22 months ago
Level 90 Forbidden Rite Pathfinder3.21
Life: 4,454148%
ES: 268
Mana: 108
eHP:
36,303
Resistances: 75%/74%/75%/72%
Evade: 64%
Supp: 93%
Evasion: 15,110
DPS: 3,069,094
Speed: 2.61
Hit Chance: 100%
Config: Pinnacle, 15x Wither
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Shakari
Gear

















Gems
Forbidden Rite
Greater Multiple Projectiles
Unbound Ailments
Greater Volley
Spell Echo
Void Manipulation
Despair
Cast when Damage Taken
Temporal Chains
Petrified Blood
Grace
Clarity
Cast when Damage Taken
Ball Lightning
Greater Multiple Projectiles
Arcane Surge
Shield Charge
Faster Attacks
Dash
4L: ???
Righteous Fire
Zealotry
Dark Pact
Arcane Surge
Intensify
Spell Echo
Void Manipulation
Increased Critical Damage
Divergent Herald of Agony
Exsanguinate
Unbound Ailments
Deadly Ailments
Spell Echo
Void Manipulation
Added Chaos Damage
Divine Blessing
Determination
Inspiration
Tree Preview


- +20% chance to Ignite, Freeze, Shock, and Poison Cursed Enemies

- +50 to maximum Life

- Poisons you inflict deal Damage 20% faster
Notes
This might be something helpful? It's what I'm working on. Absolute trash tier gear. There are some random skills and items sitting unused because I've been tinkering around. (The pobb.in link for example shows a determination divine blessing but I'm not actually doing that)
3 million Forbidden Rite DPS. 4.4k life with petrified blood (equivalent to >6k life). Full spell suppress (93% from tree, +10% on full life, which you'll have nearly all the time because of enduring flask. But hey you could also just find 7% spell suppress on gear and fix it if you care.)
Rares are either 1 mod or 2 mod + crafted mod. For example my wand is literally just +1 to chaos spells and crafted chaos damage. Not even the right base type (spell damage doesn't do anything). Only uniques are Icefang Orbit (4c day 1 last league) and Sorrow of the Divine (1c). Icefang is a little important because it gives chance to poison on hit. You can work around it but it's the most efficient way to do it I think, plus it's a good bit of damage and a soft chill is still nice defensively.
My life flasks heal for 1950 per second for 8 seconds at 20% quality (28% quality gives another +100 per second). I'm using Sorrow of the Divine to double the regen. So I've got ~2k life and ~2k ES per second. But my pob gear is almost all evasion base so my ES is only 268, kinda dumb. Might not be worth the Sorrow. I should focus on getting some more ES/EVA gear.
I don't have any resistances on my gear right now aside from the crafted ones. I'm using a bismuth flask and an ele res suffix on a flask. My resistances are 75/74/75/72. What I'm saying is resistances are not a problem. You'll be wayyyy overcapped in reality with this setup.
You do need 40 int from your gear. Not a huge ask, but you need it.
Upgrade paths:
Corrupted Soul jewel would be huge. Gives us a total of like 1K ES and splits chaos damage among both life pools. At that point, the 4k regen per second from our flask isn't fraudulent, it's really significant. This is probably the first big purchase I would make. Sadly the only good place for this jewel is by Point blank, so it'll take 5 passive points. But it'll make the build wildly tankier.
Doppelganger Guise is amazing. You'll take 40% less physical damage and 40% less chaos damage. Just an incredible defensive piece. The chest itself usually isn't that pricy (maybe 80 - 100c), but 6-linking always costs a bit.
The wand is literally +1 chaos and crafted chaos damage. Obviously huge opportunity for upgrades here. You could also swap the wand base for one with cast speed for ~10% more damage.
Taste of Hate will be really good phys mitigation. I would replace the bismuthflask with Taste of Hate quickly, because this setup lacks phys hit mitigation. It still gives a lot of resistances so it doesn't even put too much pressure on your gear. Once you get Doppelganger, Taste of Hate, and Phys as Fire on your helmet, your phys mitigation is pretty good. You're taking 60% damage, and
I don't have any way to generate frenzies. If you can find a way, it's like 20% more damage. Could end up just doing a couple of +1 Min crafts on jewelry.
I don't have any way to generate endurance charges. Nice PDR if you can get it.
Once you get more strength on your gear, you can drop the Inertia jewel and put in a real jewel.
I don't have any eldritch implicits on my gear.
Other options:
Could swap out Grace for Determination and use a Granite Flask with an armour suffix. This should get you to about 10k Armour. You could even aim for armour or armour/ES base gear at that point and just ditch evasion entirely. I'm considering it, but idk something about being a ranger makes me want to play evasion bases.
Eber's Unification is a cool helmet, gives about 20% more damage with the debuff it applies an it has full uptime. Pure damage, but it's an option.
There are TONS of variations on how to use your flasks. Onslaught Flask gives 20% more damage. You'll need to find more mana regen on gear though (just a suffix on a ring should do it). You could even do an Onslaught Flask + cast speed suffix for 33% more damage total (Pushes you up to 3.7 - 4 million). If you can get enough chaos resistance on gear you can drop the amethyst flask.
You can slap on 1-2 Obliteration wands for faster mapping, but it should already be pretty fast.
I think I have 4 open sockets on my gear, not sure what to use them for. Maybe a CWDT cull setup? Maybe
If you can put another damage mod on your wand, equip an onslaught flask with cast speed, and craft 2 minimum frenzies, the dps goes from 3m to 5m.
If you equip a Doppelganger Guise and bench craft phys-as-fire on your helm, then you're at 52.5% phys damage reduction without any armour or endurance charges.
IMPORTANT NOTES:
I have Arcane Surge attached to one of my CWDT setups. This is important for mana regen.
I have reduced mana costs on one of my flasks. This is important for mana.
I have Druidic Rite and Primal Spirit allocated. These are important for mana, flask sustain (depends what flasks you want to sustain and the rolls on those flasks), and attribute requirements.
The curse mastery for +20% chance to poison cursed enemies on hit is how I get the last 10% chance to poison. You might be able to get it another way.