of Shakari
Gear
Gems
Frost Blades
Ice Bite
Trinity
Ruthless
Elemental Damage with Attacks
Increased Critical Damage
Assassin's Mark
Mark On Hit
Lifetap
Flame Dash
Bonechill
Vortex
Shield Charge
Faster Attacks
Cast when Damage Taken
Precision
Defiance Banner
Hatred
Herald of Ice
Determination
Vaal Ancestral Warchief
Culling Strike
Ancestral Protector
Elemental Aegis
Tree Preview
Accuracy Mastery
- Precision has 100% increased Mana Reservation Efficiency
Armour and Evasion Mastery
- 8% increased Evasion Rating per Frenzy Charge
- 8% increased Armour per Endurance Charge
Blind Mastery
- 60% increased Critical Strike Chance against Blinded Enemies
Claw Mastery
- 1% of Attack Damage Leeched as Life
- 1% of Attack Damage Leeched as Mana
Cold Mastery
- 40% of Physical Damage Converted to Cold Damage
Critical Mastery
- +25% to Critical Strike Multiplier against Unique Enemies
Life Mastery
- +50 to maximum Life
- 10% increased maximum Life
- 10% reduced Life Recovery rate
Reservation Mastery
- 8% increased Damage for each of your Aura or Herald Skills affecting you
Spell Suppression Mastery
- Critical Strike Chance is increased by chance to Suppress Spell Damage
Notes
----------------- BUILD CALC ----------------- Conditioal: - Brittle: While moving - Totem: Uptime - Trinity: Freeze but no perma freeze - Fortify: 7% chance -> Onslaught -> Armour and Evasion - Ailment effect: full chill and shock effect - Power Charges: 5% chance on hit Missing: - Ancestral Vaal Totem - Rage/Dmg per frenzy (glove implicit) - Flasks (good uptime with charge on crit chance) - Major pantheon - Ele Aegis on max hit calc (only gives EHP?) ----------------- TO FARM ----------------- League Mechanics: - Harvest: Crafting - Essence: Armour + Weapon crafting - Harbinger: Fracturing Orb - Metamorph: Fertile (Rings), Tempering (Belt), Prismatic (Amulet) - Delirium (foothills): large 8 passives elemental(/cold), small 3 passives mana reservation - Blight: Gold Oil - Lab: Enchants, Grand Spectrums - Legion: Lethal Pride (intimidate) - Incursion: double corrupt, gem double corrupt - Unique Maps (Twilight Temple for shield) - Uniques (Heist?) Bases: - Imperial Claw 77+ (83+ for %phys t1 = hard to hit with essence) - Amethyst/Vermillion Rings 84+ - STR/DEX Chest 84+ (86 for t1 life and phys DR) Gloves 84+ Boots 84+ (86 for t1 MS) ----------------- SUFFIXES ----------------- Open with Conversion on Tree: 12 Open with Conversion on Gear: 10 Resistances needed (average unique values): - fire resi: 65%+ - cold resi: 35%+ - lightning resi: 75%+ - chaos resi: 135%+ (no amethyst rings) Stats (Yoke corrupted): - STR: 49 (lethal pride mods?) - Int: 47 Stats (Yoke not corrupted): - STR: 33 (lethal pride mods?) - Int: 31 ----------------- BUILD OPTIONS ----------------- Conversion: - Gloves: Implicit + Craft -> no spell supp implicit, harder to craft, freeze duration cold mastery (no yoke corruption for attributes) - Tree: 4 passives -> low dmg passives - No Conversion: Ele Dmg Claw Fortify: - Gem + Hatred effect on Chest (less dmg) - Fortify chance on Chest (7% enough?) Last 2 gem sockets: - Shield Charge - Enduring Cry - Vitality as life reserved (EHP?) Gem corruptions: - 21/20: FB, ice bite - 21: determ, hatred, precision - Vaal: ancestral warchief, molten shell (dmg loss?) Possible unique corruptions: - Shield: (spell-)block, life, phys taken as, aoe-/aura-/gems, reduced crit dmg, 23 Determ - Helmet: shock-/cold ailment effect, life, aoe-/aura gems, +1 power, life regen - Amulet: block, AS, ele dmg with attacks, MS, ele resi, +1 max resi, determ-/hatred aura effect - Belt: AS/crit multi during flask, life, ele resi, determ-/hatred aura effect - Jewels: ? Belt Enchant options: - 300 armour while fortified - 300 evasion while phasing - 20% ailment duration on exposed enemies - enemies -30% crit chance while blind Lethal Pride Mods: - must have (1): intimidate - damage (5/6): 4,5% 5% double dmg 2,4% 15% melee crit multi 2,3% 20% melee dmg 0,9% 20% phys dmg 0,5% Gain 5% of Phsical Damage as Extra Fire Damage 30% melee crit (crit cap only with everthing up) - defense (6): 20% armour 10% reduced dmg from crits +1 fortification 4% maximum life 1% life regen 5% phys taken as fire - okay bonus (3): + STR % STR 20% fire res - garbage (9)