2 months ago
Level 99 CI Blight of Contagion Bog Shaman3.25.alternate
Life: 1
ES: 6,072
Mana: 190
Int: 701
Pool: 6,073
Resistances: 84%/85%/85%/0%
Armour: 74,219
DPS: 2,946,339
Speed: 6.03
Hit Chance: 100%
Config: 6x Wither
Bandit: Kill All
Pantheon: Soul of the Brine King
Gear




























Gems
Enfeeble
Blasphemy
Frostblink
Wither
Multiple Totems
Spell Totem
Contagion
Intensify
Enhance
Increased Area of Effect
Tempest Shield
Malevolence
Enlighten
Determination
Blight of Contagion
Awakened Swift Affliction
Awakened Void Manipulation
Infused Channelling
Awakened Controlled Destruction
Efficacy
Automation
Molten Shell
Withering Step
Clarity
Tree Preview




- 100% increased Armour and Energy Shield from Equipped Body Armour if Equipped Helmet, Gloves and Boots all have Armour and Energy Shield
- You take 20% reduced Extra Damage from Critical Strikes

- 5% increased Attributes

- 25% more Spell Damage if you've been Stunned while Casting Recently

- +10% to Damage over Time Multiplier if you've Killed Recently

- 100% increased Energy Shield from Equipped Helmet

- 12% increased Mana Reservation Efficiency of Skills

- Auras from your Skills have 10% increased Effect on you
Notes
Problems to Solve Need at least 1 hp regen per second on any peice of gear. Could take recovery mastery for 50 flat regen early before solved but there is no useful recovery mastery so its 4 points down the drain. Things to Ignore We are setting chaos res to 0 for nearby enemies, this means despair doesn't actually do anything - Use Temporal Change for defensive layers QOL Descision I have allocated the caster mastery to open chests, this is because I farm blight Possible tech in the protection mastery that prevents you catching 2 ailments at once. Spec into this with a trigger on cast wand + lethe shade? Need to unviel the mod as teh crafted 8 second mod wont proc self poison frequently enough. Will see in practice if just getting hit is good enough, but bleed + ignite immunity is pretty great. If it turns out dying isn't that big a deal, just drop the shield and go Kulemaks, or dual weild stat stick wands. Comes with the perk of settler enchants late game for touched by spirits. But thats alot of investment lol. What is this build for This build is probably not going to be a late game boss killer wither totems will try and mitigate could also add a bane or ED 6 link in, this is a map blasting build through and through. I am hopeful I can use this to stack quant rituals + the cloister scarabs to farm stacked decks to pay for upgrades. I will also run blight. The loadout system is new this league however and we have no current visibility to how juiced these strats get. There aren't any challenges this league :( so realistically you dont need to ever kill a boss anyway. But it would be nice to endgame blast T17's, its still chaos DoT though, so damage is never going to the moon. Early Gearing Others will be doing this early, but I recommend searching for well rolled Ventors Gambles that had shit life/rarity rolls. They may be cheap and you can get a great res/mana res ring for cheap. Chaos recipie to progress gear, as soon as you get that divine drop turn it into an Aegis Aurora. Thats priority #1 DISCLAIMER All of the trees have a few extra passive points to fit in the ascendancy jewel. I have removed the travel nodes values in custom modifiers if relavent. The trees are all actually accessible at the following level Target Level White Maps - 73 Yellow Maps - 85 Red Maps - 93 Purple Maps - 97