2 months ago

Ascendancy ThumbnailLevel 92 Raise Zombie Necromancer3.24

Life: 4,211143%
ES: 413
Mana: 202
eHP:
63,205
Resistances: -45%/-45%/-45%/-52%
Block: 48%
Spell Block: 48%
Armour: 19,494
DPS: 4,047
Speed: 1.42
Hit Chance: 100%
Config: None
Bandit: Kill All

Gear

Calling WandEzomyte Tower ShieldBone HelmetHoly ChainmailCrusader GlovesCrusader BootsCoral AmuletCoral RingCoral RingStygian Vise
Life FlaskAmethyst FlaskQuicksilver FlaskQuartz FlaskQuicksilver Flask

Gems

Summon Chaos Golem
Feeding Frenzy
Arctic Armour
Arrogance
Vitality
Clarity
Determination
Automation
Molten Shell
Withering Step
Raise Zombie
Summon Phantasm
Predator
Energy Leech
Minion Speed
Meat Shield
Cast when Damage Taken
Desecrate
Bone Offering
Punishment
Raise Spectre
Tempest Shield
Call to Arms
Enduring Cry

Tree Preview

Armour MasteryArmour Mastery
  • You take 30% reduced Extra Damage from Critical Strikes
  • 20% increased Armour per second you've been stationary, up to a maximum of 100%
  • +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
Armour and Energy Shield MasteryArmour and Energy Shield Mastery
  • 10% of Armour also applies to Chaos Damage taken from Hits
Leech MasteryLeech Mastery
  • 10% of Leech is Instant
Minion Defence MasteryMinion Defence Mastery
  • Minions have +8% to all maximum Elemental Resistances
  • Minions Recover 5% of Life on Minion Death
Minion Offence MasteryMinion Offence Mastery
  • Minions have +250 to Accuracy Rating
  • 20% increased effect of Offerings
Reservation MasteryReservation Mastery
  • +1% to all maximum Elemental Resistances if you have Reserved Life and Mana

Notes

Build created by Wrecker of Days on PoE forum: https://www.pathofexile.com/forum/view-thread/3467875
Copied from https://poeplanner.com/builds/595487 for use with PoB. Copy/Paste accuracy not guaranteed

DISCLAIMER:
- This is my personal build that I use with my day-to-day gameplay. This build will always display the base version of the build, so it won't be updated if I get an epic drop and need to rearrange/replace skills and such. But if I feel like the base version of the build needs something tweaked, it'll be tweaked without warning. (Such as swapping an aura or something.) (I will do my best not to make any changes mid-league.) 
- (If you see any "hidden" gems, that's just a PoE Planner thing. There are no hidden gems in PoE. Some skills/supports provide extra abilities. For example, Predator Support provides the user with the Signal Prey skill. It's one gem/support. PoE Planner just has those "skills within a skill" as separate skills, for whatever their reasons are.)

ALL OF MY BUILDS ARE DESIGNED TO BE:
  - SSF HC savvy.
    - So that means, defence before offence, life before glory, /deaths = 0 before damage.
  - As Stress-Free (to me) as possible, which means:
    - Having only ONE MAIN BUTTON/skill to press, with (maybe) an occasional secondary button/skill. 
    - Having a defensive setup that ALLOWS SLOW REACTION TIME or slow character movement. We should be able to zone out, take damage, and react slowly with our flasks, to easily survive.
    - ITEM FREEDOM. I like Path of Exile to be a game of discovery and excitement. I want every item that I ID to have the potential to be better than what I have equipped. I also don't like "needing" a specific fancy mod or item for my build to actually function. So, I design my builds to not require specific gear or mods. I think of gear as a bonus to the build. (Obviously, we want good gear, but we won't be crippled until we get it. SSF, am I right?)

TAKE NOTICE:
- Pay attention to the skills and notables when you're allocating them to the build. It's on YOU to remember the requirements of all of your selections as you'll be the one equipping, modifying, and playing the build. TAKE YOUR TIME within the game to get used to the differences of each addition as they come. The build's details are easier to remember that way.

Everything else, besides what's mentioned below, is pretty straightforward. I don't think anything else needs a comment. Hopefully, I haven't forgotten anything. I hope the build suits you and that you have a great time!

RETURNING PLAYERS:
- For 3.24:
  - I removed Commander of Darkness and added Unnatural Strength.
  - As a result, the build went from physical damage to chaos. Guardian's Blessing/Pride was removed as there wasn't an aura for chaos damage. 
  - As a result of the above:
    - Our golem is now linked with Feeding Frenzy.
    - Molten Shell, Withering Step, Enduring Cry have been added and are automatic.
  - Minor tree changes.
  - I decided I wanted to be more hands-off than the last build; Skeletons have been replaced with Phantasms.
    - As a result, we are now trying to get 6 blue sockets on an AR/ES body armour (until an Empower shows up).

