2 days ago

Ascendancy ThumbnailLevel 100 Crit Smite of Divine Judgement Champion3.26

Life: 4,332120%
Mana: 89
eHP:
143,892
Resistances: 85%/85%/85%/75%
Evade: 86%
Armour: 74,552
Evasion: 50,373
DPS: 48,830,824
Speed: 7.44
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 536%
Config: 30% Shock, Frenzy, Power
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Shakari

Gear

Rakiata's DanceHaunted BascinetConquest LamellarThe Celestial BraceWyvernscale BootsYoke of SufferingAmethyst RingAmethyst RingMageblood
Prismatic TinctureSilver FlaskTopaz FlaskGranite FlaskDiamond Flask
Large Cluster JewelLarge Cluster JewelMedium Cluster JewelMelding of the FleshWatcher's EyeLethal PrideStormshroudCrimson JewelCrimson Jewel

Gems

Vaal Molten Shell
Cast when Damage Taken
Enduring Cry
Leap Slam
Corrupting Fever
Frostblink
Lifetap
Second Wind
Vaal Smite of Divine Judgement
Increased Critical Damage
Trinity
Awakened Multistrike
Volatility
Awakened Elemental Damage with Attacks
Vaal Smite
Purity of Lightning
Enlighten
Precision
Flesh and Stone
Determination
Haste
Assassin's Mark
Lifetap
Mark On Hit
Blood Rage

Tree Preview

Runegraft of Treachery
15% increased Reservation Efficiency of Skills Auras from your Skills which affect Allies also affect Enemies Limited to 1 Runegraft of Treachery
Runegraft of the Warp
Buffs on you expire 30% slower Debuffs on you expire 30% faster Limited to 1 Runegraft of the Warp
Tattoo of the Ramako Shaman(x2)
+2% chance to Suppress Spell Damage
Tattoo of the Tasalio Tideshifter(x10)
10% chance to Avoid being Stunned
Tattoo of the Tasalio Warrior
5% chance to Blind Enemies on Hit with Attacks
Tattoo of the Tawhoa Shaman
5% chance to Poison on Hit
Attack MasteryAttack Mastery
  • Non-Vaal Strike Skills target 1 additional nearby Enemy
Bleeding MasteryBleeding Mastery
  • 80% increased Critical Strike Chance against Bleeding Enemies
Critical MasteryCritical Mastery
  • 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
Fortify MasteryFortify Mastery
  • 10% reduced Damage over Time Taken while you have at least 20 Fortification
Leech MasteryLeech Mastery
  • 10% of Leech is Instant
Life MasteryLife Mastery
  • 10% more Maximum Life if you have at least 6 Life Masteries allocated
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
  • You count as on Low Life while at 55% of maximum Life or below
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Reservation MasteryReservation Mastery
  • 8% increased Damage for each of your Aura or Herald Skills affecting you
Spell Suppression MasterySpell Suppression Mastery
  • Prevent +3% of Suppressed Spell Damage
Sword MasterySword Mastery
  • 8% chance to gain a Frenzy Charge when you Hit a Unique Enemy

Notes

Campaign Notes:

We're mostly following Alexpleblord's Duelist EConc levelling setup with some minor changes to alleviate some of the respec burden going into maps. 

Act 1:
Poisonous Concoction - Lesser Multiple Projectiles - Volley
Shield Charge - Faster Attacks - Momentum
Frostblink
Sniper's Mark

Act 2:
Herald of Ice
Elemental Damage with Attacks (you won't use this until EConc at 28 but pick it up and level it in the meantime)
Either help Alira or Kill All for Bandits. Alira will likely be be better until late maps and is my personal choice for a fresh start, but if you don't like the cost of respeccing you can just Kill All.

Act 3:
Haste (turn off Herald of Ice if your mana feels bad)
Explosive Concoction - Lesser Multiple Projectiles - Volley - Elemental Damage With Attacks (swap at 28, 3 link is fine if that's all you have)

Act 4:
Mark On Hit - Sniper's Mark
You can also grab any of the Golems from the quest reward at the end and use them but they're entirely optional. Pick up Multistrike from quest rewards and begin to level it in your Weapon Swap.

You can also replace Herald of Ice with Grace if you're feeling squishy. Do this once you have some Increased Reservation Efficiency from the passive tree. 

Other than this you won't need any more gems to get through the campaign. Level up gems you'll be using once you hit maps in your Weapon Swap.


Acendancy Order:
1st Lab - First to Strike, Last to Fall
2nd Lab - Fortitude
3rd Lab - Worthy Foe
4th Lab - Unstoppable Hero

We don't take Worthy Foe until we're swapping over to Smite for mapping. The Campaign trees already give us Accuracy so Fortitude has more benefit until the swap.
Unstoppable Hero is last because you won't really get benefit from it until you have more levels and stronger gear.


