8 weeks ago

Ascendancy ThumbnailLevel 95 MoM Crit Frostblink Totem Hierophant3.23

Life: 3,672107%
Mana: 2,016127%
eHP:
27,659
Resistances: 75%/75%/75%/-16%
Evade: 23%
Block: 33%
Hit Chance: 100%
Crit Chance: 90.61%
Crit Multi: 586%
Config: Pinnacle, 10% Shock, Power
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Ryslatha

Gear

The Annihilating LightHeatshiverBronn's LitheVaal GauntletsShagreen BootsReplica Dragonfang's FlightAnathemaTwoStoneFCStygian Vise
Eternal Life FlaskLavianga's SpiritQuicksilver FlaskJade FlaskGranite Flask
Ghastly Eye JewelLarge Cluster JewelMedium Cluster JewelMedium Cluster JewelForbidden FleshForbidden FlameThat Which Was TakenSublime VisionWatcher's EyeLupine CharmLupine CharmUrsine Charm

Gems

Steelskin
Cast when Damage Taken
Summon Chaos Golem
Flame Dash
Spell Totem
Multiple Totems
Increased Critical Strikes
Increased Critical Damage
Awakened Added Cold Damage
Frostblink
Cold Snap
Bonechill
Increased Area of Effect
Awakened Unbound Ailments
Punishment
Assassin's Mark
Frostbite
Elemental Weakness
Vortex
Arcanist Brand
Vaal Haste
Sigil of Power
Eternal Blessing
Increased Duration

Tree Preview

Might of the BearMight of the Bear
Ancestral BondAncestral Bond
Mind Over MatterMind Over Matter
The AgnosticThe Agnostic
Caster MasteryCaster Mastery
  • 6% increased Cast Speed for each different Non-Instant Spell you've Cast Recently
Charge MasteryCharge Mastery
  • Cannot be Ignited while at maximum Endurance Charges
Critical MasteryCritical Mastery
  • You take 30% reduced Extra Damage from Critical Strikes
Life MasteryLife Mastery
  • +50 to maximum Life
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Mana MasteryMana Mastery
  • 10% of Damage taken Recouped as Mana
Totem MasteryTotem Mastery
  • 60% increased Global Critical Strike Chance if you've Summoned a Totem Recently
  • 5% of Damage from Hits is taken from your nearest Totem's Life before you

Notes

--------
DPS:
--------

Total boss DPS should be between 30M - 50M I think. If that's not enough for you, you can run ZEALOTRY/HATRED instead of HASTE.

Around 800k DMG per totem cast.
- Every cast hits twice due to AOE 
- Every cast deals 114% more damage due to chill
- Totems cast around 3 times per second (practically more is easily possible). I'm going to count 2.5 for a more conservative calcualtion.
- You have 5 totems

800K * 2 * 2.14 * 2.5 * 5 = 42M

Of course this relies on exposure, unnerve, curses, chilled ground.

Since bosses tend to shake off debuffs and teleport around: 
Realistically speaking a DPS of 15-30M against pinnacles is what you'll have with my gear on an average playstyle.void

--------
LEVELING:
--------

I leaguestarted with this build, but it doesn't mean it was easy to get to the current gear level!
I regard this build as advanced and not suitable for new players!

Use Storm Burst totems or Flameblast of Celerity totems until you can equip Bronn's Lithe.
Get all AOE nodes early on.

--------
EQUIPMENT NOTES:
--------

- Bronn's lithe is really hard to offcolor. I HIGHLY recommend getting a double corrupted bronns and using tainted jeweller/fusings/chromatics to get the colors and links you need.
- Ashes of the stars provides more damage than replica dragonfang as long as the chill is active!
- Capping your resists is very hard with Annihilating light. Don't sleep on resists from charms, jewels, cluster jewels, anathema corruptions.
- Glove eldritch mods provide a ton of damage!
- A TON of gems have high power qualities! Curse qualities are really important to keep bosses frozen!
- We're running agnostic, prefer AR/EV bases. Use crafitng bench and jeweller recipe trick to get colors right!
- The 'sleepless sentries' cluster jewel mod is AMAZING. Get it ASAP.
- To fit EVERYTHING into the build, you'll need REALLY good rare, catalysts and a lot of micro-optimization. Good luck!

--------
CHILL EFFECT:
--------

Chill is applied using cold snap!
We also have arcanist-vortex and cluster jewel chill, but these are more for automation and defenses

- You need 5/20 awa-unbound-aiments + lvl21 bonechill + 20/23 cold snap + 30 effectiveness from tree/jewels to reach maximum chill effect of 30%!
- Don't OVERVALUE chill while clearing/mapping. It's valuable, but your totems should be doing perfectly fine without it
- Don't UNDERVALUE the defensive part though. 30% chill = 30% less action, very helpful

--------
CAST SPEED AND AURAS
--------

HATRED / ZEALOTRY provide WAY more damage, but I really like HASTE most once you can afford a sublime vision (+vaal haste feels great)
You want a LOT of cast speed on this build as it makes the gameplay feel very smooth and is very effective defensively!
The watcher's eye I'm using is SUPER NOT important

Sublime vision feels incredible on a vaal haste!

--------
DEFENSES:
--------

- Get stun avoidance through gloves and timeless jewels!
- Totem taunt is CRUCIAL. Get it on one of your charms ASAP.
- Totem life recoup is nice as well
- Agnostic/MOM provide very solid defense layers. You absolutely want a Lavinga's spirit flask!
- CHAIN PANTHEON IS SUPER IMPORTANT.
- Take care of your flasks or I'll poop into your bedsheets! Quality, high tier mods, instilling orbs. 
- Don't sleep on sigil of power

If you want the build to be more defensive, invest more into mana and block.
We can fairly easily reach near max-block with some more staff nodes, rumi and block charms.

--------
CONTENT TO RUN AND TO AVOID:
--------

- All bosses (uber bosses possible as well)
- Expedition. Even with wisps and delirium, we'll be doing great!
- Blight
- Delirium
- Ritual
- Abyss
- Heist (surprisingly good with totems NUKING dangers behind doors)

AVOID:
Ultimatum and Breach. Not best suited for totem playstyle.

--------
MAP MODS TO AVOID:
--------

- Ele reflect
- No regen (runnable, but nasty)
- Extra proj, speed, crit, -max res, ele weakness are dangerous as usual