Level 100 Hybrid Skeletal Arsonist Infernalist0.1
Life: 11%
ES: 4,774274%
Mana: 2,156
eHP:
17,992
Resistances: 75%/75%/75%/0%
DPS: 1,509,623
Speed: 1.81
Hit Chance: 100%
Config: 2x Wither
Bandit: Kill All
Gear
Gems
------- Minions --------
Skeletal Arsonist
Martial Tempo
Fire Infusion
Scattershot
Concentrated Effect
Immolate
Raging Spirits
Fire Penetration
Fire Mastery
Feeding Frenzy
Infernal Legion
Heft
Skeletal Cleric
Ingenuity
Meat Shield
Last Gasp
Minion Mastery
-------- Tanky Skills --------
Grim Feast
Frost Wall
Spell Cascade
Glacier
Font of Mana
-------- Buffs and Debuffs --------
Pain Offering
Ablation
Danse Macabre
Font of Rage
Magnified Effect
Persistence
Flame Wall
Fortress
Arcane Surge
Energy Barrier
-------- Weaponswap --------
Flammability
Heightened Curse
Focused Curse
Cursed Ground
Burning Inscription
Enfeeble
Focused Curse
Hex Bloom
-------- Spells --------
Fireball
Wildshards
Fiery Death
Wind Wave
Unleash
Culling Strike
SummonInfernalHoundPlayer
Notes
The Pyromantical Allstars To calculate correct the dps, add for 3 overlapping snapshotting concoction fire-projectiles of the Skeletal Aronists with the support Scattershot the dps of Arsonists -20%, then after 3x multiplied 300% (or calculate 9 arsonists x 3 projectiles = 27 arsonists) https://pastebin.com/AeUwXuHR Pob2 in the moment still does not calculate shotgunning increased projectiles of scattershot and is in many other stats, like exposures, curses, spirit, accuracy and ignites, gem groups, recoupings, flasks, charms, es, ehp and in many skills, like culling strike, flame wall-effects, font of rage and hellhound, bugged. So with the exposures, additional projectiles, font of rage, culling strike etc. included the ingame dps should be much higher, thumbed somewhere around 2M. Forum-Thread: https://www.pathofexile.com/forum/view-thread/3642546/page/1 What should I upgrade when? Tl;Dr The typical gear-progression is usually something like: 3 first exalts/alchs gained >> Shield Alkem Eira >> Belt Midnight Braid >> Bodyarmour Ghostwrithe >> Boots with 15% --> 35% movementspeed and freezing-durations-reductions >> High elemental resis on rings and all rare gear >> First spiritgem after Rituals / King of the Mist around lvl 10: Raging Spirits >> always visit vendors after level-ups for Rattling Scepters +1 / +2 / +3 / +4 / +5 to all minion-gems and Spirit >> Upgrade flasks, especially before the long bossfights at end of acts >> Amulet and helmet with +1 / +2 / +3 to all minion-gems, additional spirit on amulet >> 4 -> 5 -> 6 links Skeletal Arsonists and Raging Spirits with Jeweller Orbs >> jewels with miniondamage, minion-ats and stun/freeze-threshold, #% es, etc. >> +1/+2/+3 jewel Prism of Belief Against bosses the damage is fastest bursted in example with the order of keys: Q - Fireball W - Flamewall E - Flammability R - Pain Offering T - Spam Arsonists Firebombs The Damage-Scaling Miniondamage | Minionlife Minion-Skill-Levels Gemlevels are probably the biggest important upgrade and scale miniondamage as well as minionlife. In average each additional level buffs the damage 15%. - When you get higher uncut-gems, always instant upgrade the level of the Skeletal Arsonists >> Raging Spirits >> Skeletal Clerics - After a level-up visit always the vendors. You will find continuously better +1/+2/+3/+4/+5/+6 to all minion-gems rattling sceptres in their offerings. - +1/+2 on rare helmet - +1/+2/+3 on rare amulet - +1 supportgem minion mastery - +1/+2/+3 jewel 'Prism of Belief' Lvl 28-33 should be reached for high poe-content like t-18 maps. 4 -> 5 -> 6-Links Of course improve with greater and perfect Jeweller Orbs full space for 4 and 5 supportskills. Spirit Spirit is the next massive pillar of damagescaling - Spirit on Rattling Sceptre, Amulet and as CI on the rare bodyarmour let you command more Skeletal Arsonists. Max it as high as possible. Miniondamage