20 months ago

Ascendancy ThumbnailLevel 98 Chieftain3.22

Life: 3,932138%
ES: 68
Mana: 1
eHP:
72,400
Resistances: 90%/90%/90%/75%
Armour: 18,036
DPS: 2,322,722
Hit Chance: 5%
Config: Covered in Ash
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Ralakesh

Gear

The FulcrumEternal BurgonetCloak of FlameTitan GauntletsGoldwyrmDefiance of DestinyWinterweaveVentor's GambleBisco's Leash
Divine Life FlaskGold FlaskQuicksilver FlaskRuby FlaskQuartz Flask
Medium Cluster JewelSmall Cluster JewelForbidden FleshForbidden FlameWarrior's TaleWatcher's EyeElegant Hubris

Gems

Infernal Cry
Lifetap
Anomalous Flame Dash
Combustion
Righteous Fire
Lifetap
Awakened Elemental Focus
Awakened Swift Affliction
Awakened Burning Damage
Efficacy
Molten Shell
Cast when Damage Taken
Lifetap
Vaal Breach
Vortex
Divergent Bonechill
Awakened Unbound Ailments
Lifetap
Divergent Herald of Ash
Purity of Fire
Haste
Enlighten
Determination
Vitality
EnemyExplode

Tree Preview

Honoured Tattoo of the Berserker
You gain Onslaught for 4 seconds on Hit Limited to 1 Attribute Notable Tattoo
Honoured Tattoo of the Dove(x4)
+4% to Chaos Resistance
Honoured Tattoo of the Pillager(x15)
3% increased Rarity of Items found
Tattoo of the Ngamahu Makanga(x3)
+1% to maximum Fire Resistance
Tattoo of the Ngamahu Warmonger(x14)
Enemies you Kill have a 2% chance to Explode, dealing a tenth of their maximum Life as Fire Damage
Eternal YouthEternal Youth
Unwavering StanceUnwavering Stance
Damage Over Time MasteryDamage Over Time Mastery
  • 15% increased Duration of Ailments on Enemies
  • 15% increased Skill Effect Duration
Elemental MasteryElemental Mastery
  • Exposure you inflict applies at least -18% to the affected Resistance
Fire MasteryFire Mastery
  • Regenerate 1 Life per second for each 1% Uncapped Fire Resistance
Life MasteryLife Mastery
  • +50 to maximum Life
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Recovery MasteryRecovery Mastery
  • Regenerate 50 Life per second
Reservation MasteryReservation Mastery
  • 8% increased Damage for each of your Aura or Herald Skills affecting you

Notes

This build uses an interaction between The Fulcrum unique staff and the Chieftain ascendency node Hinekora, Death's Fury,
which causes massive explosions to clear packs of monsters and spread huge ignites to them and yourself via ignite proliferation.
Ignite proliferation acts as a sort of damage aura, which spreads this huge ignite to nearby enemies for a short period of time, and
it refreshes every time you cause a new Hinekora explosion.  This results in you zooming around the map, exploding and instantly
killing everything nearby.

As a Chieftain you are unaffected by ignite via Tasalio, Cleansing Water, which allow your ignites to stay on you (and proliferate to
nearby enemies) without actually hurting you.  This is different from ignite immunity, which you don't want, as it would brick this
interaction by blocking the ignite from getting on to you in the first place.

As a Chieftain, it's really easy to meet your defence requirements with Tasalio, Cleansing Water and Valako, Storm's Embrace.  You
can invest entirely into fire resistance and max fire resistance, and overcapped fire resistance also gives you life regeneration with
the fire mastery on the passive tree.  Tattoo of the Ngamahu Makanga can be used to increase your max fire resistance, which also
scales your max lightning and cold resistances.  This goes nicely with the Warrior's Tale unique jewel, which doubles the effect of
tattoos in a medium radius.  Cloak of Flame and the Purity Of Fire mod for Watcher's Eye can get you up to 50% physical damage
taken as fire, and Defiance of Destiny makes you basically invincible while mapping and taking small hits from monsters.  The
Juggernaut asendency offers a lot of great passives that can be stolen with Forbidden Flesh and Forbidden Flame too:

- Unyeilding is what I personally went with to get some increased damage and AOE per endurance charge.  For me, this felt the best
  while mapping.
- Unstoppable is a great choice because of the increased movement speed and freeze immunity, which would allow you to drop the
  Soul Of The Brine King pantheon for something else.
- Unflinching will allow you to get more max endurance charges, and you could drop the Small Cluster Jewel that grants
  Enduring Composure for something else.

Because it's so easy to hit your defensive requirements with only a few affixes on your gear, this is a great build for magic find.  You
can run Goldwyrm, Bisco's Leash, and Ventor's Gamble which can get you 35% quant, and you can get a lot of rarity with a rare helmet and
gloves that are easy to craft yourself.  You can also get a lot of rarity with Honoured Tattoo of the Pillager.

