2 days ago
Level 95 Blade Flurry Champion3.25
Life: 4,332171%
Mana: 98
eHP:
74,191
Resistances: 76%/76%/76%/75%
Evade: 85%
Armour: 48,857
Evasion: 49,446
DPS: 188,410,496
Speed: 5.41
Hit Chance: 100%
Config:
10% Shock, Frenzy, Custom Mods
Bandit: Alira
Pantheon: Soul of the Brine King, Soul of Garukhan
Gear
















Gems
General's Cry
Blade Flurry
Autoexertion
Close Combat
Volatility
Elemental Damage with Attacks
Vaal Reave
Close Combat
Volatility
Multistrike
Elemental Damage with Attacks
Grace
Determination
Blood and Sand
Desecrate
Arrogance
Precision
Corrupting Fever
Lifetap
Second Wind
Frostblink
Vaal Smite
More Duration
Cast when Damage Taken
Punishment
Shield Charge
Faster Attacks
Tree Preview


- +500 to Accuracy Rating
- -2 to Accuracy Rating per Level

- +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour

- 8% increased Evasion Rating per Frenzy Charge
- 8% increased Armour per Endurance Charge

- 100% increased Charge Duration

- 50% reduced Effect of Exposure on you

- +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating

- 10% of Leech is Instant

- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour

- 12% increased Mana Reservation Efficiency of Skills

- Auras from your Skills have 10% increased Effect on you

- Prevent +3% of Suppressed Spell Damage

- 8% chance to gain a Frenzy Charge when you Hit a Unique Enemy
Notes
Too lazy to actually do dps calc. Config calcs account for blade flurry buffs
basically, assuming APS high enough, only look at Average Damage
tl;dr, average damage is the total damage that will be dealt each time general's cry is used
Ascendancy Order
1. First to Strike
2. Fortify
3. Inspirational or Taunt, depending on what you want
4. Super Fortify
Honestly last 3 nodes are pretty interchangeable depending on what you are feeling at the time.