8 months ago
Level 95 Hybrid Crit Assassin's Mark Trickster3.23
Life: 2,40495%
ES: 1,37566%
Mana: 112
eHP:
47,237
Resistances: 75%/75%/75%/25%
Evade: 83%
Evasion: 36,602
DPS: 24,589,878
Speed: 2.85
Hit Chance: 100%
Crit Chance: 29.24%
Crit Multi: 414%
Config: Pinnacle, 15% Shock, 10x Wither
Bandit: Alira
Pantheon: Soul of Lunaris, Soul of Ralakesh
Gear
Gems
CHECK THE NOTES SECTION
Explosive Trap of Shrapnel
Trap and Mine Damage
Increased Area of Effect
Increased Critical Strikes
Awakened Added Fire Damage
Increased Critical Damage
Assassin's Mark
Despair
Void Gaze
Grace
Purity of Elements
Summon Skitterbots
Steelskin
Flamethrower Trap
Trap and Mine Damage
Increased Critical Strikes
Advanced Traps
Flame Dash
Tree Preview
Ghost Dance
Lethe Shade
Wicked Ward
Wind Dancer
Energy Shield Mastery
- 100% increased Energy Shield from Equipped Helmet
Evasion Mastery
- 100% increased Evasion Rating from Equipped Body Armour
Evasion and Energy Shield Mastery
- Every 4 seconds, Regenerate Energy Shield equal to 1% of Evasion Rating over 1 second
Flask Mastery
- Life Flasks gain 1 Charge every 3 seconds
- Mana Flasks gain 1 Charge every 3 seconds
Life Mastery
- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Mana Mastery
- 12% increased Mana Reservation Efficiency of Skills
Mark Mastery
- Marked Enemy cannot Regenerate Life
Poison Mastery
- Enemies Poisoned by you cannot deal Critical Strikes
Protection Mastery
- Corrupted Blood cannot be inflicted on you
Reservation Mastery
- Auras from your Skills have 10% increased Effect on you
Spell Suppression Mastery
- You have Phasing if you have Suppressed Spell Damage Recently
- +8% chance to Suppress Spell Damage while Phasing
- Chance to Suppress Spell Damage is Lucky
Trap Mastery
- Traps cannot be Damaged
Notes
Disclaimer: First of all, I would like to thank the ytb user FearlessDumb0 for giving me inspiration to make this build. This build is based on his 2d explosive trap video. Here is the link: https://www.youtube.com/watch?v=Tna2MyKbiGI How to level After you are done with the "Leveling" skill tree, start pathing to the nodes in the "Default" Skill tree. Dont bother with respecing, until you're about lvl 80-85. 1. Get Rolling Magma-Elemental Prolif - ? (anything but Added Cold) 2. At Lvl 12, get Fire trap - Elemental Prolif - Added Lightning 3. Start leveling a few Explosive Trap gems 4. Help Alira for res, mana regen and crit multi 4. Start adding Grace, Purity of Elements, Summon Skitterbots Gear in terms of priority: 1. Doedre's Tenure -> Later try to buy either +2 Trap or +2 AoE [Acts as a pseudo 5-link] 2. The Consuming Dark 3. Eber's Unification 4. Explosive Trap of Shrapnel -> This transfigured gems singlehandedly fixed the clear without harming its ridiculous single-target 4. 65+ Sunblast 5. Kintsugi or any other high Evasion body armour 6. Any Glorious Vanity with % chance to Wither (optimal is 2 clusters but 1 is just fine) -> I recommend you to take even inefficient pathing because of the QoL Tips: 1. On trade you can buy the Eber's Unification double corrupted with +2 Fire and +2 AoE for a pseudo 6-link 2. If you are not using Skitterbots to curse for you, run Assasin's Mark + Arcanist Brand + Despair 3. Until you get a % chance to Wither from any Glorious Vanity, run Wither + Spell totem + Multiple Totems + (Faster Casting) 4. The Vertex is an amazing helmet for this build. I just didnt want to sacrifice about a 1/4 of the dmg 5. If Explosive Trap is not your taste, this build can be used with the new transfigured Fire Trap of Blasting without many changes 6. Before getting a pair of rare gloves with the "25% phys converted to fire" mod, I recommend taking the Wasting cluster for the phys to chaos mastery Pros of the build: + Extremely high single target for the price + Usage of interesting uniques and synergies + Tanky against spells -> good for bossing Cons of the build: - Visual clarity - Trap playstyle worsened by Sunblast - Low phys max hit - Limited playability in SSF due to using a lot of uniques