You can really abuse tattoos with this build by using Elegant Hubris to grant the Supreme Ostentation notable passive skill, which
allows you to replace every single attribute passive node with a tattoo and still equip all of the gear you need.  Some great tattoos to
use are:

- Tattoo of the Ngamahu Warmonger - Helps with clearing packs of monsters triggering the 500% HP explosion quicker.  I currently
  have 30% with these tattoos which might be too much.  There is probably a negligible difference between 24% and 30%.
- Tattoo of the Ngamahu Makanga - Allows you to reach 90% max fire resistence (and lightning / cold)
- Honoured Tattoo of the Pillager - More rarity for magic find
- Honoured Tattoo of the Dove - These are really helpful to cap your chaos resistence, which is hard to get with so many uniques.
  This isn't a hard requirement - if you're happy with less chaos resistence in order to get more rarity or explode chance, that's probably
  fine too.  I like having chaos resistance capped while I try to reach level 100.

Elegant Hubris also provides some great options for notable passive skill replacements:

- Increased rarity if you want to do magic find.  Double rarity jewels are expensive (about 15d at the time of writing)
- Increased effect of auras can help you reach a new breakpoint for Purity Of Fire to give you more max fire res.  This can allow you
  to experiement around with passives / tattoos to reach 90% in a more efficient way than I did in this POB.
- Increased chaos resistence can help you reach chaos res cap without having to dedicate 3 extra tattoos for it like I did.
- Increased damage per endurance charge can help squeeze a bit more damage out, which helps to kill mobs before a 500% HP
  explosion is triggered.

For Watcher's Eye, you'll want to look for these mods:

- Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire - this is basically a requirement
- Physical Damage Reduction while affected by Determination - large boost to defences
- You gain Onslaught for 4 seconds on Kill while affected by Haste - this will allow you to replace the Honoured Tattoo of the Berserker
   for something else, such as Honoured Tattoo of the Mountain to get another max endurance charge and more max fire resistence.
- You have Phasing while affected by Haste - this will allow you to replace the quartz flask with something else, perhaps granite flask.

You're able to move around the map quickly by using the Winterweave unique ring, which reverses the effect of chill on you, and
gives you 10% increased movement speed while you're ignited.  You can use Vortex supported by Bonechill and Unbound Ailments
bound to left click to chill nearby enemies, therefore chilling yourself via The Fulcrum.  I also run Haste to get a bit more movement speed, but
this is optional.

!!!IMPORTANT!!! Running Vortex with The Fulcrum will also cause you to freeze yourself, thus making freeze immunity a requirement.
You can get this via the Soul Of The Brine King pantheon, BUT DO NOT UNLOCK THE BOTTOM PART OF THE PANTHEON THAT
REDUCES CHILL EFFECT.  This will fuck up the movement speed granted by your self-chill.  If you don't want to use this pantheon, or
if you fucked up your pantheon and don't want to reroll, you can also get freeze immunity with the Unstoppable Juggernaunt asendency
node.

SINGLE TARGET DAMAGE: This build is really great at mapping, but it has a complicated relationship with single target damage.  Your
main source of damage is the self-inflicted ignite caused by a 500% explosion, which acts as a damage "aura" that inflicts this massive
ignite to nearby enemies.  When this "aura" is active, you have no problem with melting anything next to you, even map bosses /
deli bosses / breach bosses.  This "aura" only exists for as long as your ignite duration is (this POB is about 9 seconds), and it's refreshed
with every Hinekora explosion.  So if you're in a scenario where you're fighting a map boss without this ignite active and with no trash mobs
to cause a Hinekora explosion, you'll end up doing no damage.  There are a few things you can do to help with this:

- Use Vaal Breach to create a bunch of trash mobs by spwaning a breach.
- The harbinger compass ensures that a harbinger spawns next to the boss.




Extra notes:
- Unfortunately, The Fulcrum is really expensive and has massively jumped in price.  They are now 60d at the time of writing this.
- 100% ignite chance is really important for this build.  You want to make sure that every single 500% HP explosion results in a strong ignite
   that proliferates back to you.  If you are wondering about the annointment and some of the choices on the passive tree (ignite chance
   instead of fire dot multi), this is why.  Also, a Medium Cluster Jewel with Fan The Flames and Cooked Alive will be sort of expensive.
- Ignite proliferation is also required for this build.  You can get this with the Fan The Flames notable passive from a Medium Cluster Jewel,
  or the Berek's Respite unique ring as a substitute for Ventor's Gamble.
- You can make this build perform better if you want to drop the MF stuff.  Legacy Of Fury boots makes this build feel a lot better if you're
  okay with losing 20% quant.  A rare ring instead of Ventor's Gamble could help you cap your chaos resistance and give more damage.
  The Formless Flame can be used to get even tankier if you don't want to run the rare helmet with rarity.
- You can (obviously) improve this build with a Mageblood and make a lot of changes to this setup.  I'd recommend getting ignite chance as
   a flask suffix and dropping it from the passive tree.  You could also use Sadima's Touch to get even more quant and get chaos resistance
   from flasks.
- I'm using Vitality in order to take advantage of my Watcher's Eye, it is definitely not required (nor is the mod for Watcher's Eye).
- I made sure to cap my chaos resistence because I'm trying to hit level 100 without 5 ways (I leveled from 96 to 98 without dying).  If you don't
  feel the need to cap your chaos resistence, you can refund the passive points that use tattoos to get chaos resistence within Warrior's Tale
  for something else, or you can replace those tattoos with better ones.