2 days ago

Ascendancy ThumbnailLevel 91 CI Forbidden Rite Elementalist3.26

Life: 1
ES: 7,727
Mana: 101
eHP:
53,853
Resistances: 75%/75%/76%/72%
DPS: 9,439,552
Speed: 6.13
Hit Chance: 100%
Config:
25% Shock, 12x Wither, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Tukohama

Gear

Profane WandProfane WandHubris CircletVaal RegaliaSorcerer GlovesSorcerer BootsCitrine AmuletDoedre's DamningDoedre's DamningCrystal Belt
Hypnotic Eye Jewelprimordial bond Megalomaniacprimordial bond Megalomaniacprimordial bond Megalomaniacprimordial bond Megalomaniacprimordial bond MegalomaniacLarge Cluster JewelLarge Cluster JewelLarge Cluster JewelSmall Cluster JewelThe Anima StonePrimordial EminencePrimordial EminencePrimordial Eminence

Gems

______________Main Skill______________________
Forbidden Rite
Greater Volley
Unbound Ailments
Spell Echo
Void Manipulation
Herald of Agony
Malevolence
Flesh and Stone
Discipline
Summon Lightning Golem
Summon Flame Golem
Summon Chaos Golem
Summon Stone Golem
Summon Carrion Golem of Hordes
Summon Carrion Golem
Despair
Temporal Chains
Punishment
Enfeeble
Withering Step
Convocation
Flame Dash
Cast when Damage Taken
Steelskin
______________Test______________________
Summon Stone Golem
Summon Flame Golem
Summon Ice Golem
Summon Lightning Golem
Summon Stone Golem
Summon Chaos Golem
Awakened Empower
Summon Carrion Golem of Hordes
Primal Aegis

Tree Preview

Chaos InoculationChaos Inoculation
Ghost ReaverGhost Reaver
Zealot's OathZealot's Oath
Armour and Energy Shield MasteryArmour and Energy Shield Mastery
  • Recover 5% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit
Energy Shield MasteryEnergy Shield Mastery
  • 100% increased Energy Shield from Equipped Helmet
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Poison MasteryPoison Mastery
  • Enemies Poisoned by you cannot deal Critical Strikes

Notes

Ascendancy points are calculated in the configs until pob is updated with correct values:
Same with golems buffs.



Ascend points are flexible, experiment.

There are patchnotes for a bunch of passive tree buffs for cold damage / cold dot so I will implement those in the pob whenever that is released.
I did not include the buffs to vortex, they were substantial.
Did not include arcane surge buffs.


How to follow the guide?
Cold DoT
Leveling trees -> 
1 large cluster (big respec) (should be very cheap for this gear) (2 watchstones) ->
2 large cluster (stuff is getting expensive) (all non uber bosses, (maybe) some ubers) ->
3 large cluster (it's pretty hard to push cold dot dps, so we are jumping through hoops for righteous fire) (it's expensive endgame setup) (the only super important corrupts are the helmet, each one adds 15% dps)  (t17 and ubers probably) 
Forbidden Rite
Leveling trees -> 
1 large cluster ->
fr poison minimalist (1 of the three minimalist trees, if the megalos are cheap do that one) ->
fr poison 1000% or fr poison flexible (if megalo are cheap do 1000%)

Disclaimers
_________________________________________________________________________________________________________________________________________________________________________
the cold dot build has a LOT of buttons to press.



Important
_________________________________________________________________________________________________________________________________________________________________________
If one of the golems is disabled in the config, you can summon 2 of your most important golem (higher chance for it to always be alive). But keep in mind of your max golems available.

I did not factor in the golem levels into these buffs. So all the mods that say at level 20 are going to be a decent amount higher. (dot mult, inc dmg, acc, mana reg, life reg)

Flexible setup looks to be better unless you are making use of all 5 golems. The golems do lose a chunk of hp on flexible though, so that might cause some problems in endgame content.

Supposedly you can use use golems with their alt gem counterparts. So stone golem of safeguarding might be a strong investment.

Kill Alira for early elemental resistance. Switch to passive point for endgame setup.

If you are running the low life setups that only have 75% chaos res and 30% chaos damage taken from es before life, try not to add any extra damage as chaos modifiers on enemies.

