6 months ago

Ascendancy ThumbnailLevel 100 LL MoM Crit Penance Brand of Dissipation Elementalist3.27

Life: 6100%
ES: 901
Mana: 78%
eHP:
978
Resistances: 84%/46%/17%/0%
DPS: 389,241,760
Speed: 5.80
Hit Rate: 5.37
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 646%
Config:
Boss, 40% Shock, Custom Mods
Bandit: Kill All
Pantheon: Soul of Arakaali, Soul of Shakari

Loadout

Gear

The Annihilating LightArchdemon CrownThe Coming CalamityWarlock GlovesWarlock BootsFocused AmuletLost UnityDiamond RingMageblood
Atziri's PromiseRuby FlaskDiamond FlaskSilver FlaskQuicksilver Flask
Hardening UulgraftJolting EshgraftVoicesMegalomaniacLarge Cluster JewelMedium Cluster JewelMedium Cluster JewelMedium Cluster JewelMedium Cluster JewelThe Balance of TerrorWatcher's EyeElegant HubrisGrand SpectrumGrand SpectrumGrand SpectrumImpossible Escape

Gems

Herald of Purity
Enlighten
Hatred
Herald of Ice
Herald of Thunder
Herald of Ash
Righteous Fire
Automation
Convocation
Herald of Agony
Penance Brand of Dissipation
Increased Critical Damage
Elemental Penetration
Arcane Surge
Animate Guardian
Guardian's Blessing
Haste
Raise Spectre
Precision
Vitality
Arrogance
Flame Dash
Elemental Weakness
Flammability
Herald of the Hive
Elemental Weakness

Tree Preview

Tattoo of the Arohongui Shaman(x27)
5% increased Effect of Herald Buffs on you
Tattoo of the Ramako Fleetfoot
2% increased Movement Speed
Farewell to FleshFarewell to Flesh
Eldritch BatteryEldritch Battery
Mind Over MatterMind Over Matter
Pain AttunementPain Attunement
RunebinderRunebinder
Brand MasteryBrand Mastery
  • 40% increased Brand Attachment range
  • You can Cast 2 additional Brands
Caster MasteryCaster Mastery
  • 6% increased Cast Speed for each different Non-Instant Spell you've Cast Recently
Critical MasteryCritical Mastery
  • +25% to Critical Strike Multiplier against Unique Enemies
  • 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
Reservation MasteryReservation Mastery
  • Auras from your Skills have 10% increased Effect on you
  • 8% increased Damage for each of your Aura or Herald Skills affecting you

Notes

===== GUARD HP BREAKPOINTS =====
(RequiredAvgHit = required average hit on your sheet to guarantee half hp hit)
(RequiredMinHit = minimum hit on your sheet, or the lowest acceptable dmg roll)

Dagger
Vial
Rusted
Shell

ReqAvgHit   | ReqMinHit   | D V R S | Buffs/Debuffs
4,201,582    | 3,361,266    | 1 1 0 0  | D+V
6,002,260    | 4,801,808    | 1 0 0 0  | D
6,302,373    | 5,041,898    | 1 1 0 1  | D+V+S
6,302,373    | 5,041,898    | 0 1 0 0  | V
7,002,637    | 5,602,109    | 1 1 1 0  | D+V+R
9,003,390    | 7,202,712    | 0 0 0 0  | Base
9,003,390    | 7,202,712    | 1 0 0 1  | D+S
9,453,559    | 7,562,848    | 0 1 0 1  | V+S
10,003,767  | 8,003,013    | 1 0 1 0  | D+R
10,503,955  | 8,403,164    | 1 1 1 1  | D+V+R+S
10,503,955  | 8,403,164    | 0 1 1 0  | V+R
13,505,085  | 10,804,068  | 0 0 0 1  | S
15,005,650  | 12,004,520  | 0 0 1 0  | R
15,005,650  | 12,004,520  | 1 0 1 1  | D+R+S
15,755,932  | 12,604,746  | 0 1 1 1  | V+R+S
22,508,475  | 18,006,780  | 0 0 1 1  | R+S


===== TODO =====
* need more confirmation on 1-2 hit for sanctum interactions. Current theory:
	- 1st hit: total unconditional, stage 1 pbod
		- no exposure, no curse, no chill, no shock, no arcane surge
			- need to adjust pob to omit cold exposure from gloves
	- 2nd hit: complete conditions, stage 2 pbod 
		- Chill, min 40% shock, double expose, arc surge, ele weak, convergence 
* Theory conclusion: 
	- if avg of 1+2 is high enough, it should guarantee a kill on a given guard if both get attached at the same time
	- if only 1 brand attached && 1hit != kill, then combatant = split