15 months ago
Level 96 Vaal Righteous Fire Juggernaut3.21
Life: 5,324158%
ES: 78
Mana: 41
eHP:
148,660
Resistances: 89%/88%/88%/62%
Spell Block: 30%
Armour: 78,564
DPS: 4,796,365
Hit Chance: 100%
Config:
Pinnacle, Custom Mods
Bandit: Kill All
Pantheon: Soul of Lunaris
Gear
Gems
Vaal Righteous Fire
Awakened Increased Area of Effect
Awakened Elemental Focus
Efficacy
Fire Trap
Awakened Burning Damage
Awakened Elemental Focus
Divergent Lifetap
Empower
Searing Bond
Shield Charge
Faster Attacks
Vitality
Anomalous Infernal Cry
Increased Duration
Summon Skitterbots
Determination
Enlighten
Anomalous Purity of Elements
Frost Bomb
Divergent Culling Strike
Arcane Surge
Flame Dash
Anomalous Flammability
------- lvl 2 ------- Start
Molten Strike
Ruthless
------- lvl 4 ------- Breaking some Eggs
Molten Shell
Holy Flame Totem
Added Fire Damage
War Banner
Dash
------- lvl 8 ------- Caged Brute (start)
Molten Strike
Ruthless
Added Fire Damage
------- lvl 10 ------- Caged Brute (complete)
Vitality
Leap Slam
Shield Charge
------- lvl 12 ------- The Siren's Cadence
Fire Trap
Combustion
Lifetap
------- lvl 16 ------- The Root of the Problem
Righteous Fire
Herald of Ash
Vitality
------- lvl 18 ------- Sharp and Cruel
Righteous Fire
Fire Trap
Elemental Focus
Combustion
Lifetap
Efficacy
Leap Slam
Shield Charge
Faster Attacks
------- lvl 24 ------- Lost in Love
Determination
------- lvl 31 ------- Fixture of Fate
Righteous Fire
Fire Trap
Burning Damage
Elemental Focus
Efficacy
Lifetap
------- lvl 50 ------- Reservation Mastery
Determination
Herald of Ash
Vitality
Tree Preview
Iron Will
Armour Mastery
- +1% to all maximum Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
Armour and Energy Shield Mastery
- 10% of Armour also applies to Chaos Damage taken from Hits
Damage Over Time Mastery
- 10% less Damage Taken from Damage over Time
Elemental Mastery
- Exposure you inflict applies at least -18% to the affected Resistance
Fire Mastery
- Burning Enemies you kill have a 3% chance to Explode, dealing a tenth of their maximum Life as Fire Damage
- Regenerate 1 Life per second for each 1% Uncapped Fire Resistance
Life Mastery
- +50 to maximum Life
Mana Mastery
- 12% increased Mana Reservation Efficiency of Skills
Recovery Mastery
- Nearby Enemies have 50% reduced Life Regeneration Rate
Reservation Mastery
- 8% increased Damage for each of your Aura or Herald Skills affecting you
Notes
Guide: To check the gems you need to have, go under the "Skills" tab and see what to get at certain levels. The difference between Default and BEEF trees: Default: More damage, less tough against hits, tougher against DOTs. BEEF: Less damage, tougher against all hits, less tough against DOTs. Spell damage does nothing for RF but improves Fire Trap, while elemental damage improves both. Act 1 Dual wield 1h Sceptres early on as they increase your elemental damage and deal decent physical damage for Molten Strike. Keep an eye out for a 3L (all red sockets) item. I found a nice 1h Sceptre sold by Targlieth that had 3L all red sockets. Focus on items that have Life and Resistances. For boots use Wanderlust or any boots with Movement speed if possible, otherwise Life/Resists. Act 2 Keep dual wielding Molten Strike and upgrading your weapons until you reach lvl 22. At this point you should have Herald of Ash + Vitality(lvl1) as your auras. Around lvl 22 you can start using RF if you have CAPPED FIRE RESISTANCE, Vitality, Springleaf and all of the Regen nodes on the passive tree taken by that point. Life regeneration items like Kikazaru or just rares with life regen help a lot. A good way of using RF and Searing Bond/Fire Trap together is by placing both of them inside tabula rasa and linking them with gems that benefit both. RF + Searing Bond/Fire Trap + Elemental Focus + Efficacy + Combustion + Lifetap (Lifetap is optional, it does give more damage when you place a totem but costs a lot of life). A good Elemental damage or +1 to all fire spell skill gems Sceptre will be optimal for leveling. (Check "Items" and find the "RF leveling" set) Use Shield Charge + Leap Slam + Faster Attacks all linked together inside your weapon or your shield. Act 3 Look for 4L items at this point and if you find one use an essence or an alch on it. Alternatively buy 1c rares from players. Get Determination and replace Herald of Ash with it. Should be usable, if it isn't, wait for the mana reservation efficiency nodes. At this point your Auras should be: Vitality (lvl1) + Determination + Purity of Fire. Complete the Normal Lab before you fight Dominus. It should help quite a bit. Alternatively do it before Malachai in a4. Swap out Combustion with Burning damage in your main Link setup. If you're not using Tabula Rasa check the "Skills" section and link the gems appropriately. For Brutal restraint Jewel notables, look for: 1) Alchemist's Genius 2) Frenzy on Kill / Flask charges gained 3) Life / Damage / Resists 4) Movement Speed / Dexterity (if you're missing some) NOTE: If you get 2x Life nodes on your Brutal Restraint then just craft Alchemist genius on your belt with the Essence of Horror.