23 hours ago

Ascendancy ThumbnailLevel 100 Crit Flicker Strike Berserker3.26

Life: 4,901109%
Mana: 76
eHP:
123,520
Resistances: 80%/75%/75%/39%
Armour: 29,353
DPS: 34,863,428
Speed: 10.14
Hit Chance: 100%
Crit Chance: 89.54%
Crit Multi: 467%
Config: 25% Scorch, Covered in Ash, Frenzy, Power
Bandit: Alira

Gear

Alternating SceptreShagreen Tower ShieldAbyssusRoyal PlateLeviathan GauntletsLeviathan GreavesAshes of the StarsEnmity's EmbraceRuby RingHeadhunter
Eternal Life FlaskBottled FaithGranite FlaskDiamond FlaskSilver Flask
Murderous Eye JewelLarge Cluster JewelLarge Cluster JewelForbidden FleshForbidden FlameElegant HubrisStormshroudCrimson JewelCrimson JewelCrimson JewelCrimson Jewel

Gems

Flicker Strike
Awakened Multistrike
Awakened Elemental Damage with Attacks
Awakened Melee Physical Damage
Awakened Added Fire Damage
Inspiration
------- Enlighten Support -------
Purity of Fire
Herald of Purity
Herald of Ash
Enlighten
Flesh and Stone
------- Spectre Support -------
Guardian's Blessing
Raise Spectre
Herald of Ash
Flesh and Stone
Herald of Purity
-------------------------------------
Cast when Damage Taken
Blood Rage
Leap Slam
Faster Attacks
Cast when Damage Taken
Hydrosphere
Mark On Hit
Assassin's Mark
Lifetap
Frostblink

Tree Preview

Tattoo of the Kitava Blood Drinker
0.5% of Attack Damage Leeched as Life
Avatar of FireAvatar of Fire
Unwavering StanceUnwavering Stance
Versatile CombatantVersatile Combatant
Attack MasteryAttack Mastery
  • Monsters cannot Block your Attacks
Block MasteryBlock Mastery
  • +1% Chance to Block Spell Damage per 5% Chance to Block Attack Damage
Critical MasteryCritical Mastery
  • +25% to Critical Strike Multiplier against Unique Enemies
Fire MasteryFire Mastery
  • Regenerate 1 Life per second for each 1% Uncapped Fire Resistance
  • 40% of Physical Damage Converted to Fire Damage
Life MasteryLife Mastery
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Rage MasteryRage Mastery
  • +7 to Maximum Rage
  • Inherent loss of Rage is 20% faster
  • Nearby Enemies are Intimidated while you have Rage
Shield MasteryShield Mastery
  • +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield

Notes

FAQ:
Can I leaguestart as this build?
	No. This build requires 3 pinnacle-only drops, including a forbidden flesh/flame pair.
 
What kind of build is this?
	This build is a speedmapper. It's meant to clear maps as fast as possible.

What content is it good for?
    It's particularly good at doing alch-and-go strategies, strongboxes, shrines, abyss, breach, harbinger, ritual, mirror of delirium, harvest, heist, and incursion. 
	With headhunter buffs it can scale and excell at more difficult content such as timeless conflicts, or 60-80% delirious maps.

What content is it bad with?
    Uber bossing, titanic rogue exiles, blight, or delve.

Can this version do Uber bosses?
	Nope, you've been warned.

Is this build SSF friendly?
	Never. 

How does this build work?
	This build stacks fire resistances and combines them with the unique ring Emnity's Embrace to gain a ridiculous amount of fire penetration.

How do I use this guide?
	Use the Loadout selection in the top right corner to select a set of configurations, gear, skills, and passive skills that match the level of investment you are willing to spend.

What pantheons should I use?
    For major god use Lunaris for the reduced elemental damage taken if hit recently. For minor god use Grukthul in general, as it is a very reliable source of physical damage reduction.

Why does this build not use Awakened Multistrike? Isn't it good for flicker strike?
	Awakened multistrike is expensive, but you can use it and gain a massive damage boost.

Why do I sometimes stop attacking entirely?
	You are running out of frenzy charges or mana. Minimum Frenzy charges don't count. This build has a very streamlined frenzy charge generation, but it is not immune to bad RNG.

Why is Vaal Molten Shell slotted but not enabled?
	Mostly to avoid "padding" EHP. At the end of the day it doesn't particularly matter as long as you understand that it is providing a conditional defense that will not always be there.

Can this build sustain "permanent" Berserk buff?
	Yes, kinda. All builds have a mathematical limit of around ~13 seconds duration when sustaining berserk. Even with infinite rage on hit, the rage loss per second will eventually get large enough to instantly deplete your rage.

Why is Blood Rage / Berserk automated with cast when damage taken? Why only use a level 10-12 gem?
	To avoid pressing too many buttons the build uses cast when damage taken to automate some actions. Because of the Enmity's Embrace ring, this build constantly takes small amounts of fire damage that can be used to trigger CWDT. The level of the CWDT gem is chosen mostly to match your rage generation. Not enough levels in the gem and the ability will proc too often.

Why do I randomly die during maps?
	Welcome to flicker strike. Usually this is a problem of being one-shot (getting hit too hard), or being shotgunned (getting hit too often). The shield version covers the shotgun relateively well, but both versions struggle with big hits, specially in harder content. If you are desperate you can use the atlas pasive "Wellspring of Creation" to make enemies deal 25% less damage, but for hard endgame content this may not be enough.

How important is Fortify?
	It's very important. Given the fact that this build deals primarily fire damage, its possible to cover fortify with just a Tattoo of the Tukohama Warrior but your uptime may not be ideal against bosses. It's for those cases that the large cluster with Overlord is recommended.

Help, how do I level this build past level 93? (I keep dying)
	Use the Wellspring of Creation atlas notable (enemies deal 25% less damage), stop juicing your maps so heavily, and stop clicking altars. Leveling strategies will naturally favour high monster density and by extension, stack increased effect of map modifiers, so it's important to always look at the number of damage mods on a map to know if its safe to run.