2 days ago

Ascendancy ThumbnailLevel 60 Rolling Magma Trickster3.25

Life: 1,67898%
ES: 109
Mana: -780
eHP:
2,040
Resistances: -55%/-30%/-30%/-60%
Evade: 30%
DPS: 28,122
Speed: 2.47
Hit Chance: 100%
Config: None
Bandit: Kill All

Gear

Engraved WandJingling Spirit Shield
Hrimsorrow
Kikazaru

Gems

---Before lvl 28---
Rolling Magma
Elemental Proliferation
Combustion
Flame Wall
Frostblink
Arcane Surge
Whirling Blades
Faster Attacks
Momentum
Holy Flame Totem
---Act 2---
Herald of Thunder
Herald of Ice
Holy Flame Totem
Elemental Focus
---------------------------------
---Level 28 - A10 ---
Armageddon Brand
Elemental Proliferation
Combustion
Cremation
Elemental Focus
Desecrate
Flammability
Haste
Drop HFT
(optional) Drop flamewall if noob
(optional) Blood rage for frenzies
---A10 Transition---
Exsanguinate
Charged Mines
High-Impact Mine
Minefield
Automation
Detonate Mines
Frostblink
Shield Charge
Faster Attacks
Arcanist Brand
Vaal Reap
Assassin's Mark
Grace
Hatred
Tempest Shield
---After charisma lvl 70+---
---Drop tempest shield---
Summon Skitterbots

Tree Preview

Elemental MasteryElemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Life MasteryLife Mastery
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Mine MasteryMine Mastery
  • Each Mine applies 2% increased Damage taken to Enemies near it, up to 10%
  • Regenerate 2.5% of Life per Second if you've Detonated a Mine Recently
Reservation MasteryReservation Mastery
  • 20% increased Life Reservation Efficiency of Skills

Notes

If you have questions go here:
Stream: twitch.tv/aer0plane
Discord: https://discord.gg/WRJqCf8syC

Youtube updates for daily progress on league start:
https://www.youtube.com/@aer0planegaming781
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Transition requirements: Should be very common uniques, if you too poor, do 3 lockpicking/demolition heist contracts xdd
1. Hrimsorrow (estimated 1-5c)
2. Kikazaru (estimated 1-5c) 
-- alternatives to kika is recoup life regen mastery / fire regen mastery / vitality aura

Respecs:
You should have enough campaign respecs + gold with faustus to respec the necessary points. 
Do note that respeccing at earlier levels is cheaper, but you get more gold at higher levels anyway. 
If you can't respec fully, don't panic, just leave the points in and respec in a couple of levels once you get regrets/gold.

Tips & Tricks:
1. [First lab] Freeze immune with one step ahead
2. [A3+] Buy a levelled exsanguinate from vendor in Act 1 and level it up before A10. (You can buy this whenever you have a spare transmute probably after A3)
3. [A6+] Buy a reap gem to level from A3 for 1 chance orb
3. [~ Lvl 65+] Budget gear upgrades, +1 phys weapon/amy/shield
4. [~ Lvl 65+] Enduring cry could help with defences (endurance charges + life recovery)
5. [~ Lvl 80] Shock immune with charge mastery at max power charges (you get that with charged mines support)
6. [~ Lvl 80+] When damage falling off in higher tier maps, 
-- swap Exsanguinate gem for Reap gem and 
-- put in arcanist brand + Vaal Reap (level 1) for sustained blood charges and activate vaal reap for giga blood charges
-- swap Chain gem with Cold pen gem
7. [~ Lvl 85+] Corrupted Hrimsorrow for +1 frenzy / spell crit 
8. [~ Lvl 85+] Mine throw speed is the name of the game for faster smoother mapping experience
-- more frenzy charges
-- mine throw speed on clusters/tree
-- mine throw speed on gear (amy, weapon, glove exarch implicit, belt zeal essence)
9. [Whenever you can afford] 
-- 5L (eva/es ideally, but es OR arm/es work well too)
-- 6L (eva/es)
-- Heatshiver
-- 1x 4/5p Trap/mine medium cluster (reforge crit for guaranteed surprise sabotage, ~25% chance of guerilla tactics)
-- 2 notable 8p Phys cluster (battle hardened OR iron breaker + force multiplier) -- you don't need 3 noteable early on you only lose 20% inc phys xdd
-- weapon upgrades (any 2/3 mods of +1 phys/all, spell damage, crit chance to spells, crit multi) -- craft mine throw speed on suffix and go kill some monsters
-- GUARDIAN'S BLESSING SET UP -- imperfect dark marionnette (~1c) -- this is used because it revives every 4 seconds (don't put this on weapon, if you weapon swap take out put in gear, this despawns and you may forget to raise spectre again)
10. [~ Lvl 90+] Rare jewels with % max life + global crit multi / crit multi to spells
11. [~ Lvl 90+] Stormshroud ailment immune set up
-- Boots avoid ailment eater 
-- Boots avoid shock exarch
-- Abyss jewel with max life + avoid shock (fill in the remainder)
-- Drop top side tree shock immune at max power charge set up completely
12. [Bossing] Swap Chain for Trap and Mine Damage Support and Exsanguinate for Reap [remember to do point 6. above]

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Gems with colour a viewer kindly shared!

Act 1 
Rolling Magma - Elemental Proliferation - Combustion
Flame wall
Frostblink - Arcane Surge
Whirling Blades - Faster Attacks - Momentum
Holy Flame Totem (Mule/Friend)

Act 2 
Herald of Thunder or Herald of Ice (socket colour)
Wave of Conviction
Holy Flame Totem

Act 3 
Armageddon Brand (Library) - Elemental Proliferation - Combustion - Cruelty (Library)
Cremation - Elemental Focus - Concentrated Effect - Lesser / Greater Multiple Projectiles - Cruelty
Desecrate
Flammablity
Haste
Blood rage (optional)

Purchase and level Exsanguinate (Act 1)

Act 6
Reap (Act 3)

Act 10 Transition
Exsanguinate / Reap - Charged Mines - High Impact Mine - Minefield - Chain / Cold Penetration - Trap and Mine Damage
Automation - Detonate Mines
Frostblink - Shield Charge - Faster Attacks - Momentum
Arcanist Brand - Vaal Reap - Assassin's Mark
Grace - Hatred - Tempest Shield