For cold DoT, there is a new mastery that gives 1% cold dot mult for 4% overcapped cold res. If you can stack a lot of cold resistance this is an insanely strong node.



Questions and Answers
_________________________________________________________________________________________________________________________________________________________________________
Why are you using the searing / exarch implicits (While a Unique Enemy is in your Presence)?
 - Because we have enough damage that every content in the game will melt, only thing that is tanky will be bosses and rogue exiles probably.


The dps doesn't look that great.
- Check the config, uber pinnacle is probably enabled since the build goes past the dot cap. Uber pinnacle adds a 70% less damage taken mod.


My golems are dieing.
- Allocate grave intentions


I don't have enough passive points?
Which nodes can I give up?
- fr poison 1k effect - faith and steel cluster
- fr poison flexible - poison mastery 20%dps - fatal toxins - faith and steel cluster
- 3 large cluster - divine judgement and preceding nodes


Mana costs look bad in the pob
- So the way mana works is as you cast your regen is actively applying. And you won't actually be sitting in place for a real long time for any content. 
- Anything that takes awhile to kill is going to be the big bosses with phases. The second you start moving your mana is full again.
- Also I underestimated the lightning golem's mana regen it is granting us. 


Mana costs feel bad in game
- Okay here's some solutions:
- Use the reduced mana cost ring.
- Swap out an aura for clarity.
- Use arcane surge with forbidden rite.






Stuff that might be worth looking into.
__________________________________________________________________________________________________________________________________________________________________________
wilmas lightning golem scaling?























Golem calclations below
__________________________________________________________________________________________________________________________________________________________________________

trade link for settlers primordial bond megalo (over 7k results)
https://www.pathofexile.com/trade/search/Settlers/vyK589DcE


Summoning multiple golems. I'm not exactly sure how it works. It's going to be real easy to hit 5 max golems and therefore all 5 different type of buffs. With other pieces I think we can hit over 10 golems. This is particularly potent at 150% increased damage per golem
sources of max golem
ascend point +2
passive tree +1
hordes gem +2 each gem? based on wiki it looks like only +2 max
clayshaper x2 +2
anima stone +1
primordial chain +3
so +11 max golems
https://www.poewiki.net/wiki/Golem


golem
base buffs
chaos golem
- 17% chaos resistance
- 16% damage over time multiplier at level 20
flame golem
- 29% increased damage at level 20
- 20% increased area of effect
ice golem
- 40% increased critical strike
- +420 accuracy at level 20
lightning golem
- 10% increased attack and cast speed
- 18 mana regenerated at level 20
stone golem
- 20% increased defences
- 105 life regenerated per second at level 20


#buffs factoring effect
100% effect (ascendency)
80% passive tree
23% quality
120% 4 primordial eminence jewel
400% 10 primordial bond megalomaniacs
200% 5 primordial bond large clusters
30% searing exarch body armour
30% ashes of stars
24% level 4 enhance
total = 1007% ~ 11x

chaos golem
+187% chaos resistance
+176% to Damage over Time Multiplier
fire golem
319% increased damage
220% increased area of effect
ice golem
440% increased critical strike chance
+4620 to accuracy rating
lightning golem
110% increased attack and cast speed
198 mana regenerated per second
stone golem
1155 life regenerated per second
220% increased defences

damage increases 
150% per golem @ 7 golems (5 buff golems, 2 carrion horde golems)
1150% increased damage

large cluster minion damage + spiritual aid (2 nodes per large cluster)
13.5*10 = 
135% increased damage

golem life
primordial bond x 15 = 25%x15 =  375% golem life

#shaper of flames
Enemies Ignited by you have 40% of Physical Damage they deal converted to Fire




List of buffs piece by piece

liege of the primordial
100% golem effect
+ 2 golems

skill tree passives
80% golem effect
+ 1 golem

primordial bond megalo x 10
400% golem effect
100% damage per golem

primordial bond large cluster x 5
200% golem effect
50% damage per golem

primordial eminence jewel x 3
90% golem effect

searing exarch body armour
35% golem effect

ashes of stars
30% golem effect

dialla + max level awakened enhance + empower
+ 9 golem levels
+ 70% quality = 70% golem effect

gem quality
23% golem effect

searing exarch boots
47% golem effect for a single type

large cluster minion damage + spiritual aid
13.5*10 = 135% increased damage

anima stone
+ 1 golem