This factor of our offences is straight maxed to 250-350%: - On the tree path to all fast reached minionwheels - On the weapon / Rattling Sceptre (70%) - 6-8 flexible jewels (each 15% miniondamage, or 4% attackspeed) - buffed by pain offering Minionattackspeed - Pain Offering, Font of Rage and the supportgem Martial Tempo buff minionattackspeed for the Skeletal Arsonists high. - But attackspeed does not buff the explosions of raging spirits and not much the manually controlled fire bombs of the arsonists. Minion increased area of effect - The combination of the support "Scuttershot" and "Right hand of Darkness" for increased minion area of effect on the tree (or instead supportgem "Magnified Effect") tripples the damage of the Arsonists bomb-projectiles. Minionlife - Minionlife buffs the ignites of 10-11 Raging Spirits with the support Elemental Army. - Further the Minion Instability-Explosions of Raging Spirits are supported when used. - It also buffs the uptime of the Skeletal Arsonists and other minions. - Minon Reviving is buffed with each available wheel in the passivetree and is needed for fast mapping - For peaky poe2-content like i.e. some weird stacked delirious t-17 mapmods, more minion-survivability like ele-resis > life > physical dr > es > chaos-resis etc. is recommended. Minion Crits - When you want to balance further more into damage, path into the 10 minion-crit-passives for thumbed 15% damage. - Not easy to scale high up, Minion-Base-Crit is low 5%. Minion Jewels - 1 unique jewel 'Prism of Belief', +1/+2/+3 to Skeletal Arsonists level (or cheaper Raging Spirits) is used for 15-45% more damage - 5-7 rare jewels are slotted, each Minions deal #% increased damage and Minions have increased attack- and castspeed, each for thumbed 12% more damage Minion Accuracy - Avoid. Not relevant, because Arsonists and Raging Spirits use mainly aoe-skills without accuracy. Damage Calculation Thumbed total dps is around 1.5M-2M, when you focus on dps easy 2.5M and much more can be balanced in (in exchange for 25% decreased energyshield and 10% mana). I.e. typical lvl 31 arsonists, 10k sheet-dps ingame, this x3 overlapping shotgunning fiery concoction projectiles. Then x9 arsonists, that are 270k base dps. Multiplied by 55%+30%+10% more damage, +30% ats of pain offering, danse maccabre, font of rage, culling strike, that are around 550k. The debuffings on mobs 100% + 30% by exposure and flammability - that should be in total around 1.25M damage dealt solely by the arsonists. With fiering through flame wall for increased damage and ignites around 1.4M - without their bombs of doom, without 11 additional raging spirits, without better gear or b.i.s.-jewels for 10-11 arsonists, and without explosions of fiery death-support and 3 frost walls counted in. Hope I did the damagecalculation correct. PoB2 will arrive soon, yuchuuu. That is not top of the peak, but for a tank, in this shy lower budget, with minions, it`s in a good bright spot. Checklist Defences Check each step of immortality: Did you capped your elemental resistances? Do you have freeze-immunities on your boots and on the tree in "Icebreaker" and on jewels? When not get them on the amulet anoint, in the tree or on your charm. Do you have stun-immunities on the tree in Dampeneing Shield and Eldritch Will and some on your jewels? When not get them on charm-phiole or the amulet anoint with Back in Action. Do you have 60% and more chaos-resis? Did you reached above 4k es and above 1k mana minimum? To not be surrounded Frost Wall is the b.i.s.-skill in breaches, expeditions, essences and rituals. You cannot defend drowning orbs of riverhexes. Kite a lot or leave the map. Do not activate Tornadoes of Rats in too tiny small Corrupted-Ritual-areas unless you have slowement-immunities and are very good in moving. Did you transformed into CI for t-14 and above?