2 years ago
Level 90 Hybrid Crit Explosive Trap Trickster3.21
Life: 3,440105%
ES: 1,42760%
Mana: 99
eHP:
117,887
Resistances: 75%/76%/75%/-60%
Evade: 78%
Supp: 100%
Armour: 20,977
Evasion: 30,575
DPS: 3,286,227
Speed: 3.23
Hit Chance: 100%
Crit Chance: 96.72%
Crit Multi: 489%
Config:
Pinnacle, 20% Scorch, 4% Brittle, Frenzy, Power, Custom Mods
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Shakari
Gear





















Gems
Explosive Trap
Increased Critical Damage
Charged Traps
Increased Critical Strikes
Inspiration
Leap Slam
Faster Attacks
Fire Trap
Combustion
Elemental Proliferation
Elemental Weakness
Grace
Determination
Summon Skitterbots
Defiance Banner
Bear Trap
Zealotry
Haste
Divine Blessing
Inspiration
Molten Shell
Tree Preview


- 40% of Physical Damage Converted to Cold Damage

- 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes

- 3% chance for Hits to deal 300% of Physical Damage as Extra Damage of a random Element

- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
- +50 to maximum Life

- 12% increased Mana Reservation Efficiency of Skills

- Auras from your Skills have 10% increased Effect on you
- 8% increased Damage for each of your Aura or Herald Skills affecting you

- Inflict Fire, Cold and Lightning Exposure on Enemies when you Suppress their Spell Damage

- Recover 30 Life when your Trap is triggered by an Enemy
- Can have up to 5 additional Traps placed at a time
Notes
Act 1:
--------------------------------------------
IMPORTANT - BEFORE BRUTUS - Since they removed the vendor wands and Arcane Surge has lost 10% more spell damage, you need to make sure you grab
a GGG or GGB link BEFORE you fight Brutus. You'll get Swift Assembly from completing the Tidal Island quest, and you can buy either Added
Cold Damage or Added Lightning Damage from Nessa after entering the Prison.
ALSO IMPORTANT - Because the vendor wand craft is gone, it's now 100% worthwhile to pick up and ID all caster base weapons. Rune Daggers,
Wands, Sceptres, etc. can all roll flat added spell damage. At ilvl 20, it's roughly 22% of the mod pool to hit some tier of added flat damage to spells,
and in A1 the level 8 vendor wand recipe provided a fat 40% dps boost and made leveling easy. Do yourself a favor and ID caster weapons all through
out the Acts and pickup flat added spell damage weapons, each one is a huge dps upgrade.
THIRDLY IMPORTANT - As soon as you can, purchase a three green socket weapon swap for both slots. You'll want to buy 6x Explosive Traps and level them
as you progress through acts. Once they all hit 20 around when you hit level 90, Vaal them. A level 21 Explosive Trap is a significant damage boost and will
likely be expensive early on. I'd also recommend grabbing the Early Map gems as soon as you can and level them in sockets on your equipment.
Vendor Search Strings:
---------------------------------------------
Only Weapon:
g-g-b|g-[gb]-g|b-g-g|Flam|itho
Only Movespeed Boots:
nne|rint
Weapon + Movespeed Boots:
g-g-b|g-[gb]-g|b-g-g|nne|rint|Flam|itho
Sunblast:
---------------------------------------------
Sunblast is a huge dps boost, it pretty squarely triples our damage. When you'll be able to acquire it is a question mark. In 3.20, I stopped in Act 8 and
heisted for about 20 minutes to get the 5c needed to purchase it. Buy it whenever you can, it's worth it. It becomes equipable at level 37.
This PoB is intended to get you safely through maps. Look for the endgame transition PoB to self-chill for upgrading your tankiness and damage further.