9 months ago
Level 100 LL MoM Crit Lightning Tendrils of Eccentricity Hierophant3.23
Life: 1,89095%
ES: 5,664
Mana: 3,723243%
eHP:
102,339
Resistances: 75%/75%/75%/75%
Spell Block: 61%
DPS: 51,165,792
Speed: 17.01
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 677%
Config: Uber, 24% Shock, Frenzy, Power
Bandit: Kill All
Pantheon: Soul of the Brine King
Gear
Gems
Frostblink of Wintry Blast
Power Charge On Critical
Arcane Surge
Innervate
Awakened Increased Area of Effect
Archmage
Arcanist Brand
Punishment
Wave of Conviction
Conductivity
Lightning Tendrils of Eccentricity
Power Charge On Critical
Concentrated Effect
Awakened Controlled Destruction
Sigil of Power
Increased Duration
Arcane Cloak
Siphoning Trap
Petrified Blood
Arrogance
Enlighten
Discipline
Eternal Blessing
Frost Shield
Contaminate
EnemyExplode
Tree Preview
Might of the Bear
Hex Master
Mind Over Matter
Pain Attunement
Armour and Energy Shield Mastery
- 10% of Physical Damage from Hits taken as Chaos Damage
Dual Wielding Mastery
- +15% Chance to Block Spell Damage while Dual Wielding
- Dual Wielding does not inherently grant chance to Block Attack Damage
Energy Shield Mastery
- 30% of Chaos Damage taken does not bypass Energy Shield
Leech Mastery
- 10% of Leech is Instant
Reservation Mastery
- 20% increased Life Reservation Efficiency of Skills
Notes
___________________________ IF YOU MAKE CHANGES IN MILITANT FAITH JEWEL RADIUS, MAKE SURE YOU HAVE 150 DEVOTION ___________________________ Try to get one with "+2% to all Elemental Resistances per 10 Devotion" because it helpes a lot to cap Resistances. If you find one with this mod, just ignore second mod. It doesn't matter that much. *********************** TO BECOME STUN IMMUNE PRESS Y TO OPEN PANTHEON AND USE SOUL OF THE BRINE KING (TOP LEFT) OR YOU GET STUNNED ************************ You don't have to upgrade Soul of Brine King. You are ailment immune already, so only thing would be useful for you is "Stun and Block Recovery" upgrade. Small God Pantheon is optional, but Abberath (Burning Ground immunity) is recommended as it is sometimes brutal. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*- BANDITS: KILL ALL -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* This is the character in the videos. Gear is the same and the tree is slightly changed based on the encounter, mostly for more survivability. --------------------------------------------------------------------------------------------------------------- GEAR INFO BELOW -------------------------------------------------------------------------------------------------------------- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Do NOT choose Mana over Life on gear. Always have Life! Mana is NOT priority. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Life comes firstly, then Energy Shield, and lastly Mana. Game checks Life to determine whether you are alive or dead. You die when your Life is 0, not Mana. If you have 4.500 Mana and 3.500 Life, you will die with 1.000 Mana, which has no use after you die. Try to have Life and Mana as close to each other as possible. Energy Shield should be your highest pool (in Forum Post, please read "DEFENCE" (Fire Damage example) in STRATEGY if you haven't). HOWEVER, if you have 7.000 Energy Shield with 3.000 Life and 3.000 Mana, you will die with 4.000 Energy Shield. Energy Shield should be >1.000 and <2.000 than Life (1.500 is the sweet spot). For example, for 3.000 Life, have minimum of 4.000 and maximum of 5.000 Energy Shield (4.500 is sweet spot). When you die, check your Energy Shield and Mana levels before reviving. If you have 500 Energy Shield and/or 500 Mana left, then something is wrong. Carry those extra Energy Shield / Mana to Life. You will see that you won't be dying as often. To sum up, keep them in balance; have Energy Shield between 1.000-2.000 range based on relatively equal Life & Mana levels. Because this is the Low-Life Version, you must have your Chaos Resistance capped. Do NOT drop "10% of Physical Damage from Hits taken as Chaos Damage" Mastery if you do drop "Persistence." Either have "Persistence" anointed, or use the Mastery for Pyhsical Mitigation. Since damage to Life is delayed, you can have your Mana slightly higher than Life. The range for this exception is 500. For example, if you have 3500 Life, you could use 4000 Mana, but not above, or stick to the ratio above. Use a Mana Flask because that is the only source we are not sustaining. Aim for: 1. ~4.000 Life (NOT below 3.500) 2. ~4.000 Mana (NOT below 3.500) 3. ~5.000 Energy Shield (NOT below 4.500) 4. +25% Attack Block & +45% Spell Block 6. 75% Chaos Resistance (Have Chaos Res on Helment instead of INT, which this character uses. Swap trees based on your Chaos Res.) ------------------------CLUSTER JEWELS--------------------------- LARGE JEWELS 1- Lightning Damage Base: 1.1- Prefix: "Scintillating Idea" is irreplaceable. You have to have this. "Prismatic Heart" is cool if you need Resistances. "Snowstorm" is a strong node, but you don't have to have this. It is only a nice boost to damage but has a condition. It is replaceable/dispensable. "Storm Drinker" is a powerful alternative as an Energy Shield Leech source. 1.2- Suffix: "Doryani's Lesson" is for Life Leech if you need it. You must have Life Leech. "Widespread Destruction" is OK. AoE is nice. "Disorienting Display" should be your final Suffix. Blind is really good since you will be literally jumping into a pack of monsters. I cannot confirm this, but I'm pretty sure that this node works like an aura. If the 10% chance triggers, it lasts for 4 seconds and close enemies are blinded. I am neither sure of the duration, nor the distance of "close range" in this situation. As I said, it is almost a permanent aura around you which blinds enemies. Extremely useful compared to other 2 suffixes, assuming you have Leech on Gloves. 2- Spell Damage Base: 2.1- Prefix: "Arcane Heroism" is irreplaceable. You have to have this. "Conjured Wall" is almost irreplaceable. As I stated above, Dual Wield Block is limited and valuable. Since this is a Caster, the condition is completely trivial. 6% Spell Block is epic. "Mage Hunter" is a bit weaker alternative to Conjured Wall. Still good if you cannot afford Conjured Wall or is what you have at hand. "Practiced Caster" is nice for DPS. Other two prefixes are highly recommended over this. 2.2.- Suffix: "Sap Psyche" is to go. "Essence Rush" is not bad but not that useful. "Thaumophage" is a chaeper alternative for Energy Shield Leech. However, please bear in mind that you are mostly NOT "on Full Energy Shield".