17 months ago
Level 97 MoM Divine Ire Totem Hierophant3.23
Life: 3,87199%
ES: 508
Mana: 3,314283%
eHP:
95,790
Resistances: 75%/75%/75%/71%
Evade: 24%
Armour: 10,983
DPS: 19,029,258
Speed: 8.95
Hit Rate: 0.90
Hit Chance: 100%
Config:
Pinnacle, 65% Shock, 20% Sap, Frenzy, Power, Custom Mods
Bandit: Kill All
Gear



















Gems
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Divine Ire
Spell Totem
Physical to Lightning
Concentrated Effect
Lightning Penetration
Cruelty
Arcane Cloak
Arcane Surge
Increased Duration
Sigil of Power
Decoy Totem
Multiple Totems
Flame Dash
Vitality
Wave of Conviction
High-Impact Mine
Charged Mines
Conductivity
Divine Ire
Infused Channelling
Determination
Wrath
Divine Blessing
Inspiration
Summon Volatile Anomaly
Tree Preview






- 6% increased Cast Speed for each different Non-Instant Spell you've Cast Recently

- 10% more Skill Effect Duration

- Exposure you inflict applies at least -18% to the affected Resistance

- +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating

- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour

- +15% to Maximum Effect of Shock
- Increases and reductions to Maximum Mana also apply to Shock Effect at 30% of their value

- Recover 10% of Mana over 1 second when you use a Guard Skill
- 12% increased Mana Reservation Efficiency of Skills

- 5% of Damage from Hits is taken from your nearest Totem's Life before you
Notes
Build made by Tatiantel2 If you have any questions/suggestions - feel free to ask in chat on Twitch (streaming every day): https://www.twitch.tv/tatiantel2 This is the trade version of the Divine Ire Totems guide. Link to the main guide, where you can find useful info in the Notes: https://pobb.in/_kGA12t_wQLv For Algor Mortis gloves we need the enemy to be on chilled ground - that's why we self-cast Creeping Frost. It creates chilled ground that lasts 8 seconds (with extra skill effect duration we have on tree).