2 days ago

Ascendancy ThumbnailLevel 12 Sunder Berserker3.25

Life: 2340%
Mana: 123
eHP:
153
Resistances: -60%/-60%/-60%/-60%
DPS: 1
Speed: 0.97
Hit Chance: 15%
Config: None
Bandit: Kill All

Gear

Gems

Sunder

Tree Preview

Notes

!!!important!!!!
The brackets implies what lvl the skill gem requires. You only need to buy gems if I list them, the rest are from quest rewards. All the gems are also color coded to their respective attribute

Vendor Regex:
r-r-r|g-[gr]-r|r-[gr]-g|g-r-g|r-g-r|r-r|nne|rint

Gear:

Regex for vendor: Paste this into the armour vendor. It'll show 3 links of colors you want abd movement speed boots.


LVL 1-11 - Act 1
(ideally mule a ranger before starting, this will give you bonus currency for stuff like iron rings)
(Buy 1 iron ring if you muled, buy any 2h weapon to replace your 1h, search vendor for 3 links of r-r-g or r-g-g) - You also want a jade amulet as soon as possible (from nessa)
(will buy frostblink(4) and blood and sand(4)

lvl 1-3: Ground slam-Chance to bleed-Momentum (chance to bleed is more dmg if you only have a 2 link)

lvl 4-11: Swap to shield charge, this might seem weird, but it's your optimal skill for dmg until lvl 12 (also try to get a 2nd iron ring and rustic sash for a lot more dmg)
(other options if you don't like shield charge, is just to weapon swap for the speed and just use ground slam until lvl 12)
Shield charge-Chance to bleed-Momentum(swap for faster attacks at lvl 8, quest reward)
Equip Frostblink as soon as you have the intelligence requirement (usually requires versatility in the passive tree, don't lvl the skill up to keep the intelligence low)

lvl 10, get leap slam from quest reward after brutus(save for the swap later)

lvl 12 - Gem links before merveil
Sunder-Ruthless-Chance to bleed(if no triple red, then faster attack is okay)
Leap Slam-Faster attacks-Momentum
Frostblink
Blood and Sand
Intimidating Cry


LVL 12-23 - Act 2 ---- Remember that you can craft movement speed on your boots after killing the vaal oversoul and picking up the recipe in the next zone.
Remember to keep your weapon updated, it's where all of your damage comes from. Using essence on high lvl axe bases is what you should be doing and ID every 2h axe that drops.
(Buy herald of purity(16)/blood rage(16) from the vendor when you can, 1 alteration each)

lvl 16-23 - Gem links
Sunder-Ruthless-Melee phys damage(18) - Replace chance to bleed when you get melee phys
Leap Slam-Faster attacks-Momentum
Frostblink
Blood and Sand
Intimidating Cry (doubles your damage on use, very important)
Herald of Ash
Herald of Purity
Optional: Seismic cry(16) - Can wait for autoexertion or use it in this act, but not needed.

LVL 24 and beyond - Act 3/4+
(Buy Autoexertion(24) - This will allow you to automate you warcrys, giving you a 1 button playstyle for clear)

Sunder-Ruthless--melee phys damage-Faster attacks (only if you have a 4 link) - At lvl 38 Replace ruthless with Fist of War(38) and replace Faster attacks with Overexertion(38)
Leap Slam-Faster attacks-Momentum
Frostblink
Blood and Sand
Intimidating Cry-Sesismic cry-Autoexertion(24) (if you don't have another 3r, you can just manually intimidating on bosses)
Herald of Ash
Vulnerability - Optional if you want to press a curse on bosses for more damage, this build already has a ton if your weapon isn't bad


Act 6, after doing lily's quest, you can buy Pulverise, replace melee phys damage with this new support

--------This is your Final setup until you complete the campaign----------

Norma Lab Locations:
The Lower Prison (act 1)
The Crypt Level 1 (act 2) - Reminder, golden hand quest after this lab for +1 skill point.
The Chamber of Sins Level 2 (act 2)
The Crematorium (act 3)
The Catacombs (act 3)
The Imperial Gardens (act 3)

Curel Lab Locations:
The Prison (Act 6)
The Crypt (Act 7)
The Chamber of Sins Level 2 (Act 7)	

Merc lab Locations:
The Bath House (act 8)
The Tunnel (act 9)
The Ossuary (act 10)