BUILD SUMMARY:
- This Zombie build. You Move. Zombie kill. ????
- Walk/stand around and press Signal Prey whenever you want.
  - Offense:
    - Our offensive minions deal Chaos Damage (Physical damage converted to Chaos damage.)
      - Zombies do Melee Strike Attacks, while Phantasms use Spell Projectiles.
  - Defence (all before equipping items):
    - 81% Elemental Resist cap.
    - Lots of physical damage mitigation.
    - Big Armour investment.
    - Freeze and Shock Immune.
    - 44% Attack, 46% Spell Block.
    - Lots of automatic defensive skills.
    - Extra mitigation when Stationary.

BUTTONS:
- Signal Prey (from Predator Support).
  - If you want a second button, feel free to look at the CwDT links. You could self-cast any or all of the gems (allowing them to be a higher level).
- Flasks are up to you.
- That's it! Everything else is automatic. Easy peasy.

BUILD SPECIFIC THINGS TO KNOW:
Levelling:
- Zombies will die to the Act 1 bosses. You'll want SRS (Breaking Some Eggs) or Skeletons (The Caged Brute) to get through Act 1.

Skill Gems
- Signal Prey (from Predator Support)
  - Is tagged as a minion skill. So any perks from "using minion skills recently" will be proc'd by using Signal Prey.
- Zombies and Phantasms:
  - The build deals Physical damage converted to 100% Chaos damage.
  - Zombies do Melee Strike Attacks, while Phantasms use Spell Projectiles. (It's an awkward combo to adhere to, but I LOVE Phantasms.)
  - Because of one of the mastery options we selected, our minions heal a bit when a minion dies. Phantasms do this for us. They'll die often but they'll also be replaced often. Replacing a living Phantasm also counts as a minion dying, which also happens often.
  - Supporting Zombies/Phantasms with Chance to Poison, Predator, Void Manipulation, and Energy Leech will deal more damage than what I am playing with. I'm using my supports for two reasons:
    - 1. Though Minion Speed is weak offensively, faster Attack/Cast speed helps maintain full Wither and Phantasm stacks easier which gives us more consistent damage.
    - 2. I want a body armour that can have armour (An AR/ES base can roll 6 blues easy enough). This gives us armour that ties into Molten Shell, Chaos mitigation, and max resists.
- Spectres:
  - I hate Spectres but they give easy bonus perks if the build has spec'd into minion survivability to keep them alive, which we have. I always get at least one "Frenzy Charge Ape" from Act 2. One ape will easily cap our minions with Frenzy Charges, which give our build a big damage boost. Do what you like with the other spectre.

Items:
- Shields are required because of Tempest Shield.
  - You may as well find a shield that has 40% reduced Extra Damage from Critical Strikes, which would make us "immune" to crits. (30+30+40=100)
- For all other items, use anything you want. Just have fun with what you find or think of. Play YOUR way.

The Passive Tree:
- The Passive Tree takes you to character level 92.
- We need 98 Dex. for our green gems but we only get 54 Dex. from the tree. 
  - So, don't be shy to use the +30 Dex. nodes until you find some gear you love that totals 44+ Dex.
- Levelling is easy with this build. There's no wrong way to go about it. (If you like to be told how to level, select all of the passive tree nodes as they come, without skipping anything. Deal with the "dead-end roads" and then keep moving. The tree is quite linear and makes life quite easy.)


WHERE TO UNLOCK EACH GEM:
- Act 1: Raise Zombie: Reward for Enemy at the Gate.
- Act 1: Summon Phantasm Support: Reward for Mercy Mission.
- Act 1: Clarity: Reward for The Caged Brute.
- Act 1: Vitality: Purchase after The Caged Brute.
- Act 1: Withering Step: Purchase and The Caged Brute.
- Act 1: Bone Offering: Purchase after The Siren's Cadence.
- Act 2: Arctic Armour: Reward from Intruders in Black.
- Act 2: Desecrate: Purchased after Intruders in Black.
- Act 2: Tempest Shield: Purchased after Intruders in Black.
- Act 2: Predator Support: Reward for Sharp and Cruel.
- Act 2: Minion Speed Support: Purchase after Sharp and Cruel.
- Act 3: Automation: Purchase after Lost in Love.
- Act 3: Raise Spectre: Reward for Sever the Right Hand.
- Act 4: Summon Chaos Golem: Reward for Breaking the Seal.
- Act 4: Cast when Damage Taken: Purchase after The Eternal Nightmare.
- Act 6: Arrogance Support: Purchase after Fallen from Grace.
- Act 6: Call to Arms: Purchase after Fallen from Grace.
- Act 6: Determination: Purchase after Fallen from Grace.
- Act 6: Enduring Cry: Purchase after Fallen from Grace.
- Act 6: Energy Leech Support: Purchase after Fallen from Grace.
- Act 6: Feeding Frenzy Support: Purchase after Fallen from Grace.
- Act 6: Meat Shield Support: Purchase after Fallen from Grace.
- Act 6: Molten Shell: Purchase after Fallen from Grace.
- Act 6: Punishment: Purchase after Fallen from Grace.