General Endgame Notes:
For early mapping gear setups I've included barebones gear with instructions for crafting in the name of the item. The Rakiata's Low Budget setup is gear that I had in 3-4 days SSF practice before the league + Rakiata's Dance. The
Mid Budget setup is the same gear set with the addition of Yoke of Suffering. We're also running Perseverance in the belt slot, but if you're hurting for Strength early in your progression you can replace this with a Stygian Vise that has 
Life, Strength, and some Resistances. The MB 6 Link Aura setup is my current high investment version of the build at the time of making this PoB. All of the rare gear in this version was crafted by me. This is likely not something most 
players will get to but if you want to push the build very far this is one way to do it that has worked out very well for me.

Rakiata's Dance is our BEST sword option. I've included a 5x T1 Sword from Craft of Exile for you to compare, but this sword is 100% worth the investment as soon as you can get it. I rushed getting this on day 1 for my 3.26 start. 
In theory you could do better with something like a Mirror Sword but if the option is a relatively cheap unique or a Mirrored item I'm taking the unique every time.

For the tree you can drop the bottom Endurance Charge nodes if you can gain Endurance Charge on kill through other means (such as Lethal Pride or a Veiled Modifier.)

If your Armour is lower than roughly 10k use Automation + Steelskin for Defense. Once you have decent Armour switch Steelskin for Vaal Molten Shell (you can either use a level 10 with a level 6 Cast When Damage Taken or keep Automation.)

Before Enlighten there is a free gem socket in the build. I think you want to get Enlighten early as it frees up other points on the tree but until you get it you can run whatever else you'd like in this socket.

Corrupting Fever is just to activate Adrenaline from our Ascendancy. Once your Life total gets a big higher you'll need an additional support to raise the cost enough to proc Adrenaline with a single button press. 
Second Wind is perfect for this and also helps out Frostblink just a bit.

Before using The Celestial Brace you can replace the "Non-Vaal Strike Skills target 1 additional nearby Enemy" mastery with "Monsters cannot Block your Attacks" if you have the former as an Eldritch Implicit on Rare gloves. 
This allows you to ignore some additional map mods as well as making certain monsters mods easier to deal with. 


Watcher's Eye Mods:
All of the following are solid options for us, and I'll list them in my order of preference for each skill.
Determination - Physical Damage Reduction > Reduced Extra Damage from Crits (this last one is great early but becomes redundant if you use Garb of the Ephemeral on your Merc.
Precision - Crit Multi > Attack Damage > Attack Speed
Haste - Phasing > Debuffs Expire Faster (I wouldn't prioritize either of these but if you get 2 of the above mods with one of these it's a nice bonus.)

If your Merc is using an aura you can get mods for that as well, but I've chosen not to include those here.


Lethal Pride: 
The most important thing for us to get here is Endurance Charge on Kill. Ideally we would also get at least 2 Maximum Fortification nodes, and then anything else that's useful is a nice bonus.
Getting any Lethal Pride early will be a huge benefit to us, essentially covering all of our Strength needs on its own. Aside from Rakiata's Dance I would say this is the most important thing for us to pick up.


Mercenaries:
My preferred Merc is a Bladecaster with Grace and Aspect of the Spider. Asenath's Gentle Touch provides Temp Chains on hit
along with some Explode for us to help with clear. We also run Fenumus' Spinnerets for boots in order to add another stack of web through Aspect of the Spider. This combination will significantly slow enemies around us and 
provide boosts to our defenses, single target damage, and clear.
Rounding out the gear we run Leer Cast, Kaom's Binding, Perquil's Toe (lol meta) and then for the chest you can run Doppelganger Guise on a budget or Garb of the Ephemeral as a much stronger option.
For Rings I just use Rares with Life/ES and Res. For the weapon you can use a decent wand or rune dagger and a high ES Titanium Shield with whatever res you're missing. 
If you want to slap on a unique for the weapon Divinarius is a decent option, but our merc really doesn't do much damage anyway.

I've included my merc setup as a party member here. If you want to try a different Merc you can make a fresh PoB, include any relevant items/auras, and then under Export check "Export as Support." Copy that link into the party section of your main PoB.


Map Mods:
I'm including a few different regexes that I use here. The only map mod that's a hard brick is "Monsters Cannot Be Taunted" as this ruins our Accuracy. Aside from that, you can technically run any map mod, although I do avoid a few when rolling
just because they're annoying. 

T16 Regexes
Harsh Regex (Only avoids "Monsters Be Taunted") - "!elo"
Comfy Regex (Avoids above + Less Recovery, No Regen, Reflect, and Cannot Leech) - "!efl|eec|gen|elo|s rec"
4 Babies Regex (Avoids above + Reduced Max Res. Safest regex for pushing levels) - "!efl|eec|gen|elo|s rec|o al"

T17 and Originator Regexes
Basic Regex (Avoids what I consider most likely to brick a map. There are still some annoying mods in here but IMO they're all manageable) - "!eec|'v|gen|f el|net|taun|s rec|o al|ever|f ph"
Loose Regex (Minimal, only use this at high investment and with Awakened Elemental Damage to Attacks and Garb of the Ephemeral on your Merc) - "!eec|gen|taun|s rec|ever"
Risky Regex (Removes all Recovery related mods from the above regex. Use at your own risk) - "!taun"